
A sci-fi base building survival game, featuring raids, agriculture, intelligent AI, natural disasters and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Idea of game is good.. just need updates for fix stuff.. This game should have ea tag
It is technicly a nice game, unfortunately, it lacks developement and there are major glitches which ruin the games experiences. Starting with building a base, the building system is very limited and quite buggy, often you have to shake your camera right and left in order to be able to place blocks. In the advancing game you have to pick up seashells to progress further, tho its not possible to pick them up. In the forum the developer said that the character will just pick it up when walking or swimming over it, however that did not work. Otherwise the game would have big potential, especially with the raids and random encounters that challange the player, but its just sad to see that the game was developed and then just given up after a more or less "release 1.0". If the developer would invest some time to fix these glitches, maybe make the graphics a bit better, I'm sure it will gain many players and maybe there will be more features in future (space?). So yeah, great potential but unfortunately its an unfinished game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Romanian, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has some drawbacks, but if you don't spend too much time in your base, and explore, that really cuts down on the annoying attacks early in the game. The building part of the game can be really frustrating, but if you are careful to keep your cursor at the correct spot, the pieces will show up and you can place them. The stairs have an annoying bug that won't let you put a floor panel where the top landing is, but you can put a ceiling panel and you can at least access that part of the floor. Watch out when you finally decide to build a ship. Just building the ship assembler will trigger multiple assaults, ground, drop ships and large air ships. You REALLY get pounded, so make sure you have the materials you need to complete the ship and arm it and supply ammo for all your weapons. I also experienced Solar flares with the fire tornado's AND the large air ship attacks several times. This games end-game will pound you to a pulp! You can make use of the god mode built-in activated my the Test Mode checkbox on the main menu. It may be the only way to get to space. Even on easy difficulty, this game is brutal !
I mean, its here, its not bad. didn't leave me with any lasting impressions. it didnt feel like a waste of money, its not unfun
Great fun so far and done by only one guy?! Impressive.
Wow i have to say.. Most of the bad comment have minimal hours spent on the game.. Ive had atleast 5hrs and im definitely going to spend more.. Its everything to expect from an early access game and ive had a few now, there will be bugs, there will be itchy graphics but the gameplay is great and keep making me wamt to go back for more. Im definely amped to see the final product and i know it will take a while.. I think subnautica took like 7 years? Might be mistaken, good things take time
la texture du jeu me fait penser a Anarchy Online et se jeu etait sorti en 2001 .Avec une rectangle moche en bas a gauche qui prend 1/10 de l'ecran ... Ce jeu est une version accés anticiper sans l'etre . On dirait une alpha ...
Vorweg, das Spiel ist grundlegend interessant und macht durchaus Spaß. Die Spielidee ist toll und das Potential ist enorm. Das Spiel lässt einen eine Basis bauen und diese muss auch verteidigt werden. Die Herausforderungen dabei können sehr stark steigen, aber durch den richtigen Erzähler ist das auch einfacher zu gestalten. Sehr komplex sind die Unmengen an Assembler, aus denen dann Produkte gebaut werden können. Hier wäre etwas weniger deutlich einfacher gewesen. Probleme: Gelegentliche Abstürze lassen sich verhindern, wenn Autosave deaktiviert wurde. Ansonsten ist ein Spielstand irgendwann defekt und man fängt wieder von vorne an. Grafische Abstürze in das (un)tiefe Wasser lassen sich gelegentlich auch bei einem Landgang finden, unsichtbare Bodenlöcher vermutlich. Einige Zutaten für Kleidung oder weitere Ausrüstung konnte ich bisher nur bei Händlern finden. Eigentlich alles muss man sich selbst erarbeiten, die Anleitung oder Hilfe im Internet ist nur rudimentär. Empfohlen für jeden, der sich gerne einarbeitet und einen langen Atem hat
oh yes
It was a nice looking game and it could have been because I was playing alone but overall I was bored with it. The Devs did a good job creating it but it personally wasn't for me. This could be a fun multiplayer game though!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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