
Furwind is a colorful, pixel art style, action-platformer game that evokes the challeging classics of the old days. Embark on this epic adventure in which a little fox will fight the ominous darkness that is invading its world.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a lovely game with a very pleasant art style and soundtrack, and challenging enough without being *too* unfair... at least, most of the time anyway. But the game-breaker for me was putting in over an hour's worth of progress only to come back and find I'd lost it all as the game DOESN'T SAVE AT ANY POINT DURING THE FIRST CHAPTER. I should point out that the first chapter isn't quick to complete - with all the challenges and secret areas, plus re-playing levels for maximum treasure to buy power-ups, you could very easily put in two or even three hours of play before moving on to the next chapter. But that's two or three hours you're going to have to repeat again if you dare to exit the game too early. Maybe some people have the time spare to play non-stop for several hours at a time, but not me, so with a heavy heart I had to hit that "request a refund" button. A real shame too; I was enjoying the game up until I lost it all.
Just mediocre, unfortunately. Simplistic classic platform (I'm from the ZX Spectrum, Amiga era, so I have a long experience...) with poor variety of enemies (some recycled), mediocre level design, repetitive gameplay, quite short (2-3 hours). Add to this an annoying choppy scrolling :( It had good potentials (e.g. you can buy special skills) but final result is just meh... Full price is also exaggerated and devs disappeared (lack of support for improvements) after publishing it for Nintendo Switch and other consoles. Positive: nice audio and music, cute classic 16bit-like pixel art.
[h1]FoxMania: The Quest To Review All Fox Games On Steam![/h1] [i]Conditions for inclusion: [list] [*]The player character must be consistently a fox; the fox must not be merely a skin or a character option [*]Must have 100% working Steam achievements [*]Must not be a visual novel [/list][/i] [b]Game #7: Furwind[/b] A fine little platformer game here! Nothing too special, but nothing too objectionable. The game progression felt much like Fox 'n' Forests, having you explore nonlinear (but simple) areas, kill annoying enemies in your way, collect money to purchase upgrades, and find secret collectibles that unlock more levels. But unlike Fox 'n' Forests, this game had a good variety of levels and tighter controls, and I'm inclined to prefer this game a bit more. So the story is... honestly I have no idea what the story is about specifically, but it's painfully generic and standard. Some evil god is about to be resurrected. Furwind, the "chosen one", needs to collect the powers of three "ancestors" and use them to keep the evil god from coming back. That's really all you need to know. Unfortunately, there are more than a few pointless, lengthy dialogues and cutscenes to be seen, featuring Rareware-style gibberish voices for the NPCs and so-bad-it's-good Engrish translations, some of which have voiceovers! The story won't emotionally grip you by any means, but it might make you chuckle at its unintentional ridiculousness. (On the ending cutscene, the words on the screen don't even match what the narrator is saying!) The game is divided into three areas. In each area, there are about 3 normal levels where you must find and defeat two similar minibosses and use their relics to activate the portal home. Hidden in these levels are some scrolls which unlock challenge levels, some of which are battle arenas requiring you to defeat all enemies on the screen, others of which are particularly difficult obstacle courses that spam you with one gimmick in ridiculous quantities and force you to master it. Each world also features a difficult auto-scrolling level which unlocks an ancestor's power, an underground level which requires you manage light resources, and a puzzle boss to clear the area. Dropped items never disappear, which is a welcome breath of fresh air in a game like this. Difficulty seemed fine, controls seemed fine, combat seemed fine, level design seemed fine. It's a game for the sake of being a game, which isn't entirely a bad thing, and it's fun while it lasts. I can see this being something you'd give to a kid to give them an idea of what video games are generally like. Now, for the negatives: The biggest gripe I have with the game is its powerup system. Normally you can attack enemies by whipping your tail or stomping them. Attacks take stamina, so you can't spam your attacks too much, but stamina regenerates quickly enough that you only really run out when facing a lot of enemies at once. Other than that, the game offers three unlockable spells and a grenade ability, all of which are, putting it bluntly, underwhelming and boring. The grenade is annoying and mostly useless as a weapon; it deals 1 HP of damage, you can't aim it, you can only throw it if you are standing flat on the ground, and it rolls and bounces so far away that it's a frustrating puzzle just trying to make it explode where you want. And this seems to be the game's intention, because most of the game's puzzles are centered around this mechanic. (Oh, and you only get to throw limited grenades per level until you have to farm for drops or reset to a checkpoint). There's a heal spell, which is exactly the same as having extra heart containers, since both healing powerups and HP seem to drop from enemies in equal quantities (The only difference seems that there is a very rare chance to heal 2 HP when using the heal spell instead of 1. Riveting.) There's an auto-aiming weapon, also of limited use, and it never works because it always aims at the wrong target. The only halfway-useful and interesting one is the flight power, which lets you perform a long horizontal air-dash, even giving back your double-jump at the end. You can use flight to bypass some platforming sections, or to attack large groups of enemies, or to find some secrets which require it. But again, you only get limited uses per level, so don't waste them. For my other main complaint, the presentation of this game is a mess! You've got the most cookie-cutter story imaginable, a dozen pointless dialogues and cutscenes to tell such an uninteresting story, and lots of Engrishy translation mistakes. The story takes itself [i]way[/i] too seriously for something so bright and cartoony. The main character's sprite is... not the best fox sprite I've seen, and I'd dare say it looks weird and derpy. And probably weirdest of all, the music is so oddly [i]overproduced[/i] that it's distracting. It's fantastic music, I'll give it that, but it just doesn't fit the game. The composer seemed to think the game required a Lord of the Rings - caliber bombastic orchestral soundtrack, when it's just a simple little Mario-style platformer with pixel graphics; personally I think chiptunes would have been more appropriate. Overall, I'll give Furwind 7.5 / 10. It's a good game -- not great, not mediocre, just good. Not much more needs to be said. It's fun. Thumbs up. (Achievement hunters: I'd give it 6-8 hours to 100%, easily guideless. There's a small difficulty curve that might put up some resistance near the end. Personally I found the hardest part was grabbing some of the secret scrolls and making it out of the level without dying. Otherwise, smooth sailing.)
I was initially excited to play this game but unfortunately I decided to refund it. Graphics and music are really well done. The gameplay is where it kinda stinks. For some reason after you jump. once you hit the ground your character loses a bit of momentum and also has a tiny bit of stickiness preventing another quick jump that makes traversing the levels annoying. I also got to one level which was an autoscroller and you had to do very precise jumps and timing but due to the previously mentioned problems it made it much more difficult and frustrating to play. Then there is a third issue of if you move your character too far off a ledge they will fall but the problem is you lose one of your jumps because of this (the game has double jump), leading to a lot of redos and sometimes cheap deaths. I could never really decipher how far my character could go on a ledge because many of them arent perfect squares so it was very difficult to judge how far i could walk before I just fell off (combine this with losing a jump and it becomes infuriating). Theres also an excessive amount of screen shake that cant be turned off, and the "voice acting" is just annoying gibberish (aside from the short intro after you start a game) like in the N64 days, which also cant be turned off. If they ever decide to tighten up the controls i'd be happy to give it another shot as it seems like a fun game at first. But until then I'll wait and hope for the best.
This is a decent platformer with fairly nice pixel art and an okay story and soundtrack. It's not super hard but there is a bit of challenge here and there, and it also doesn't feel too easy either. Sometimes it can be a bit confusing as to what you need to do and maybe it could use a bit more explanation of certain things like how to unlock the boss battle, I got stuck until I figured out I needed more red orbs. I don't know why I got stuck on this but I did for a bit, it's not really a big deal though. The gameplay is alright and feels good on the xbox 360 PC controller but certain things can make it feel less so like if you are trying to use a special exploding acorn attack you can't use it right after landing so it makes the controller feel off but it really seems to be okay. Just little things like that every now and then make you wish things worked more instantly. The level design is fairly decent with a variety of different style of levels, regular levels, ones where you have to defeat a certain number of enemies, others where you have to outrun a wall chasing you while making difficult jumps, and a couple other types. It's nice to have that variety and at the same time multile levels of each type. The boss battles are pretty cool but the regular enemy designs feel a bit old after a while and I wish there was maybe a bit more variety. Overall I would say this is a good game. It think it takes about 5 to 6 hours to beat, more if you want to get a perfect score and unlock all the secrets. Not much replay value but worth going through for sure. If I was looking for some 16 bit style pixel art action platformer games this wouldn't be at the top of my list but it would definitely be on the list somewhere. It's good.
Furwind is a small 2d platformer where you play as a fox hero out to save the lands from an evil monster of darkness. I played using a game controller, got 100% of the map, and got all achievements. Took me a solid 6 to 8 or so hours to beat (not including time going back, and leaving the game on standby) First off, a Disclaimer: If you have epilepsy or light sensitivity, avoid this game. There is a dungeon with non stop flashing lightning that is your worst nightmare. I sincerely wish the developers would give an option to turn off the lightning. - The game is comprised of three chapters, and each chapter has a set number of places and challenges. This makes the game short, and while you do encounter a few new monsters and bosses, each chapter is basically just a rehash of the same places and enemies, except harder. - As for gameplay, this is where the game shines. Furwind is a challenging game of moderate-hard difficulty that'll put you through your paces. Each area will have you gritting your teeth and dying repeatedly until you get a good grasp on controls. I had tons of fun going through the levels, finding everything, and doing all the extra stuff. - Speaking of controls, they aren't that complicated and once you figure out the radius of the tail attacks (which is small), the game becomes easier to play. I additionally had a weird issue moving Furwind with my L directional stick because he kept wanting to attack on the right. Using the dpad instead got me around this problem. - Graphics are meh. it reminds me of games on the SNES. - Similar in deja vu to the graphics, the villagers talk in a garbled sentence of repeated three syllable noises. Some might find this cute, but it distracted me from reading. (Not that there isn't much to read in the game.) There's a way to turn down the volume on this in the settings. - The storyline is vaguely existent and just there to string you from place to place. You're playing this game for the challenge, not for the story. - Saving is one of my biggest issues with furwind. It's supposed to auto save after every 'level', but the entire first chapter does not autosave whatsoever. Once you're on the second chapter it does, but by then I couldn't trust the game until chapter 3 when I had to turn it off midway in and found, yes, eventually it does save after every dungeon. This can be game-breaking to some people, especially if you only have so much time to play in one sitting. Over all, if you're looking for a trip through nostalgia with a little 2d platformer that's rife with challenges, then try this game out. It'll keep you busy for a few hours, and the game play is fun. Just so long as you're aware that it doesn't save the first chapter. Gave this a 'thumbs up', but if I could I'd give it a 'thumbs sideways' I would. There are better 2d platformers out there.
Not bad so far, my only two gripes are - - Controls could be a little tighter - The fact that getting through almost a whole level on one health bar only to die by a wolf that jumped out of a box I smashed at the very end is cheap and frustrating
вот ещё в 2018 выпускать платформеры со странным и не интуитивным управлением что для клавомыши что для геймпада
A great game, I highly recommend. Even though it is level based it offers much variety and gives you the freedom to tackle the different levels in the order you please, with each level having a different gimmick while new powers are learned by your character for each of the three stages. The graphics are very charming and include small accents that bring the world alive, like falling leaves, or my favorite, wall geckos. Furwind is just the right length and offers a good challenge in the latter stages. The music is good as well although to be honest I didn't pay much attention to it since the gameplay drew me in and everything else just added to the atmosphere. If your a fan of platformers and want something different, but not too different, then I certainly recommend Furwind as a remedy.
It really says something about the quality of the standout platformer these days when something that is this competently designed, programmed, scored and produced such as this can still be so stunningly mediocre. The fact of the matter is, the game isn't sufficiently fun enough to warrant a double digit price tag. This was abundantly clear after the first 20 minutes. Consider the remaining 12 a charity of assurance.
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