
Shoot your way through the pages of an ever-changing comic book in this fast-paced roguelike. Play solo, in local or online co-op, expand your weaponry, and upgrade your hero with each run. All that to find out why has your creator lost his faith in you and to prove him wrong.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 1.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 87% | — | $786.1K |
| $1.99−90% | 1.6Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩一个半小时就遇到了两个影响体验的bug,一个是游戏经常卡死,一个是偶尔打不开关卡地图直到下一关才能恢复,似乎这两个bug都是用手柄更容易触发,换键鼠后打到第二章后期都没遇到什么问题,然后要打BOSS的时候又给我卡死了,算了,是我不配玩这个游戏。
This is a competent run-and-gun platformer that is also a roguelite. Not every boss is fair, and the game does seem to be balanced around many repeated runs (at least on its default difficulty of "Hard"), but I didn't need to get every upgrade to beat the game on that difficulty. The powerups give you a very large advantage and were definitely necessary for me before I could complete the game, but this is not an experience where grinding out powerups can replace skill. You do need to have decent reflexes and the ability to recognize enemy telegraphs and movement patterns to succeed, and it took me a bit of practice before I could play well. All in all, good fun, and a solid 7 out of 10 experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 225.5/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, German*, Spanish - Spain*, Russian*, Simplified Chinese*, Japanese*, Korean*, Portuguese - Brazil**languages with full audio support
| $1.99−90% |
| 85ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
its really fun and a good way to get into roguelites i love that you get to choose difficulty it was really fun
I'm early in this game but so far it's a ton of fun! I like the character progression, and it's easy to just load up and play. It's fun, which a lot of newer games are not, and that's enough for me.
[b] 🏆 7/10 [/b] 一款类似合金弹头的横版射击小游戏,但是肉鸽玩法。打起来整体很爽,游戏武器种类不少,但好用的不多。另外我发现我是真的不喜欢Roguelite,还是更喜欢传统的通关闯关玩法。
Just adding my thumbs up for this game.
[b]Roguelite Comic | KAMGUSTA's MINI REVIEW[/b] It's a fast-paced roguelite action platformer (the game most similar is "ScourgeBringer") set in a Comic Book World where you have to keep "the heat" high to deal more damage and to get more healing items. What differentiates it from dozeons of similar ones is how polished and fine tuned it is: you can change every difficulty setting, remap every button and also customize your character. The gameplay is good, with responsive controls and a good variety of weapons to choose from. There is also quite some bullet hell. Too bad it only lasts a few hours, but there is a good replayability, with also different modes as well. It may not be groundbreaking, but it's fun! [b]Best played with joypad Recommended buy price: 5$ Score: 7/10[/b]
Отличный рогалик
Meh. Consigliato solo ai fanatici dei roguelite. Per tutti gli altri no, non è un giochino divertente che ti viene voglia di continuare e di finire, a causa della ripetitività e ti alcuni sbilanciamenti. Il problema dei roguelite come questo è che o li ami o li odi. Non ha la pulizia di gameplay e di movimento di un Dead Cells (i trailer sono ingannevoli sulla effettiva gestione del movimento, rispetto a come effettivamente devi muoverti se vuoi performare con la logica delle combo). L'azione è molto confusionaria e caotica. Non lo si può giocare "ragionando" nè leggendo l'azione, nè dandosi un ritmo. Anzi, a volte provare a leggere quello che succede nelle aree più concitate è anche peggio del furioso "salta a caso, spara, picchia e spera di non prendere danno". Con tutta la buona volontà, l'ho droppato per due volte, perché ti diverte per un pò, poi ti tedia come molti della sua formula. Ed è un peccato perché è superiore a molti titoli simili, nella personalizzazione, nel design, nella varietà generale, che però è uccisa dal dover ripetere tutto daccapo ad ogni morte. Grafica e stile accattivanti, varianti di gameplay, sfide, etc. E' strutturato per farti ripetere per forza le missioni più e più volte, livellando, morendo, livellando, morendo. Il caos a schermo, specie coi proiettili vaganti, può diventare illeggibile e non rende la combo melee/fucili ragionata. Dal secondo capitolo in poi, quando aumenta il numero di proiettili a schermo e iniziano le esplosioni, a volte prendi danno senza capire bene da dove. La dinamica del recupero vita è detestabile, i boss restituiscono pochissimi punti salute. La struttura della progressione non è neanche male, l'albero delle abilità è ben fatto, ma ti costringe al farm dei punti abilità passando da morti ripetute e dover ripetere sempre gli stessi livelli (anche con percorso random e sempre diverso, stai comunque guardando sempre la stessa mappa) O lo ami, o lo odi.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $1.8M | 7.6K | 85% | $9.99 | |
| $1.5M | 4.6K | 91% | $14.99 | |
| $12.3K | 64 | 98% | $7.99 | |
| $2.6K | 31 | 97% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $786.2K | 2.5K | 72% | $10.00 | |
| $786K | 1K | 86% | $39.99 | |
| $786.3K | 3.7K | 87% | $8.99 | |
| $786.5K | 4.5K | 66% | $8.99 | |
| $785.6K | 4.6K | 87% | $6.99 | |
| $785.4K | 2.1K | 75% | $19.99 |