
Shoot your way through the pages of an ever-changing comic book in this fast-paced roguelike. Play solo, in local or online co-op, expand your weaponry, and upgrade your hero with each run. All that to find out why has your creator lost his faith in you and to prove him wrong.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, German*, Spanish - Spain*, Russian*, Simplified Chinese*, Japanese*, Korean*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
操控靈活,打擊感十足
Juegardo berenjenal
its so peak
還不錯玩,以漫畫的形式呈現的劇情挺有意思,重視連擊的設計讓你要快節奏的一直殺怪,不然連擊時間就會斷,一開始不太習慣,但是連擊上去後真的挺爽的。 但是他的場外強化真的太肝了,後面要1萬經驗才有1點強化,再看那個技能樹一堆要點的,遊戲內容也沒多少,作業感真的太重了,非常非常勸退。 還有雖然能聯機玩,但是連線優化很差,常常連線不穩或是卡住需要強退,一局結束房主可以直接轉去點升級,另一個人直接卡住,要斷開連線才能出去強化頁面,之後重新連線,挺麻煩的。看的出來主要還是讓單人遊玩的遊戲。 總的來說特價入手還不錯,可以享受10幾個小時,之後就會膩了。
nice coop fun
推荐 3.7 小时游戏时间记录 发布于:2025年12月31日 游戏挺不错的,很便宜也玩得挺爽,各种枪械很有特点,boss数量看着也不少,还能游戏内直接下载并使用创意工坊的角色头像,就是手柄键位有点难适应,感觉可以优化一下提高手感,第二关的追踪导弹,手柄辅助瞄准也不会锁定打掉,一直被追着跑。 另外局内成长很有限,局外成长比较多,得肝才行。
the game is pain in the ahh in to play co-op in 2026, back then it was much more easier to invite my blokes, now it's pain in the ahh to play co-op online. So disappointed
Yani, sadece akıldaki yaratıcı fikirlerin ortaya iyi bir oyun olarak çıkamadığını söyleyebilirim. Yoksa fikir cidden güzel, karikatür evreninin içinde yer alan 4 boyutlu bir mücadele ama ne mekanik, ne oynanış, ne build, ne platform, ne atmosfer, ne de hikayesi sizi kendine çekiyor geriye de sadece oyunun olmak isteyip de olamadığı potansiyel kalıyor.
depois da atualização o jogo começou a fechar sozinho, não tem rodado direito.
非常好玩的游戏,而且不 是很难,很友好,没有那些非常折磨人的设计
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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