
Furwind is a colorful, pixel art style, action-platformer game that evokes the challeging classics of the old days. Embark on this epic adventure in which a little fox will fight the ominous darkness that is invading its world.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It really says something about the quality of the standout platformer these days when something that is this competently designed, programmed, scored and produced such as this can still be so stunningly mediocre. The fact of the matter is, the game isn't sufficiently fun enough to warrant a double digit price tag. This was abundantly clear after the first 20 minutes. Consider the remaining 12 a charity of assurance.
A great game, I highly recommend. Even though it is level based it offers much variety and gives you the freedom to tackle the different levels in the order you please, with each level having a different gimmick while new powers are learned by your character for each of the three stages. The graphics are very charming and include small accents that bring the world alive, like falling leaves, or my favorite, wall geckos. Furwind is just the right length and offers a good challenge in the latter stages. The music is good as well although to be honest I didn't pay much attention to it since the gameplay drew me in and everything else just added to the atmosphere. If your a fan of platformers and want something different, but not too different, then I certainly recommend Furwind as a remedy.
Furwind is a 2D retro pixel platformer with some lightweight Metroidvania elements. It's an unusually produced game in that it seems it was developed by professionals, but they used the GameMaker Studio construction kit, which is garbage. Kind of like a heart surgeon using a box of rusty plumbing tools to do surgery, I guess. They might know what they're doing, but using the wrong tools for the job is going to end badly, just like Furwind! Despite being professionally produced, there are quite a few problems here, some simply because of the poor quality engine, and some poor design decisions (beyond just trying to use GameMaker Studio to make and sell games). They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. Controls and gameplay are clunky (this is typical for GMS games), and the developer made the questionable choice of mapping PC game controllers like HOTAS, racing wheels and flight pedals as if they're console peasant childrens toy gamepads. This has the effect of making the character run constantly to the right, so the game is unplayable for many who own gaming PCs. The developer also chose to lock the game controls, so there's no way to fix this screwup from the developers. On top of all these implementation gaffes and poor design decisions, the low quality pixel "art" used instead of proper graphics, unplayable control schema, there's a completely unrealistic $10 USD price tag for all these flaws, which makes this unrecommendable.
One of those games that I would want to give it a neutral, especially when there's clearly a lot that has gone into creation of the game. but if someone asked me if they should buy the game, I would most likely say no. Basically everything you can see in steam store page is great. Graphics and UI design are amazing, music is also pretty great. With UI I do not like the notion that your heart upgrades show up immiditely but simply do not fill up before you get an upgrade, was confused why hearts didn't fill up health. Small technical problems like no resolution and Dualsense doesn't work without forcing Steam input, but other than that works flawlessly. Story is kinda whatever, mostly annoyed with writing being weirdly paced and having spaces at the beginning of sentences? 100% completion is relatively easy and simple and takes under 10 hours so if you're completionist, this ain't the worst game to pick up. Levels become mazes, which in itself is not bad, but the problem is that exploration feels bad. Travelling feels slow enough that when you get somewhere and you realize you need to be elsewhere, the feeling of annoyance is bad. This also wouldn't be bad because of checkpoints, but for whatever reason the checkpoints cost money, so you avoid hitting them, which prolongs level even further if you decide to not spend the money. Map maybe would've helped here if traversing couldn't be done better. This is contrast with stuff like Shovel knight where checkpoints are automatic, however if you do decide to want a challange, then you are given extra money. It's insentive, where with this game it feels like punishment. There's powerups, but they have limited use (single use initially) so you avoid using them but even when you do decide to use them, they are so inconsistant to use and not really required basically anywhere so I just completely forgot I even had any. Can complete whole game without any of them outside granades, but granades also had several cases of throwing three, all missing and then needing to go get more somehow somewhere and get back. Running and jumping is mostly fine, but whenever there's enemies that do not line up or you are on semi-autoscroll stages, controls simply don't feel consistant at all, sometimes you feel like you should be able to double jump, sometimes feels like there's less momentum there should be, when it's couple minutes long scroll and you die at the end, it's so annoying when it was clearly your fault, but you still feel like you want to blame the game for it. Just can't stop thinking about Celeste where you are immidiately quickly drop back into action and try again. Also no option to back out from level once you enter, even accidentally. So if you get frustrated and want to do small level in the meanwhile instead or go grind money to get upgrades to make stuff easier, too bad. Just overall really frustrating experience, especially when it feels like there was a lot of work put into it.
[url=https://misionessecundarias.wordpress.com/2018/11/25/analisis-furwind-pc/]Misiones Secundarias[/url] Furwind es un juego de plataformas y acción a la vieja usanza, en la que a los mandos de un pequeño zorro, avanzaremos por fases en scroll lateral en dos dimensiones con el objetivo principal de llegar al final, mientras luchamos contra los animales y hordas de la oscuridad, gracias a nuestra potente cola y a su poderoso golpe de giro. Un juego dividido en tres actos en el que visitaremos distintos tipos de fase (exploracion y plataformas, liberación de prisioneros, desafíos y persecución), que nos hará pasar un buen rato gracias a los retos que presenta. Por eso, es una pena que Furwind peque de ser un proyecto poco ambicioso y se quede corto en muchos de los desafíos que propone al jugador. Todos los actos son exactamente iguales en el diseño de sus fases, encontrándonos con las mismas mecánicas una y otra vez, en un título que presume de tener esencia y dificultad old-school pero que pocas veces nos pondrá en aprietos. Furwind nos ofrece situaciones bastante sencillitas y una búsqueda de objetos más bien intuitiva, en un título en el que ni siquiera los jefes finales representan ningun tipo de dificultad. Pese a sus carencias, Furwind no deja de ser un producto de entretenimiento sólido y plenamente disfrutable para aquellos jugadores que busquen un plataformas colorido y con algún que otro reto, por lo que el balance final es ampliamente positivo, y es justo dar una oportunidad a un título que, desde luego, se la merece. A favor: Gameplay sólido y entretenido. Diseño pixel art colorido, vistoso y muy cuidado. En contra: Repetición de situaciones, escenarios y minijefes de fase. Los bosses y su diseño no representan ningún reto. El juego solo viene en inglés.
é um jogo plataforma genérico mas é um bom passa tempo, até tu fica preso na fase da caverna e não querer jogar mais ._.
Furwind is fun for what its worth; stages are well made, the mechanics work the way they should and even can be used in creative ways. But the overall presentation just feels lacking. The story is presented via cutscenes that all occur in the exact same location, but simply have different backgrounds; and with the way voices are done in this game, it just feels like there's no tension in the story whatsoever. Stages aren't too challenging, even in the later levels and everything just starts to feel like it blends together in the end. I want to make it clear, Furwind isn't a bad game; but there are so many better options out there to try.
Un plataformas desafiante, adictivo y con mucho encanto.Leí una review que han tartado 2 años en hacerlo y se nota. Todo está muy cuidado; el diseño de niveles, la jugabilidad, los gráficos... Me recuerda a como trabaja Nintendo dandole vueltas a las cosas evitando en todo momento que un plataformas se convierta en eso de "tirar pa lante" y ya está. En definitiva, Furwind es un PLATAFORMAS en mayúscula, con su propio toque y con muchas horas por delante para conseguirlo todo. En Boomfire pueden estar orgulloso, enhorabuena!
Furwind es un bonito juego de plataformas, con un pixelart de 10 y una banda sonora de 40 pero con un problema muy grande en cuanto a sus mecánicas principales. Me explico, el juego está bien para ser un plataformas, no se siente como si fuera un "juego hecho así sin más", se nota que tiene un mimo detrás pero sus mecánicas (dos en concreto) me hacen no poder recomendarlo del todo. La primera mecánica es la de la estamina, de base no me gusta que en un juego de plataformas/acción (que normalmente son juegos que te incitan a jugar rápido) te limiten el número de acciones que puedes hacer ya que eso lastra muchísimo la manera en la que vas a jugar ya que tienes que ir pendiente siempre de no estár sin estamina y de no hacer golpes innecesarios, hasta ahí puedo entenderlo, quieren hacer algo diferente al resto de plataformas, pero... creo que está mal implementado. Aunque no me gusta la mecánica creo que tiene un margen de mejora y ese sería que al golpear, si el golpe da contra un enemigo, la estamina gastada por ese golpe se regenere, esto daría a que el gameplay sea más dinámico, y a su vez, no estarías spameando el botón de pegar todo el tiempo al aire ya que te quedarías sin estamina (y daría momentos interesantes como ver un montón de moscas/abejas juntas y matarlas a todas saltando y spameando el botón de golpear). El otro problema que le encuentro es que todo el tiempo pareces que estuvieras caminando sobre hielo (y cuando saltas peor), tiene como ese momento de inercia al terminar de correr que hace que te deslices y no se siente bien logrado, si fuera un poco más estático haría que el plataformeo sea mucho más satisfactorio (al menos en mi opinión). De todos modos el juego es bueno, y con una rebajita yo no dudaría en comprarlo [quote][url=http://store.steampowered.com/curator/6871869/]Mentor de Steam[/url][/quote]
The visuals and music alone are worth the price, despite the patchy translation from what I presume is Spanish, a couple of bugged levels on the second world, and the game freezing visually at certain spots on certain systems at random.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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