
Master a 700 km/h cyber machine! Amazing graphics! Includes a VR mode! Make your best lap with the transformation system and the multi-step boost, just like in the "Future GPX Cyber Formula" anime! Become the next world champion!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having spent Countless hours playing the previous game Cyber Formula SIN Drei Plus, I can say that Vier is more a graphic overhaul and VR compatible version of Drei Plus. Some of these reviews are based on my own experience in the game which might differ from how others might experience it. Pros: -unique racing mechanics: some cars have the ability to change between circuit mode (for handling) and aero mode (for speed). In addition, all cars have a maximum limit of 3 boosts (that is restored either by clearing a lap or stopping at the pit) to get through those long straightaways, and fewer still have a 2nd stage boost to give you that edge in the home stretch. -unique vehicle behavior: every car type has a unique edge in the category of speed, acceleration, and handling. Which there will be some similarities between some cars, they are unique enough that requires you to adopt a different mindset when driving said cars. -gorgeous visuals: for a 3rd party game, the environment and the vehicles looks great. While there will be some hiccups with some of the vehicles graphics, especially for those that can switch modes. New to the series is an actual cockpit model that is modeled accurately to the series which is a nice plus. Cons: Limited track selection: while the game offers a choice of 12 tracks, in reality it only has 6 on account that the other half are just a mirrored version. Though personally I’ll give the company some slack on the fact that they are a third party company without any major first party support. Collision detection: or lack thereof. The issue is much more pronounced in a multiplayer race, where if you are fast enough, you can actually phase through your opponent. And if at equal or slower speed both cars feels like they are tethered to each other though the actual effect is not game breaking that would make the game unplayable. In general, do not expect the kind of collision physic from the likes of Gran Turismo or Forza. Personally I recommend getting this game on account that is Project YNP and Cyber Formula’s first entry into the western market. Cyber Formula fans can rejoice now that the game has an international release, racing fans can enjoy a unique racing mechanic that the game provides.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 Conclusion:Buy it if u are a cyber formula fans
hi i am a huge fan of this anime and i would highly recamend it to anyone who has not watched it yes its only in ♥♥♥ but doze have sub. but onto the game it self. the game is very esay to play but doze provide a good challenge on the higher settings the online play is good aswell. the pros 1. you get all the last models of the car's from the show and they all have their own little perks and draw backs for instance the asurada doze not have asurada's cyber system voice but he doze move his head and so on with him doing his speaking lights. you do get 6 tracks it will say 12 but its just the six reversed but plz donlt look down apon this game this is the first cyber formula game with an internationl release so if the game do well profit wise we might even get to see some of the older games come back and be able to play them also we might be able to get the older cars and such over all i would say the game is very well made with great fps and details on the tracks and cars. cons 1 of the cars booster units is to large compared to it in the show but im not complaning here. anyway for those of you who wish to know the contraols for it or if your trying to figuerout how to use boosters here is what you do to steer you use the leaft and right arrow keys shifting is the up and down arrow keys and to drive you have to hold Z to dreak you have to hold A but if you have the cyber system on it auto breaks wixh doze no impead you at all mode change is taping X to use the boosters you have to tap S and then again when the little boost ring closes around the boosters with lets you do the second stage boost ming you only a few cars have the second stage boost but i hope this helps you with the game and i know this wassent a decent review but i hope it helped
안녕하세요 트위치에서 방송하는 닉스비 입니다. 위 게임을 하실때 참고하셔야 할것이 있습니다. 그것은 바로 "프레임(FPS)" 인데요 처음에 60프레임이 고정되어 있어서 더 위로 올리지 못하고 60프레임으로 게임하다가 버벅 거리는 현상때문에 개빡치는 경우가 많은데요 이 게임은 오히려 이상하게도 30프레임으로 프레임으로 내려서 게임하면 광고 영상처럼 (프리뷰 영상) 자연스러운 움직임을 보여줍니다. 즉, 30 프레임으로 낮춰서 하시길 권장하며 친구들과 게임하는데도 전혀 문제없습니다. 할인 안할때 사시면 저처럼 "흑우"가 되실 수 있지만 이 게임 거의 할인을 안합니다. 요약 1. 60프레임으로 하면 개 버벅거리니 30프레임으로 하자. 2. 친구들이랑 하기좋지만 가격이 비싸다 3. 이 게임 할인 하는거 못봤다.
サイバーシステムは、話してくれません。 主人公などのキャラも出ません。 ひたすら、サイバーフォーミュラを乗り回してレースをするゲームです。 時速700kmの世界を見てみましょう。
It's good to see Project YNP join Steam with Cyber Formula, a moment that I was waiting for a long time. I think the AI in SIN VIER is more challenging than in SIN DREI, though the improvement can only be felt in the ZERO difficulty. The cockpit view is a really nice addition, but looks like the vertical offset is too high in some machines, like the EX-ZARDs and the OGRE, which breaks the immersion. It's understandable that having most of the content from SIN DREI in SIN VIER is a sure success formula, but I would like to see more content, especially circuits, in which I hope the recognition from Sunrise becomes a help. Wouldn't mind any DLCs, would pay for it as I love the series and it's a blessing to have a game here. Commendable effort and a really fun game, so hope for the best, Project YNP.
Excellent futuristic arcade racer with technical handling, great visual design, and smooth graphics. VR mode works well. I know this is just a polish-up of CF GPX Sin Drei, but It's nice to see the developers of this game continuing to add new features as well as offering it to the rest of the world officially. Basically this game plays like the original F-Zero, but in 3D. You have a rocket car with some dodgy brakes and a big can of space nitro that refills every lap. In GPX, your car is invincible so you don't have to worry about staying off the walls or hitting other cars, but they do slow you down, and if you pop your booster too often to keep up with the leader, you won't have it left for when you need to make that last lap pass. Winning is accomplished by being smooth and timely with the brakes and throttle, cutting the fastest line around every corner, efficiently utilizing your booster, and staying off the walls. Most of the cars can transform into a more aerodynamic form to increase their speed at the cost of handling. With these cars, the booster can only be used in the aero mode, so you have to decide how to employ it strategically. In this way, it's similar to a modern Formula 1 game with KERS and DRS, but with much simpler driving mechanics. The tracks are realistic in scope and could easily be fictional circuits in any real-life racing game. This makes it fast and challenging but not very difficult to pick up. It might also be a bit dull for anti-grav stunt race jockeys who need loops and corkscrews and weapons to live. some things could be addressed however: -the handling of cars other than the Asurada or Ogre is a bit too snappy to drive in VR. They don't turn in very smoothly and it's not visually comfortable to drive them. The Asurada and Ogre turn smoother and are more drifty so they are pleasant to drive. Everything is fine in chase cam, but the VR mode cannot use chase cam. -the pit lane makes no sense -- you get a boost back for driving through it, the same as if you pass the start-finish line. but you don't get two boosts back for driving through the pits while going by the start-finish line so it is a slow down zone with no real purpose. -there is no screen shake or camera movement in VR so the game feels much slower than in chase cam in normal mode. some g-force head movement or light vibration would help convey the speed a little better. -no support for steering wheels aside from logitech g-series. boo. -no ability to reassign controller axes or adjust deadzones so there is no way to make unsupported controllers work unless their axes are exactly what the game expects. -AI is too easy on Zero difficulty. it's not that they're not fast enough, but they do not take corners properly and lose too much speed, so it is far too easy to overtake. They don't brake soon enough and run wide allowing the player to pass easily on the inside. Once you learn where the apexes are, the AI cannot touch you, even if you're in the Issuxark or Stratmissionel and get your canopy blown off by every other car in the straight. -Could use some extra stats on the car select page explaining how seemingly identical cars differ in handling (like the Asurada and Nemesis or Stratmissionels), because it's not clear without driving them that the twinned cars are actually slightly different from each other. overall a great Sega style arcade racer that has some small issues and a bit of a budget software feel, but is still worth playing. for VR it's probably one of the best futuristic racing games on the store that still has wheels on the cars, but it's lacking some refinement in its VR implementation that might make some people uncomfortable with certain car choices.
レビュー読んで嫌な予感を覚えつつも購入。 諸事情からハンコンが使えず、箱1パッドでカジュアルにプレイしようとするもアクセルとブレーキはやはり変更不可…走れ、走ってくれアスラーダ!! 走ってくれなきゃレース以前にゲームにならないよ!箱○パッド設定にしても変わらずBig Pictureもお手上げなんて…どうすればいいんだ(定型文) こんなんじゃギアが落ちなくなっただけで走れ走れうおー言ってた新条君なんて一発引退ものですよみきさん!! それともゼロの領域を使わないとアクセルオンすらできない仕様なのですか?? …はい、返金案件ですね、わかります。 極楽鳥頭ァ!絶対絶ぇぇっ対に忘れないからなァ!!(意:マトモに走らせられるようになったら買い直します) そんな訳で、ゲームの評価なんて判断以前の問題でした。 予め考えておいた対策を一通り試して終わっただけなので、愛と怒り(やるせなさ)と悲しみの返金リクエストを手続して思ったのは、何かもうハンコン以外受け付けないんじゃないですかね、このゲーム…という寂寥感(?)でしょうか。 こうなったらもう私のハンコンが復帰しようとパッドも使えるようになるまではぐっと我慢です。 今更ながらゲームパッドでプレイしようと購入を考えている方は、この辺りを考慮した上で買った方がよいでしょう。 一ファンとしては悲しい限りですが、綺麗なグラで過去の残念な類似シリーズとは一線を画したものに思えた分、迸るままレビューになっていないレビューを書き込んでしまいました。 いつの日か、ちゃんとゲームパッドでも正常動作してくれる事を願っております。 お目汚し失礼いたしました。 ※2021年5月20日追記※ Steam側から「返金リクエストを受け付けました」の通知が届くも、現時点(2週間以上経過)でも返金はなし。 どうなってるんですかね?? まぁ何かよく理解らんが、取り敢えず再インストして改めて色々試すも結局改善されないままですわ。 箱1コントローラーが正常動作しているのを再々確認し、改めてYNPさんのページにあった「ゲーム内オプションで別のコントローラーに変更してからゲームを再起動、起動後改めて箱1コントローラーに設定する」ってのも実行…はい、アクセルとブレーキは依然ロックされたままですよね~。 結局はアクセル&ブレーキがAXIS9、10にそれぞれ固定されるので何をやっても走らないんですよ。 Big Pictureから弄ろうにもボタン数足らんでしょうが…ステア側にレイアウトされている十字キーでも使えってのか?? …と、いう事で、パッドでマトモに動作するようになってから買い直すも糞もなく、なし崩し的に積みゲー化を強要されました。 私のように改めてこれから購入しようとする方は、必ず「すでに正常動作が確認されているハンコンでのみ」プレイして下さい。 ゲームパッドでプレイしようと考えている方は「正常動作するようになったという報告が上がらぬ内は、絶対に購入しない」ようにしましょう。 幾ら元サイバーのファンでもマトモに走らせられない上に返金もされないとあっては、さすがに注意喚起するしかないじゃないですかヤダー。 何かが爆発した(定型文)
Dites ce que vous voulez, il ne vaux pas " Shinseiki GPX Cyber Formula - Road to the Evolution " sur Game Cube. a par le graphisme, il y a rien de mieux...
This game has a good foundation. The cars look incredible, and the detail is astonishing. There's a few errors here and there, though, like details that are absent or changed compared to the source material, as well as some minor visual bugs with decals and such when a car changes modes. The driving is super fun. Challenging, but not unfair, just takes some getting used to. The AI isn't great, though, but it's not like this game has much singleplayer content to begin with. The multiplayer is dead most days of the week, but I've managed to find a few people. They're really good at the game, though, I simply couldn't compete. However, there's two things that seriously bother me, and one of which is where DREI Plus has an advantage. The previous game has a huge leg up regarding the game's speed. And I mean its *actual* speed, not the speed shown on the speedometer (which is supposed to be in km/h). It's not even close to accurate, the cars are far too slow. Now, I realize that doesn't sound like much of a problem, but consider what Cyber Formula is. It's not just weird Japanese Formula 1. It's the most extreme auto racing competition on the planet, with machines capable of going 700+ KMH. This is very poorly reflected in the speeds the cars are actually going, which my guess is around 300-400 KMH at most. Oh, and the tracks are quite literally scaled down from DREI Plus to accommodate the slower speeds. Doesn't look great when smaller, I'll be honest. There are Cyber Formula games out there that properly replicate the real speeds, like most of the Road to the Infinity games for PS2, so I know it's possible, and has been for a long time already. Hell, DREI Plus was the game made directly before this one, and by the same people as this game! If you can do it once, I'm sure you can do it again! The other thing is how the grip cars handle. There's only a few drift cars in the game, those being the AKF-0/G, the AN-21, and the red 00-X3/II if I remember correctly. The rest are grip cars (including the purple Z/A-11, surprisingly), and the way they turn... well, let's just say there's no point in using an analog stick. It's either full steering or straight ahead. If you're precise enough, you could potentially use the analog stick properly, but it's insanely difficult and not viable for serious racing. I could barely achieve partial steering myself, and that's when I'm putting all my focus into it! Honestly, I prefer DREI Plus over VIER, despite how much better this game looks graphically, because the effects are more faithful to the source material, and the speeds are more accurate to the speedometer. I also just kinda wish it wasn't so dead...
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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