
A conspiracy is welling deep within the stone walls of an ancient castle.The keep’s master is leading its denizens to construct a revolutionary new device made to move the world forward onto a new path of evolution.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Эта игра не похожа на то, чем кажется: думал, будет простенький платформер с мотыльком, а получил какой-то сюрреалистичный RPG-квест с атмосферой старого ZX Spectrum и кучей мини-игр вместо обычных боёв. Самое забавное - тут целых пять сценариев, и после прохождения первого с мотыльком открываются новые кампании за других персонажей, и каждая играется по-своему, а одна вообще превращается в исследование пещер в духе Dark Souls без лечения. Боевая система через мини-игры поначалу кажется прикольной фишкой, но после сотого повторения одной и той же "нажми кнопку вовремя" начинает подбешивать, особенно когда у босса здоровья как у танка. Зато стиль и музыка - отдельный кайф: пиксельная графика с фильтрами под Game Boy, саундтрек цепляет, а диалоги такие странные и милые, что хочется читать каждую реплику. В общем, если вы любите экспериментальные RPG с нестандартной механикой и готовы простить игре некоторую затянутость и повторяемость - залетайте, а если хотите экшена и динамики - лучше проходите мимо, тут всё для терпеливых и фанатов старых ZX-игр. ⣿⣿⡿⠋⠄⡀⣿⣿⣿⣿⣿⣿⣿⠿⠛⠋⣉⣉⣉⡉⠙⠻ ⣿⣿⣇⠔⠈⣿⣿⣿⣿⡿⠛⢉⣤⣶⣾⣿⣿⣿⣿⣿⣿⣦ ⣿⠃⠄⢠⣾⣿⣿⠟⢁⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠟⢁⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡟⠁⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⠋⢠⣾⣿⣿⣿⣿⣿⣿⡿⠿⠿⠿⠿⣿⣿⣿⣿⣿⣿ ⡿⠁⣰⣿⣿⣿⣿⣿⣿⣿⣿⠗⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿ ⠁⣼⣿⣿⣿⣿⣿⣿⡿⠋⠄⠄⠄⣠⣄⢰⣿⣿⣿⣿⣿⣿ ⣼⣿⣿⣿⣿⣿⣿⡇⠄⢀⡴⠚⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢰⣿⣿⣿⣿⣿⡿⣿⣿⠴⠋⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⡟ ⣿⣿⣿⣿⣿⣿⠃⠈⠁⠄⠄⢀⣴⣿⣿⣿⣿⣿⣿⣿⡟⢀ ⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⢶⣿⣿⣿⣿⣿⣿⣿⣿⠏⢀⣾ ⣿⣿⣿⣿⣿⣷⣶⣶⣶⣶⣶⣿⣿⣿⣿⣿⣿⣿⠋⣠⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⢁⣼⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⢁⣴⣿⣿⣿⣿⣿ ⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⢁⣴⣿⣿⣿⠗⠄⠄⣿ ⠈⠻⣿⣿⣿⣿⣿⣿⠿⠛⣉⣤⣾⣿⣿⣿⣿⣇⠠⠺⣷⣿ ⣦⣄⣈⣉⣉⣉⣡⣤⣶⣿⣿⣿⣿⣿⣿⣿⠉⠁⣀⣼⣿⣿
It's so sad that Tyrone Rodriguez had the entire development team for this game executed after it didn't end up making as much money as Undertale
the fact that the game is enough of a financial failure to not have a season 2 despite being confirmed like almost eight years ago is so tragic. show some love to this game, it's a lost diamond in the rough. do keep in mind that this game is a lot more about having enough health to survive than surviving unscathed. keep a good hoard of food, and if you have a lot of +9 heals, don't be afraid to waste it if you need the inventory space.
HEADS UP: There's a slowdown bug that has to be manually fixed by the user (I don't think the devs even exist at this point sadly). It's perfectly playable without fixing it but trust me, there's a whole lotta walking and this'll make things a little snappier. Follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2370481885 For the review? I might be a little obsessed with this game lol. It's definitely not for everyone (if the story, world and characters don't do much for you, the gameplay will most likely not hold up well enough for you), but this was super charming and damn it, the game caught me in its web. It's pretty sobering seeing the plans this game had for the future that never came to be simply because the game just wasn't successful enough. Nevertheless if Creepy Castle interests you at all, I'd absolutely recommend trying it. Hope you're doing well Dopterra, thanks for making this game and for making them silly lil bugs that I love. <3
Creepy Castle is incredibly underrated. It's a neat arcade styled RPG with a lot of different scenarios to play and complete... there is tons of hours of content in each (besides like, the very last one I think?? but its still incredibly story rich.) lots of very neat characters too! I recommend checking it out if you haven't. This game can run on literally anything, and its super cheap, so you really have no excuse to not. in fact I've ported it to the PlayStation 2 before!
WARNING: LENGTHY REVIEW AHEAD!. I'm gonna put my two cents here and say that this game is criminally underrated due to bad marketing, awful Publisher, and downright no video reviews on this game. The Combat Gameplay: mostly made-up of (slow) exploring and minigames combats, for normal enemy is 1 or 2 minigames, and for bosses is 2-5 minigames depends on who's fighting against, taking damage is nearly unavoidable in this game, luckily there's foods scatter around the places, waiting to be grabbed and eaten by the player, can be good for healing during or after combat, but the inventory is limited, so is best to leave it till the player has a space for it, there's two type of damage, normal and critical, normal deal one damage, while critical deal two, critical rare for enemies, pretty much uncommon for bosses, and the player always have 10 HP, and there the special attack the player can use to deal critical on enemies while can be used to skip bosses minigames (due can't be used if the boss has 2 hp left), there's bomb, which can only be use to eradicate any enemy on the map, can't be used against bosses. The Exploring Gameplay: the player character (depends on the scenario) are moving slow, which if they move faster, the scenario wouldn't take long to finish, scenario 1 is about 6 hours, scenario 2 is 2 hours, scenario 3 is 8 hours, and scenario 4 is between 4 to 7 hours to finish, there's speedrun mode, but i doubt it'll be finished in less than a half hour, there's locked doors around the map and to unlock them, one must have to find the key for it, and due to the inventory being limited, one must have to strategically make place for items that'll be useful for progressing the game, doesn't help that the map system is unhelpful, which can be viewed via pausing the game, it only noted the place the player has been through, it doesn't pin on anything else beside the where about of the player, which always center on, and there's XP which look like literal crosses, can be walk on which cause the player the gain XP, the more XP means level up, and leveling up means that the combat will become easier, which can be massively useful for progressing the game, and there's save point that take the shape of a big cross (appearances of save point can be differ depends on the scenario) can be useful to save the game and not tormenting one's self into playing it till the end of the scenario. The Visual: it's looking good despite being pixelated, one issue i have with it is the fact that the viewing window is small, which contribute to the problem of the map system, can only view anything 5X5 blocks range, from the enemy to battle portraits, they are Visually pleasing to look at, wish the same goes for the map system, which is just plain blocks on the screen. The Story: I'm Not Spoiling It, but long story short: scenario 1: "Mad" king made evil machine, scenario 2: the main character is kidnapped by an evil possessive force, scenario 3: EXPLORING A BIG CAVE, scenario 4: going on a space adventure. The Music: is Great, pleasing to listen to, Favorite of Mine is: Sublime Intervention, The Darkest Inflection, and Preludium for the Lost. Positive Points: 1- the duels (mini-games battle) is the fun part of the whole game. 2- great soundtracks. 3- the protagonist is a bug. 4- have 4 scenario, one of them is optional. Negative Points 1- the game is slow, Making speedrunning a joke. 2- THE MAP SYSTEM IN THE GAME IS UNRELIABLE. 3- the third scenario is the worst scenario to playthrough due to the previous reason. 4- and it's been nearly 9 years and there's no season 2. In Conclusion: despite it's flaws in metroidvania gameplay aspect, it's a fun game to play, fun characters, fun bosses, awesome soundtracks, shame the Publisher didn't give the game the respect it deserves so dearly. RECOMMENDATION: WORTH IT
I love Creepy Castle and it's genuinely one of my favorite games ever. After beating Scenario 2B I was convinced and beating the whole thing was just confirmation so.... what's Creepy Castle? Tbh, when I first played the game, I had difficulty adjusting to the whole flow of the game which led me to put it on hold for the better part of a year, maybe that was a good thing, I did pick it up at a time where I really needed something that would speak to me in times that can be stressful and anxiety inducing. Creepy Castle is a sidescrolling Metroidvania RPG but it's at its core, vastly unique and different from either Metroidvanias or RPGs. How so? Well, it takes a vastly more retro approach to either genres. For example the movement is vastly moresimplistic than in any other metroidvania and we can't even jump (at first), not only that but we don't get experience from fights and the exp we need to level up can only be found through exploration by finding specific items. Combat wise, the game uses a duel system, which only means that when fighting an enemy while attacking them, there's a random chance for a minigame to appear in which if you win, you get to attack the enemy without receiving damage to them. That's all cool and dandy but how do the minigames play in the overall flow of the game? They play fine. I don't think that the duels in the game are anything extraordinary, they are good and get the job done and sometimes the duel system is used really creatively! I couldn't help but smile in Scenario 4 when the game used the duel system to do some really creative and funny things. I think where Creepy Castle really shines though is in its storytelling and just overall CHARM. This is on of the most charming games I've ever played, I LOVE every character here, I LOVE Moth, I LOVE Buttlerfly, I ADORE Ant Queen, this game just scratches a very specific itch for me character design wise that I just can't get enough of and just the character interactions here, they are so fun! Specially in Scenario 4 where the game takes a more adventurous approach and there are far more NPCs to talk with and keep you company along the way. OH YEAH SCENARIOS! This game is divided in various scenarios that all together compose Season 1, Just think of each scenario as its own game in a way with its own twist in the game's formula. In a way it almost feels like an anthology series where everything is connected. Scenario 1 is a pretty straightforward Metroidvania that slowly unravels its story and lore, Scenario 2 is way more linear and small leaving us with something that's more action oriented, Scenario 3 is HUGE, it has a gigantic map and it's all about exploration and Scenario 4 is a galactic adventure in space with a bigger narrative component (and personally my favorite). All of these scenario keep the gameplay loop of the game from really going stale with each scenario having its own mood and ughhh the overall narrative build throughout all these scenarios. I LOVE THIS GAME'S STORY, when you first play this game you might expect a lil retro throwback novelty game without much to say but you are so wrong because the game is far more than that! Without spoiling much but the way the narrative builds and the way we learn more and more about the characters throughout the story, none of the characters in the game are really evil and they all have understandable motives or are fun in their own way or just have some level of depth that makes you appreciate them far more, the way the game talks about a lot of themes such as grief, anxiety or dread it's just so heartfelt. I'm not the type of person who easily gets emotional but there were several parts in this game where I just felt my heartstrings getting pulled which is a sensation I haven't felt in a long time and I just couldn't stop playing after some of the most emotional moments of the game, I just had to know what happened next and I just couldn't stop thinking about the way the story would wrap up. I'm a game developer, or rather, I'm someone studying hard to become a game dev. I already participated in the development of quite a few games and I have plans of making my own games and releasing them someday. Even though this game was technically a "flop" and even though nowadays it's really obscure and not many people are aware of its existence, a game that was a "flop" still reached deep inside and touched my heart, it made me feel so many emotions that I have long forgotten and this is what I wish for someone, anyone in the world, to feel with my own creations, this is the type of game I wish to create and this is the game that reignited my love for videogames after a big slump the same way Undertale did that for me years back and the same way Sonic CD and Mario 64 did years before that. I know Creepy Castle isn't a perfect game and I understand if some people might have issues with it but I IMPLORE YOU, please give it a try because maybe, you might play this game and finish it with emotions similar to mine and that's a joy I wish to share with everyone. Dopterra, if you are still out there and reading this, I just want you to know that I truly love this game with all my heart and I would easily consider it one of my favorite games ever, perhaps it's even my favorite game right now. I just want you to know that your game was truly special and there are people who even after all these years are still finding it and loving it. Wherever you are and whatever you are working on nowadays, I wish you guys a great day and you forever have my respect and interest on anything you make.
Amazing game, quickly become one of my most favorite games of all time... but kinda sad that this game is very underrated and there's still no season 2 tho. Recommend to read this guide to fix slowdown. https://steamcommunity.com/sharedfiles/filedetails/?id=2370481885 ... Man, Creepy Castle really changed my life a lot, I see... And that's thanks to FNaF. Like really, I found out about this game because there's Chica in this game
Very creepy, much castle, and has Chica from FNAF in it.
Графика 1983-го года, если не раньше (в настройках обязательно убрать попиксельное передвижение), можно решить, что игра явно не для тех кто родился после. Но в это интересно играть наверно даже будет и им. Разраб постарался и разнообразил сражения (обычные клики, на реакцию, на скорость, на правильные нажатия), исследовать локации по поиску всего на уровне в целом интересно, история в диалогах читается бодренько. Драгоценный камень в десятках мегабайт
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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