
"Furry Killer" is a fast-paced arena shooter where you fight against waves of evil furry creatures. Defeat them, collect coins, and upgrade your weapons to survive in an endless mode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
гавно не получается последнее достижение получить
мое любимое занятие перенесли из тц в компьютер!!!
♥♥♥♥♥♥ имба покупайте все,советую ,клянусь как главный пиздабол страны
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Furry Killer is a frantic, deliberately provocative top-down shooter built around a simple and chaotic premise: you enter a small arena, waves of anthropomorphic enemies rush toward you, and your only goal is to survive long enough to earn coins, upgrade weapons, and push into higher rounds of escalating mayhem. The game wastes no time with narrative setup or worldbuilding. It is meant to drop you straight into violence, speed, and exaggerated gore, hoping to entertain players who enjoy mindless destruction and fast reflex-based action. At first glance, this approach gives the game an arcade-like charm. The immediate feedback of firing wildly into oncoming crowds can feel cathartic, and the early waves provide a sense of quick gratification as hordes collapse under continuous fire. The moment-to-moment gameplay revolves almost entirely around navigating the arena, dodging enemies, and maximizing firepower. Movement is responsive enough to keep up with the rush of opponents, and the basic loop of killing enemies, collecting coins, and upgrading weapons creates a familiar power curve. As you gather enough resources, your arsenal grows stronger, resulting in more spectacular bursts of damage and higher survival odds. This incremental improvement can give the game a brief sense of progression, especially during the first run when everything still feels new. There is a certain primitive enjoyment in watching the arena fill with bodies and debris while you carve out space with a newly upgraded gun. However, once that initial rush fades, the thinness of the game’s design becomes evident. The enemy roster — despite its exaggerated theme — offers almost no meaningful variety. Most foes behave the same way, swarming toward the player with predictable patterns and providing little tactical challenge. Without distinct enemy types, new behaviors, or evolving threats, each wave feels nearly identical to the last. The lack of escalating complexity makes the game loop stagnant, turning what should be frantic excitement into empty repetition. Even the weapon upgrades, while satisfying at first, eventually plateau in impact, failing to introduce new layers of strategy or playstyle changes. Technical issues also undermine the experience. Because the game relies heavily on persistent gore and debris effects, prolonged play sessions can cause noticeable performance drops. Dead bodies and blood effects accumulate without proper cleanup, gradually producing slowdown that affects both responsiveness and precision — a serious flaw for a game built entirely around quick reactions. These problems break immersion and can even lead to unfair deaths as frame stutter interferes with dodging or aiming. Combined with the game’s already repetitive structure, the performance inconsistencies accelerate fatigue and discourage long-term engagement. There is also an underlying tension in the game’s concept. Furry Killer is explicitly marketed to provoke, using its theme as shock humor rather than meaningful satire. For some players, this irreverence may simply register as edgy absurdity — an over-the-top joke not meant to be taken seriously. But for others, the premise of violently targeting a specific fandom may feel distasteful or unnecessary, especially when the game does little to contextualize or soften its intent. The reliance on controversy becomes a substitute for genuine creativity, giving the impression that the game exists more to attract attention through outrage than through polished design or innovation. Ultimately, Furry Killer functions as a fleeting curiosity rather than a fully realized action experience. It offers a short burst of chaotic fun, powered by fast movement and exaggerated violence, but it lacks the depth, variety, and technical stability needed to sustain that enjoyment over time. As a low-effort, low-investment distraction, it may entertain players who want a few minutes of mindless shooting and don’t mind the provocative framing. But anyone seeking engaging combat design, thoughtful progression, meaningful challenge, or even basic polish will likely find very little here. The game’s appeal is narrow, and once the novelty wears off, it leaves behind an experience that feels more like a rough prototype than a refined arena shooter. Rating: 7/10
лояльная ♥♥♥♥♥
The fact that this extreamly simple game is $43 AUD, makes question Steam. *Fun 2/10 (only coz your shooting furries) *Replayability 1/10 you will uninstall it *rip off 10\10. $42 AUD you can buy amazing games. i think Arc Raiders was $40. Discord. please take this trash off your site.
Esta bueno para un rato, pero tiene un problemota porque es literalmente imposible las 999 oleadas, porque el juego se laguea llegando a los 40 por la cantidad de cadaveres, apenas logre el 44, lamentablemente el juego esta abandonado, asi que dudo que el creador lo solucione Ademas de que ahora esta a $15, yo lo consegui como a $1 si mal no recuerdo, no es un juego que amerite gastar mas, cuidado con pillarlo por un precio mayor a ese porque no lo vale
this is a good and very basic swarm rogue like that should only every be purchased for the $1.49 at most if someone paid full price $29.99 it would be a total rip off. pressing R resets back to wave 1 which is an odd choice but on the first run through 20 waves I unlocked the 3 other guns and they only have 1 mob with a very basic attack. after seeing most reviews say a similar thing from 2023 I doubt they will ever add anything to this game for a skill progression chart or a leaderboard or probably anything. it is enjoyable for the 20-30 you would probably play this game
Ну, хз, хз. Мало фурри.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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