
Shoot your way through the pages of an ever-changing comic book in this fast-paced roguelike. Play solo, in local or online co-op, expand your weaponry, and upgrade your hero with each run. All that to find out why has your creator lost his faith in you and to prove him wrong.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 1.14/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 87% | — | $786.1K |
| $1.99−90% | 1.6Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风不错 上手不易
TLDR: [b]Fury Unleashed is an exceptionally tight 2D run 'n' gun action platformer with roguelite elements that don't require much grinding until the secret final level. An absolute steal on sale!!![/b] I don't like games that look like flash games. I don't care if the engine isn't flash. I just can't get past it. Or so I thought. Enter Fury Unleashed. It's got the floaty looking paper-cut-out cartoon graphics, but it is anything but floaty. [b]Fury Unleashed plays very tight. When the developers say "We have spent five years polishing our creation," you can believe it. I felt every bit of that polish in my playtime.[/b] If you can bring it, the action can be as fast, speedy, and intense as you want. There's an assortment of weapons and upgrades that all have their pros and cons--encouraging you to choose whatever floats your boat in a given moment. [b]There's gun-fu, melee-fu, grenade-fu, super-power-fu and Mario-stomping-fools-for-instant-kills-fu.[/b] I played on the Hard difficulty. Don't be intimated. This is definitely a good default difficulty. There's plenty of bullets to dodge and yet the margin for error isn't razor thin like other titles in the genre. It's challenging but not too challenging. [b]During boss fights, was I thrilled? Yes. Did I tense up? Yes. Was I frustrated? No. This is a [i]fun[/i] and satisfying game.[/b] I enjoyed every minute of it... until I got to the secret final level. But that's only because I was a little shocked and didn't expect the difficulty jump to smack me in the face. Ultimately, it makes sense and [b]I got right back to having fun. For the hardcore 2D run 'n' gun vets, Fury Unleashed will likely feel too easy. The secret final level feels like an acknowledgement of this with an appropriate ramp up in difficulty.[/b] It will also require at least two or three runs to unlock some roguelite bonuses that will help take down the final boss. This is the only part of Fury Unleashed where I had to do any roguelite grinding. If that's not your thing, it's really not bad and it gives you some time to learn the final boss' attack pattern. There's a fun energy backing all the shoot'em up action that includes the ability to customize your character's look, unlock other character models, and download different head/face replacements from the workshop. Want to bring back Earthworm Jim? Go for it. Want to have Wednesday's Enid shooting up aliens and nazis? You can do that, too. I was content to make my own character from the options available and stick with that. After finishing the game, a harder difficulty is unlocked. I'm not that hardcore 2D gamer but I'm guessing this difficulty will really shine for those of you that are gluttons for punishment. You can also unlock some crossover modes that bring the mechanics and characters of Crypt of the NecroDancer and Superhot to the game. I haven't really played NecroDancer, so I couldn't figure the shooting out, but Superhot is a super cool mode to play. [b]Overall, I'm glad I took a chance on this game. I had my doubts with the visual style, but Fury Unleashed proved me wrong and I had a great time playing it![/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 225.5/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, German*, Spanish - Spain*, Russian*, Simplified Chinese*, Japanese*, Korean*, Portuguese - Brazil**languages with full audio support
| $1.99−90% |
| 85ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yani, sadece akıldaki yaratıcı fikirlerin ortaya iyi bir oyun olarak çıkamadığını söyleyebilirim. Yoksa fikir cidden güzel, karikatür evreninin içinde yer alan 4 boyutlu bir mücadele ama ne mekanik, ne oynanış, ne build, ne platform, ne atmosfer, ne de hikayesi sizi kendine çekiyor geriye de sadece oyunun olmak isteyip de olamadığı potansiyel kalıyor.
it's a fun coop game
Nice gameplay. Good to relax on the couch
Na początku mnie nie przekonało ale potem się wciągnąłem
6/10 合格的rogue超快节奏爽游,但是莫名其妙把我cpu跑到80度也是神之优化了
I am enjoying this quite a bit. It checks a lot of the boxes I look for, nice progression, challenge, variety, and replayability.
nice coop fun
Juegardo berenjenal
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $1.8M | 7.6K | 85% | $9.99 | |
| $1.5M | 4.6K | 91% | $14.99 | |
| $12.3K | 64 | 98% | $7.99 | |
| $2.6K | 31 | 97% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $786.2K | 2.5K | 72% | $10.00 | |
| $786.2K | 4K | 87% | $6.99 | |
| $786K | 1K | 86% | $39.99 | |
| $786.3K | 3.7K | 87% | $8.99 | |
| $786.5K | 4.5K | 66% | $8.99 | |
| $785.4K | 2.1K | 75% | $19.99 |