
A sweet, slow burn yuri / lesbian visual novel about an anxious young teacher being swept off her feet by the cool, competent school nurse.
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Media
About

Ann Clements is terminally ill.
Born with an inoperable tumour in her temple, numerous doctors told her during her childhood that she wouldn’t survive into her adulthood.
Ann’s parents, regarding their frail and sickly young daughter as a hindrance, sent her away to a fancy all-girls’ boarding school, St Cecilia’s, located in the countryside at an early age to get rid of her.
Ann’s future looked like a bleak, desolate thing – but, by some miracle, she survived much longer than expected.
At the age of nineteen, Ann now works at St Cecilia’s as an assistant teacher, while having no plans, goals, or dreams. What can she hope to accomplish, after all, when her life might suddenly come to a close?
Ann’s job is fulfilling enough, but the monotony of her daily routine isn’t enough to satisfy her. As her twentieth birthday approaches, Ann’s desire to experience more of the world beyond St Cecilia’s walls increases…
And then Ann meets St Cecilia’s new nurse, Asaba Kohaku.
What will happen between the two women next...?

A story written by ebi-hime, the author of Blackberry Honey
About 100k words of text (approx 4-8 hours of reading)
A kinetic story with no choices/branches
Detailed character and background artwork
A custom OST
A cute, slow burn romance story
Despite the premise, the story is actually quite uplifting, I promise!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It's gonna be a neutral review. This novel made me so emotional that I can't choose a thumb-down buut, sadly, those emotions though very intense (what I always appreciate a lot) were mainly negative:( It's been a while I felt so much disgust, contempt and annoyance not only to the main character but to her partner as well (-‸ლ) https://steamcommunity.com/sharedfiles/filedetails/?id=3249922932 [u] Praises[/u]: +Art is cute. All the sprites and CGs are gorgeous. I'm not a fan of yuri novels, I'm more than happy watching handsome guys while reading my novels but girls leave me totally indifferent but here I couldn't help but notice how hot the characters were both in everyday clothes and in swimsuits or underwear. +Writing is enjoyable as always. No matter how the novels are beyond my typical tastes, I'm more than eager to read anything written by ebi-hime. +The bittersweet ending felt great, very inspiring. Though everything is far from being perfect, depending on your angle MC's life may seem quite tragic but still it felt motivating, making you appreciate life and its vast opportunities. I llove it, what I need at this stage of my own life. +Achievements. +Soundtrack for happy, joyful situations is very uplifting. At that moment I got some devastating ending in another novel but music here had a truly healing effect on me. https://steamcommunity.com/sharedfiles/filedetails/?id=3296182592 [u] Complains[/u]: --Those girls' behaviour was too disgusting for me. It may be personal but they were both unbearable. Perhaps, it's 'cause the setting was school, a very dear place to me. So I just can't forgive what they were doing 'cause it affected not only them (let them do with their lives what they want) but innocent schoolgirls. So many times they called themselves adults (-‸ლ) when even school kids acted more mature. I don't want to spoil any details but I was fuming a lot. For example, I've been reading Umineko for years and the number of posts in the discussion for that looong novel is practically the same as for this one. Seriously, I felt like exploding if I wouldn't pour out all that rage boiling inside. So, if curious, you may click the link below for more details. --Soundtrack for sad moments :) was also great, I guess but as I was in total disagreement with the characters and found the lack of regret or acceptance of their mistakes repulsive, that music which supposedly had to make me sympathize with the characters only made me furious, just added fuel to the fire of my anger. --some typos. Welp, I experienced some intense emotions and for that I'm grateful. I'd prefer positive ones, of course, but life is not always that awesome:) I wasn't bored or indifferent, that's actually the minimum I'm looking for in the novels, plus, good writing, so I found it an ok read. [table] [tr] [th]More thoughts about the game in a [url=https://steamcommunity.com/groups/readingnook/discussions/0/4342111082249257024/] Reading Nook [/url][/th] [/tr] [/table]
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Hours played at review time, across 40 reviews with recorded playtime.
This is not my first Ebi-Hime title I've played through. Here are some of my thoughts. I think in terms of writing, this visual novel was very enjoyable. I think the characters were made to be relatable and charming. The protagonist struggling through big mental and health problems was done in a tasteful way and I was able to relate to her and feel a lot of sympathy. The love interest in the game is also extremely fun. I was finding myself thinking through her perspective and relating to her a lot. I liked that the love interest is not particularly refined or snobby. Her style and independent attitude causing conflict with those around her was really interesting. I found that I was crying a bunch on the later half of the game, where some things were revealed. And while the revelations weren't actually that surprising or shocking, the emotional impact that the writing had was really felt. If I had to say where the one weakness of this game falls, it's that the first half of the game can be a little slow and that the game being set in Japan really does not do much for the game. The setting could have easily been elsewhere and I feel like it wouldn't make much of an impact. There was still a lot of effort with trying to make sense with the setting, but it didn't feel like an actual Japanese game set in Japan, if that makes sense. The artwork is nice. It has a very pleasant style to it and the characters look pretty and cute. The backgrounds in the game aren't the most interesting, but I quite liked seeing the CGs that the game has to offer. The music is maybe the most forgettable part of the experience. It's okay. It's nothing offensive. It's also just not particularly interesting. I also have to mention that the game has a bonus chapter, which works as an epilogue to try and wrap up some loose ends with the characters and also let you know what has happened in the future. The chapter felt very hopeful and I can hope to wrap up and have a nice, calm and positive future like the characters have had. My experience so far with this developer's visual novels has been consistently very positive and they have a talent for writing compelling characters in interesting circumstances. I recommend picking up this game for a nice casual experience and I recommend checking out the rest of their visual novels. They made BL compelling to me, and I'm not into BL.
This is my fifth ebi-hime visual novel and I'm so glad I got the opportunity to read this one for free! This one pleasantly surprised me for being quite uplifting despite having such a sad premise. I think that this is a great story if you want to read yuri that has a happy ending. However, I did appreciate that the subject matter was handle with a lot of care. Things like mental and physical health does not magically disappear so easily. There is no "magical cure" for these things, but it doesn't mean that life will inevitably terrible. I think Fragile Feelings says a lot about the way that people can learn to live with illnesses, and I think that's a really beautiful message to send. I felt like the game's setting and its characters were very strong. I think that I underestimated just how complex the characters wound up being in the end. Without spoiling too much, I really loved how Ann and Kohaku were very different on the surface, but diving into their characters reveals a lot of similarities. Runa really got on my nerves at first, but her arc was handled very well and I really warmed up to her. I remember being a horrid teen (and young adult) and doing very selfish things because of my own insecurities or issues. Ebi-hime is the type of writer who knows how to utilize setting very well, and you can really see that with the setting of St Cecilia's. It's a very suffocating environment that Ann despises, but she's lived there her entire life because she doesn't see the point in truly living. Her active desire to leave the school represents her character growth very well and I loved the way that played out in the story. I also just appreciated how this story was about adults instead of teenagers; I feel like it can be difficult find yuri about adults sometimes. Overall, I think this is a great yuri visual novel and would absolutely recommend!
short, simply story about love of two woman. But that is definetly not bad thing. Storry can be simple, but it dosent mean that is bad storry. Definetly i can give it good mark. If you are interested in some kind of short game with this topic, definetly buy it.
i loev u shrimp-hime
Fragile Feelings, developed and published by ebi-hime, is a touching and introspective yuri visual novel that blends themes of love, mortality, and emotional healing into a quiet, character-driven story. It follows Ann Clements, a nineteen-year-old woman who has spent most of her life battling a terminal illness. Her world is small and carefully controlled, shaped by years of hospitals and isolation, and now she works as an assistant teacher at St. Cecilia’s, the same boarding school that once sheltered her during her teenage years. She lives a life of routine and acceptance, having long since resigned herself to her fragile body and limited future. That fragile equilibrium begins to change when Kohaku Asaba, a new nurse, arrives at the school. Kohaku’s warm personality and mysterious presence draw Ann out of her shell, awakening feelings she had thought were long buried—hope, affection, and the desire to live fully despite her circumstances. The story of Fragile Feelings unfolds as a kinetic visual novel, meaning it follows a single, linear narrative with no branching routes or alternate endings. This format suits the emotional intimacy of the story, allowing the player to fully inhabit Ann’s perspective without distraction. The writing is slow and deliberate, taking time to explore the rhythms of daily life at the school and the small but meaningful interactions between characters. The pacing may seem measured at first, but it reflects the protagonist’s state of mind—her hesitancy to act, her self-restraint, and her struggle to find purpose. As the narrative progresses, the tone deepens, layering melancholy with tenderness as Ann’s relationship with Kohaku evolves from tentative curiosity into something quietly transformative. Visually, Fragile Feelings embodies ebi-hime’s characteristic elegance. The art direction favors soft colors, gentle lighting, and painterly backgrounds that enhance the dreamlike mood of the story. The characters are drawn with expressive detail, each sprite and CG capturing the emotional subtleties that words alone cannot convey. The school’s serene architecture, moonlit gardens, and quiet corridors provide a sense of calm and isolation, mirroring Ann’s internal world. The presentation is minimalist, avoiding unnecessary visual clutter so that the focus remains on the dialogue and emotional atmosphere. The original soundtrack complements this aesthetic beautifully, weaving soft piano and ambient melodies that rise and fade with the story’s emotional cadence. The music never overwhelms; instead, it lingers like an echo of memory, giving the narrative a sense of continuity and reflection. What distinguishes Fragile Feelings from many other romance visual novels is its tone of sincerity and emotional restraint. The relationship between Ann and Kohaku is not a whirlwind romance but a gradual, hesitant connection between two wounded souls. Kohaku’s presence challenges Ann to reconsider the meaning of her existence—whether her life, however brief, can still hold value and joy. Their conversations often touch on existential themes, yet they are grounded in the tenderness of ordinary moments: quiet evenings, shared laughter, and the comfort of proximity. The intimacy that develops between them feels authentic because it grows from vulnerability rather than idealized passion. The story doesn’t shy away from sadness or moral complexity, but it treats its characters with compassion, portraying their flaws and fears with honesty. The narrative’s emotional depth is also reflected in how it handles its more serious subjects. Illness, depression, and the contemplation of mortality are treated with care rather than sensationalism. Fragile Feelings does not exist to shock or manipulate the player’s emotions; instead, it offers a contemplative space to think about what it means to love and be loved when time feels short. There are moments of despair, but also of profound beauty—glimpses of how human connection can bring meaning even in the face of inevitability. ebi-hime’s writing balances melancholy with warmth, making the story neither wholly tragic nor purely sentimental. It acknowledges pain as part of life but also suggests that even pain can be illuminated by affection and understanding. Because it is a kinetic novel, Fragile Feelings prioritizes storytelling and mood over interactivity. There are no choices to make, no multiple endings to chase, and no puzzles or branching paths to explore. This lack of player agency might deter readers who prefer a more game-like experience, but for those who approach it as a piece of interactive literature, the format works to its advantage. The story unfolds with a clear sense of direction, and the absence of choices reinforces the inevitability of its themes. Ann cannot control her fate, and neither can the player—this shared helplessness mirrors the story’s emotional core. The experience becomes about empathy and immersion rather than decision-making, asking the reader to engage deeply with the characters’ emotional journeys. From a production standpoint, Fragile Feelings is polished and cohesive. The art and writing blend seamlessly, and the pacing feels deliberate, guiding the reader through moments of stillness as effectively as through emotional climaxes. The absence of voice acting may be noticeable at first, but it ultimately enhances the introspective quality of the story. The silence between words allows the player to project their own feelings into the dialogue, deepening the sense of connection with the characters. Occasional imperfections—such as minor typos or abrupt transitions—do little to detract from the overall experience. Instead, they remind the player of the work’s handmade sincerity, a hallmark of ebi-hime’s storytelling approach. Fragile Feelings is not a game for those seeking escapism or lighthearted entertainment. Its appeal lies in its emotional honesty and its willingness to confront difficult truths about vulnerability, illness, and love. The story’s bittersweet tone lingers long after it ends, leaving the reader reflective rather than devastated. There is a sense of closure, but it’s a quiet one—more an acceptance than a resolution. What remains is a feeling of tenderness, a reminder that fragility does not equate to weakness but rather to the capacity to feel deeply. In the end, Fragile Feelings exemplifies ebi-hime’s mastery of emotional storytelling. It is a delicate, heartfelt work that speaks to the beauty and pain of being human, rendered through gentle prose, evocative art, and a haunting score. Its simplicity is deceptive; beneath the tranquil surface lies a profound meditation on mortality and the redemptive power of affection. For readers who appreciate visual novels that favor emotional truth over spectacle, it offers a deeply moving experience. Fragile Feelings is a story that does not demand attention but earns it quietly, through empathy, sincerity, and the fragile strength of its own beating heart. Rating: 8/10
Ann is cute ♡♡♡
I enjoy every yuri visual novel ebi-hime puts out, but this one is probably my favorite. Despite the premise, it tells a surprisingly wholesome love story that it's a real joy to watch unfold. It's an emotional ride to be certain, but you walk away from it feeling very happy.
Overall fairly wholesome, but it does handle some delicate/sensitive topics.
Character sprites look slightly pixelated at 1080p, but CGs look fine. Art is cute regardless. Runa is annoying and not portrayed very sympathetically. Runa's actions at the end are foreshadowed so much that she doesn't seem to have a personality beyond the foreshadowing. I liked the scenes of the children in the classroom, and the parts featuring the main couple. Overall, an enjoyable experience. Game needs patch.
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