
Frenetic action and LCD aesthetic! In this 2D Shoot 'Em Up, switch between a robot hero and his benign tumor to stop a bizarre cult. You have 8 hours to save humanity's memory: defeat grotesque bosses, ride the skies on your Future Board, and master the chaos in a retro-futuristic Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Future Knight is a 2D action Shoot 'Em Up that fuses the nostalgia of LCD screens with the brutality of modern combat. Imagine your old handheld console coming to life, but with a bizarre story, frantic combat, and a unique visual aesthetic inspired by classic electronic handheld games.
It is May 23rd, 1993. The Lady of the Past, leader of the "Present" pyramid scheme cult, has just washed her underwear and, incidentally, wiped the brains of all humanity. Only you, a robot built over 30 years from the remains of a 90s soap opera actor, can stop her. But you are not alone. You have Two More, a benign tumor—inexplicably powerful and with a life of its own—living inside you.
Your mission is to travel to the past, exactly 8 hours before the apocalypse. Each level (Biome) represents one hour in this lady's schedule before she wipes our memories. You will have to sabotage her day: from her walk in the park to her meal at an all-you-can-eat buffet... The clock is ticking, Future Knight. Can you save the future before it becomes the past?
The key to Future Knight is Synergy. "Alone you go fast, together you go further."
Future Knight (The Muscle): Fire your quantum plasma Techno Blaster, deliver lethal bites, roll to dodge, and unleash chaos with heavy weaponry.
Two More (The Agility): Eject your partner! Use him to perform lethal Super Dashes, climb walls with his natural viscosity, fire at short range, and squeeze into tight spots.
Choreography of Violence: Switch between both characters instantly. Recover Future Knight's health by using Two More, and recharge Two More's energy by using Future Knight. Create a deadly dance to annihilate your enemies with style.
The game takes place inside the technology of a calculator and a liquid crystal display. We have created an unsettling aesthetic that blends the adorable with the grotesque, inspired by the works of Satoshi Kon and Japanese weirdness. Everything you see is ink blots moving... but we assure you, you've never seen ink move like this.
A Race Against Time: 8 hours, 8 biomes, one destination. Beat levels that alternate between horizontal and vertical scrolling with crazy physics. From dangerous construction sites to deadly sushi conveyor belts, every level is a critical hour before the mass memory wipe.
Combat Synergy: Shooting isn't enough; you have to dance. Instantly switch between Future Knight's brute force and Two More's slimy agility to create lethal choreographies. Master their differences and collect the mysterious sectarian triangles, the only key capable of unlocking the path to the truth.
"Liquid Crystal" Pixel Art: A unique art direction where LCD nostalgia comes to life. Fluid, hand-drawn animations that look like ink blots, fusing the cute with the grotesque in a visual homage to the handheld electronic games of the 80s.
Bizarre and Unfiltered Narrative: A story that is "less pretentious and much more fun." Face pyramid scheme cults and surreal situations in a plot full of dark humor and social satire.
Unforgettable Final Bosses: Test your reflexes against bosses born from an insane mind, designed to offer epic, challenging fights full of surprises.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 153reviews | 99% | — | $58.6K |
| $14.99 | 10ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantástico juego español con una temática desenfadada que resulta divertido, ameno y en ocasiones, muy exigente. Recomendable si te apetece volver a la esencia del Game and Watch con disparos y plataformas.
[h1]ゲーム&ウォッチみたいなグラフィックの硬派な横スクロールアクション[/h1] グラフィックにひかれて購入&プレイ 2-3までクリアしたファーストインプレッション ステージクリア型の横スクロールアクションSTG ゲーム自体はそこそこ難しいですがとても楽しいです! 一部、人を選ぶ点がある為下記に特徴を記載しておきます 特筆すべき点は下記 ・「Two More」を射出させることで通常では届かない場所にあるアイテムととったり高い場所に移動したりできる ・「Future Knight」の形態でHPが0になると「Two More」が自動射出され、一定時間経つと「Future Knight」が復活し、HPが回復する(Two Moreの状態でダメージを受けると即死) ・ゲーム&ウォッチのようなグラフィックの為あえて地形がわかりにくくなっている ・PVではわかりにくいが、かなりシュールな世界観 敵は基本おじさん・おばさん・時々動物とうんち(どことなくLISAシリーズっぽさを感じる) ・バグでゲーム起動時に言語がデフォルト(英語)に初期化される
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is a great rhythm to the combat in Future Knight that a lot of modern retro games miss. Encounters require quick thinking, solid aim, and precise jumps. The ink animations are full of character, and the background details give the whole world a distinct vibe. Really solid work all around.
If I had to describe this game in one word, it would be: unhinged. Future Knight does everything you expect from a run-and-gun platformer right, with tight controls and fair level design, and ramp it up with crazy good graphics, insane animations and an absolute treat of a soundtrack! The first time I tried the demo I was stuck in the tutorial level because I was just listening forever to that jam! The game IS short and the levels themselves too are solved between a couple minutes to five in most cases and for someone with not much time to play, this may be a blessing. I appreciate a lot how diverse the enemies encounters are: you can't just spam shooting, you gotta manage them, dodge, see an opening for melee attacks and risk letting out your tumor to do extra damage! I was left wanting MORE levels by the end of it and yes, the game does have a few glitches which I hope the devs will touch upon but nothing game breaking! All in all, a TERRIFIC game experience, a bit on the short side but the absolute madness that unfolds in terms of music, sounds effects, the grotesque but funny look of the enemies and the "STORY" is worth the ticket!
爽
Un juego de 10 concentrado en apenas 3 horitas. Es cierto que si quieres sacarte el reto speedrun puede darte como mucho 1 o 2 horas más, y ya esta, por lo que la duración es muy breve. Dicho esto, no necesita nada más. Es sobresaliente en todos sus apartados, gráficos, banda sonora, jugabilidad, propuesta, diversión, reto... TODO lo hace de manera excelsa, derrocha originalidad por los 4 costados y ojala, la industria del videojuego virase de las soporíferas obras multimillonarias carentes de todo amor a obras que por 10-15€ te dan una experiencia de las que te recuerdan por qué amamos a los videojuegos.
An acapella soundtrack in an action game? Pure genius.
Controls are insanely snappy. 10/10 retro action.
Love what I’ve played so far and I would see more games with LCD graphics. The character design is spot-on, with wonderfully stereotypical Japanese look that feel instantly familiar from things you’ve seen all over the internet. Once you get the hang of combining dodging, shooting, jumping, and Twomore's abilities, clearing levels becomes pretty straightforward. I also really like the small rooms with puzzles, although some of them demand a bit too much precision to progress.
A fantastic run n' gun indie with a wicked sense of humor and style. A love letter to retro. Polished graphics and sound. The art is weird and the sprites are meticulously drawn. It doubles-down on the Game n Watch aesthetic, from simulated screen ghosting to 'cracking' the screen where an enemy dies. It's full of strange ear worms that get stuck in your head. The bosses are completely bizarre and the highlight of the game. It's fast-paced but not too hard, at least not the early levels. Controls are tight and there's a few instances of precision jumping. I'll update the review if my opinion changes. Since I had played through the first level demo a while ago, so I'm leaving an early review because this game is AWESOME and it needs to be on people's radar.
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