
Tonight you're on a rescue mission, infiltrating a nightclub that was once a coffin factory. Will you succeed? Will you fail? Or will your night take an unexpected detour? Roll the Pizza Dice and find out!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright. [i]Betrayal at Club Low[/i] is done and dusted. Directly from the mind of the infamous Cosmo D Studios, this is a quirky and marginally surreal PnC RPG with a ton of character and an interesting twist on how to apply RPG mechanics to a PnC where dialogue options are essentially the game's battle system. It's weird and yet intuitive, unusual and yet approachable. https://steamcommunity.com/sharedfiles/filedetails/?id=3669959023 Where in most RPGs, you have a build in mind as you raise your stats, in this game, it's more of a reactive system based on dice rolls. You have several ability categories, such as Wit, Physique, and Cooking. Each ability is represented by six dice. Which are your ability scores. So, for example, perhaps your score in Wit is 0/1/2/3/4/5. Those are your potential die rolls when using Wit in conversation (battle). The goal is to increase each base die score so that your min/max rolls are higher. Which you can do with cash earned throughout this adventure. And can do at any point in time as long as you haven't already initiated a dialogue battle. As such, instead of having a pre-planned build, you will instead raise your stats as you go, and as needed for specific dialogue options. Making this more of a reactive build system. It's not just people you will be battling either. Pretty much anything you need to do will require a couple different dialogue battles using a few different abilities. For example, in order to jump over a bar to serve drinks, you might need to defeat the bar in Physique and perhaps Dancing skill battles. Maybe a bouncer needs to be defeated using Music, Dancing, and Wit. In each of these dialogue battles, your opponent also has their own dice scores. https://steamcommunity.com/sharedfiles/filedetails/?id=3670384753 And so, dialogue battles are resolved via a dice battle system. Additionally, as you do things, you will pickup certain limited effects which are basically their own set of dice rolls with buffs and disadvantages. And, as a core aspect of the story, you are attempting to infiltrate Club Low as a Pizza Delivery Guy, and as part of your disguise, you will of course have pizza with you. At various locations in the club, there are pizza ovens allowing you to craft new pizzas as you unlock the recipe and as you unlock ingredients. The pizza ingredients also represent die rolls that will be used during dialogue battles, lol. As a final bit of the dialogue battle system, you also have health and nerve. If either of the two are reduced to zero, you die and will need to start your mission over. Or load a convenient save slot. Some of the pizza topping can however restore these. :) So, with all that understood, your goal is rescue another agent who is being held by a mobster in the club. And via a variety of dialogue battles, hopefully you are able to rescue him before you are caught/killed. Each person or object you encounter will typically have at least three dialogue battles required in order to defeat them. Possibly more, possibly less. Some simply unlock new traversal options within the club, new areas to visit, new side quests, etc... while others directly affect your ability to rescue your fellow agent. https://steamcommunity.com/sharedfiles/filedetails/?id=3670384723 Now, it should go without saying, but most of the dialogue battles are based on ridiculous and silly premises. Like, maybe you need to get the crowd on your side by coming up with a hilarious dance routine, or you convince a chef to let you take over cooking duties by pretending you are a famous pizza chef or what have you. And that is very much the charm of this game. A steady stream of ridiculousness that is somehow still sensible and easy to understand. Personally, I thought this was a very fun game with a ton of replayability and a premise that is pretty much uniquely its own, guaranteeing that you get a gaming experience here that is not to be had anywhere else (except perhaps in Cosmo D's other games). Fun is the central theme here, and there is tons of fun to be had. Betrayal at Club Low is well worth a look. [b]I received this license via our IndieGems Curator program.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Hey man. Wanna come to my house and play a tabletop RPG?" You show up and are greeted with the smell of fresh baked cookies and sulfur. It's not Dungeons and Dragons, it's some kind of ♥♥♥♥♥♥ up Modern GURPS homebrew. It's easier to learn as you go; don't ask too many questions. David Lynch is your DM. The universe is held together by the Fraternal Order of Pizza Deliver Men. What the hell are you rolling for? Who cares, David says you pass the skill check. Everyone gasps. The woman to your right is crying. The man to your left shakes your hand and says he's going to name his first-born son after you. You learn the secrets of DJing. 'This is going to be INCREDIBLY useful,' someone who isn't you thinks. You descend into the staff ballpit as a reward.
One of the most fun and unique games I have played in the last few years. Multiple endings lends to its replayability, and its skill system encourages you to try different play methods each time around. 10/10, would recommend.
the Shorter Game With Worse Graphics of your Dead-Serious dreams
great game that's short but pretty dense for a 10$ game, i want to see this kind of dice rolling system in more rpgs
One of the most surreal experiences I have had gaming. This is what the art of video games can be. Highly recommended!
Despite the weird looks, the game is pretty cool. It has fun and engaging mechanics. It's not too long, so you can complete it in one evening. Feels like TTRPG in a way. If I'd ever have to pick a good point-and-click (which I normally don't play), I'd pick this one.
Betrayal at Club Low is the next evolution of the universe of Cosmo D. Where its predecessors are focused first on first person exploration of a unique and unfolding world, Betrayal at Club Low pivots into an isometric strategic third person exchange of dice rolls. It may be unexpected, but its raw and shows the growth happening within the indie dev’s portfolio. It takes risks and tries something new. What you end up with is a fun customizable experience with multiple endings and plenty of replay value.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Betrayal at Club Low is a short and well made RPG. The soundtrack's great, and the visuals are bizarre. I don't fully understand the story, I'm sure it'd make more sense if I'd played the other Off Peak games [spoiler] Especially the ending with the Octagon, it's really set up like I should know who they are. [/spoiler]. The game's biggest point of contention is definitely it's length. My first playthrough went about an hour and fifteen, but there's enough density to it to last a couple of playthroughs (for me anyhow). I'm not someone who thinks that money spent should equal a minimum time requirement, so if you are then don't take my word for it, but I don't regret the ten bucks I spent on this.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 89% | Free | |
| $822.1K | 3.8K | 94% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.1K | 86 | 97% | $7.99 | |
| $12.8K | 48 | 88% | $24.99 |
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| $145.1K | 746 | 82% | $4.99 | |
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| $145.1K | 925 | 87% | $5.99 | |
| $145.1K | 509 | 96% | $11.99 | |
| $145.1K | 680 | 86% | $5.99 | |
| $145.2K | 325 | 74% | $29.99 |