
Explore a vast and detailed world and build a Transportation Empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It may have left modern conveniences back in 2004, but there is still something irresistibly absorbing about building transport networks and watching goods move, cities grow, and industry click into place.
[h1]An underrated gem from the creator of RollerCoaster Tycoon, and now it's time to give it some love.[/h1] Chris Sawyer's Locomotion is a game from the eponymous creator of RollerCoaster Tycoon 1 and 2, and spiritual successor to Transport Tycoon. While those three games are regarded as legendary PC games for the system, this game ended up being very underrated and overlooked at launch because it simply came out too late for its own good. Despite being 5 years younger than it, the game aesthetically looks the same as RCT1. This may sound like an absurd criticism in this day and age where games with pixel-art graphics are everywhere, but back in 2004, not having the latest and greatest graphics was seen as a shortcoming of the game developer rather than a design choice to complement the game's natural feel. Add to the fact that OpenTTD had launched earlier that year and is literally free, and Chris Sawyer's Locomotion ended up being left out in favor of better looking PC games. In the years since, Chris Sawyer's Locomotion has undergone a bit of a renaissance as people are generally now more looking to look at the game's positive aspects. The OpenRCT2 team is also working on OpenLoco, which as the name would suggest, is to Chris Sawyer's Locomotion what OpenRCT2 is to RollerCoaster Tycoon 2. I'm glad to see that the game is slowly getting the love that it deserves, and if you're a fan of either OpenTTD, RCT1, or RCT2, then it's time to give this game an honest chance. Since OpenLoco is also in development, it'll only get better as time goes on. [b]NOTE:[/b] Just like RCT1 and RCT2, the game does sometimes crash if you play it on Steam. I experienced a fair amount of crashing with the default game resolution, but as soon as I bumped it up to the middle resolution, I was able to play through the entire rest of the game without a single crash. Additionally, if you plan on playing OpenLoco, this will be a non-issue entirely. As a successor to Transport Tycoon, Chris Sawyer's Locomotion plays a lot like OpenTTD. In fact, there's a lot of quality of life improvements to this game that OpenTTD still doesn't have to this day including the fact that you can build stations underground, you can create bridges with turns in them, and you can actually rotate the camera (hallelujah)! Building underground is also easier because you're no longer constrained to a flat, straight line of track like you are in OpenTTD - If you found building a transporting network to be enjoyable in OpenTTD, you'll find it just as fun to build it in Chris Sawyer's Locomotion as well. This game is also easier to pick up and learn than OpenTTD due to the fact that it has a proper tutorial and beginner-level scenarios to help you figure out the game rather than OpenTTD which throws you to the wolves and tells you to figure it out. Given that the game is 10 years younger than its sibling game, the UI is also cleaner and it's more obvious what certain buttons do. This game even has a tram system, which OpenTTD doesn't. All of the same things we loved about Chris Sawyer's previous games are also here. This game has a better main menu theme than either RCT1 or RCT2 - Yeah, I said it. Fight me. In spite of this, it's impossible to ignore its shortcomings to OpenTTD. Unlike OpenTTD, there is no random map generator (there is a scenario editor, though you don't have that much control over what map the game generates in it), sandbox options, or a way to play with the AI disabled. This means that OpenTTD has a considerable edge over this game in terms of being "turn your brain off" games as you'll always need to have some focus on this game at all times. Additionally, the Performance Index system heavily encourages you to only use trains and ignore every other transport type entirely, because it's based on the total number of cargo you deliver relative to the distance it traveled to reach there. Chris Sawyer's Locomotion is a good game, and it's worthy of accompanying the other games in Sawyer's repertoire of iconic tycoon games. It came out too late for its own good, but OpenLoco is starting to give it the attention it deserved from the beginning, and it's always very cheap to buy. If you're a fan of either OpenTTD, or the first two RCT games, you should give this one a go. If nothing else, then just for the curiosity of this game that doesn't get that much attention, but you will find a lot to love about it like Sawyer's other games. Of course, downloading OpenLoco is also a good idea as well. [h2][url=https://store.steampowered.com/curator/42368614-OutOfGames/]Steam Curator Page[/url] | [url=https://outof.games/news/8040-chris-sawyers-locomotion-is-an-underrated-gem-from-the-creator-of-rollercoaster-tycoon-a-timely-review/]Full Review[/url]
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Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chris Sawyer's Locomotion is the guy behind RollerCoaster Tycoon doing transport logistics instead of coasters, and it's got that same obsessive, chunky, slightly janky charm. Build rail, road, water, and air networks from the 1800s onward, wrestling with gradients, junctions, and timetables that never quite behave the way you planned. It's not flashy, the UI shows its age and the tutorial barely exists, but there's real depth in the track-laying and terraforming, and the isometric sprite art has more character than most modern management games manage. For me though, this one isn't really about the mechanics. I used to boot this up right after school, bag still on my back, racing to get a rail line built before my dad got home from work. Then he'd pull up a chair and we'd sit there together, him handling the finances, me building unnecessarily elaborate bridges because I thought they looked cool. Some of my calmest childhood memories are just the two of us watching a coal train crawl across a line we built together. Jank and all, this game is tangled up with a genuinely good stretch of my childhood, and no patch will ever touch that. Recommended.
My all time favorite game right here. Fun Fact: I still have my CD copy of this game that I purchases at a book fair back in middle school.
크리스소이어 팬이라면 안해볼 수 없는 로코모션! 소싯적 한글판 CD를 소유했던 유저로써 AI 시대의 힘을 빌어 마침내 한글화 패치를 완성했습니다. 한국어로 재밌게 오픈로코 즐겨봅시다. https://blog.naver.com/gold_metal/224377518212
It's from Chris Sawyer and its cheap, whats not to love?
Been playing this game since I was a wee lad. If you got train autism this game is for you. Wish there was more ways to spend my money other than more vehicles and buying industries.
Ist ein Lieblingsspiel, sogar lieber als Transport Tycoon. Habe sogar noch die CD Rom Version daheim, mich wundert es das es keine deutsche Oberfläche gibt. Meine CD hat ja eine deutsche Oberfläche.
Remaster this game Atari PLEASE - This game is hard and it does not help you with learning it. 1 out of 5 stars ---- I bought this game after playing through Roller Coaster Tycoon 1 and 2. (RCT for short) I saw Chris Sawyer's name and wanted to play another one of his games. Thankfully Steam had priced at a fun amount so it was worth getting for the collection building. I spent 13 hours trying to get comfortable with the game like in RCT 1 & 2 and I could not find a reliable way of finding progress. The only way I would get an explanation on how to build anything better is to play against the expert ai and watch it beat me. This game does a bad job at teaching the user how to play it or get gudder. This game is 100% harder than RCT with 100% chances of needing to restart the scenarios because the money and how to earn it is harder. Trains, trams, boats, and other things cost more "build" money than you would think, thus, every button click/build has weight behind it. And after establishing transportation in 2+ towns, you will need all the money you can get. If you did not plan the train track curve right, the train will stall, you will need to rebuild the portion of the track and then get it back to running. This can eat up your time and focus and it can be aggravating. There are no notifications letting you know that the train is having delivery issues, you just have to watch it happen to know there is a problem. (If RCT let's me know that a guest is lost in my park, WHY CAN'T THIS GAME TELL ME A TRAIN CAN NOT REACH IT'S QUED LOCATION?? THIS GAME WAS MADE AFTER RCT TOO ughh..) And all of this writing is just the tip of my 13+ hour experience/interactions I had with this game. Unless someone at Atari or Chris Sawyer, reads this review and the others, this game will never live up to it's potential. This game has potential though. Here is why I spent the 13+ hours figuring out this game, raw. Positives: The game play is fun. Getting 3+ cars in 3+ towns with their different routes is fun to set up and get moving. It feels similar to RCT but less emphasis on truck/rollercoaster building and more focus on it's base building, where the emphasis is on the pickup zones. Some locations are better b/c of contributions b/c of surrounding housing and etc. It is a similar feeling to setting up a starter roller coaster park but it allows for more map movement. 1 town's transportation set up can be improved on to connect with another setup in a nearby town. Once you understand how this happens, the game is even more fun. But learning to get to this point without learning vids or tool tips, took me 5 hours of the 13. So that is where my 1 out of 5 star review comes in. The game does very little to help any new player learn how to grow or develop skills to do better. RCT has this similar issue but b/c of other outside factors, this issue gets resolved with Youtube videos and Steam guides to explain what the game doesn't. This game has almost 0 "Beginner's Guides" on Youtube and maybe 5+ Steam guides vs. RCT's library of outside help and Marcel Vos (Ty for your in-depth park guides and challenge videos). This is part of what makes this game harder to play and learn vs. RCT. I love RCT and want to support innovative video game creators like Chris Sawyer who make engaging, unique games. I mentally suffered through the 13 hours of solo gameplay to write this review and help others. You have to like Chris Sawyer's art and gameplay style to keep playing this game. If you do not, this game is going to feel mentally painful and arduous. I will be a fan boy of Chris Sawyer and say this game is good but the corporations ruined his vision. Because it does feel that way when you play it. Atari needed to let him cook longer and let him serve his vision for the game. There are just gameplay loops not yet 100% developed for this game to feel as fluid as the RCT series. Play through RCT 1 or 2 and then play this game to better understand those "Missing gameplay loops" and "underdeveloped ideas". One example idea was "subsidies" which supposedly would make nearby town expansion easier but this was cut from the final game. To Chris Sawyer - You are awesome. The video games you make are delightfully fun and I wish more people could learn to play your games without needing an informed adult to tell them how to progress in your games. You clearly are a smarter guy but maybe almost too far smart that your inventions suffer. So, buy this game if you want to support Chris Sawyer and his style of video games. Maybe 1 day, the Atari gods will be generous and see Chris Sawyer as good investment and give him more time to build the games he has in his mind AND THEN make him watch stupider people play them to better understand why having more than 3 tutorial vids would make this game more playable. Seriously, this game only has 3 tutorial videos and in 1 of them, the person playing does not complete the tutorial and then quits out. It felt like that "Dora the Explora" moment. I had to physically restrain my mouth from yelling out the mistake. Play this game and find out which tutorial video it was.
very fun! i like it much more than transport tycoon deluxe :)
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