
Furious Angels is a brutal score attack shooter with different waves each day. Compete on the leaderboards, transform into a flying tank and shred the skies to pieces!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어렵지만 맛있음
Este juego es el tipico para disfrutar durante esos 5 minutos que podemos coger el mando, pero si dispones de mas tiempo mejor, se a conseguido equilibrar la prespectiva con un efecto de adrenalina entre humano y maquina dificil de alcanzar, ocupa pocos recursos y poca memoria aun asi es un reto a nuestros reflejos primarios. Aquellos que han deseado un shooter puro pero elegante, lo han encontrado, aqui no hace falta nada mas que luchar. Si dispones de una Steam Deck funciona a las mil maravillas y si posees un portatil de mac con la app de Steam podras retrasmitirlo, no importa que no sea compatible con la ultima version de mac
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Furious Angels, developed and published by MorfeoDev, is a fast-paced arcade shooter that embraces the old-school philosophy of chasing high scores while incorporating a few modern ideas to keep players invested over the long term. Released in 2017, the game wastes no time introducing its central concept: survive increasingly dangerous waves of enemies while constantly pushing for a better performance. There is no elaborate storyline or cinematic presentation to distract from the action. Instead, Furious Angels focuses entirely on delivering a pure arcade experience where every second matters and every mistake can end a promising run. One of the game's most interesting features is its daily challenge structure. Enemy waves are procedurally arranged each day, creating a fresh experience whenever players return. This system gives the title an impressive amount of replayability, particularly for those who enjoy competing on online leaderboards. Since everyone faces the same daily conditions, there is a genuine sense of competition as players attempt to outperform one another through skill rather than luck. It is a clever way to extend the lifespan of a relatively compact game and encourages regular play sessions without resorting to live-service mechanics or excessive progression systems. The gameplay itself is straightforward but surprisingly nuanced. Players pilot a small spacecraft using a responsive control scheme designed around quick reactions and precise movement. Mouse controls are heavily emphasized, though keyboard and controller support are available for those who prefer alternative setups. Combat revolves around balancing offense and survival, with the ship capable of firing weapons, repairing damage, and even ramming opponents when the situation calls for it. This variety prevents encounters from becoming repetitive, as players are constantly making split-second decisions while maneuvering through crowded battlefields. Progression during a run is handled through an upgrade system that automatically evolves the player's ship after reaching certain milestones. Across four transformation stages, the vessel gains new weapons and increasingly destructive capabilities, eventually becoming a heavily armed powerhouse. Importantly, these upgrades are not merely cosmetic. Each form changes the pace and strategy of combat, giving players a satisfying sense of growth throughout a session. At the same time, the requirements for reaching higher tiers ensure that advancement remains earned rather than guaranteed, preserving the tension that makes arcade games so compelling. Enemy design also adds depth to the experience. Larger adversaries are built with destructible sections, allowing players to target specific components during combat. This introduces a tactical element that complements the otherwise frantic gameplay. Deciding whether to focus on eliminating dangerous weapons or simply destroying an enemy as quickly as possible becomes an important consideration during later waves. Combined with the game's fluid movement and escalating difficulty, these encounters maintain a satisfying balance between chaos and strategy. Visually, Furious Angels adopts a clean and functional presentation. It is not a game designed to impress through cutting-edge graphics, but its colorful effects and uncluttered visuals ensure that players can always read the action on screen. This emphasis on clarity is particularly important in a genre where visual overload can quickly become frustrating. The soundtrack and sound effects support the experience well, delivering enough energy to enhance the intensity of combat without overwhelming the player during extended sessions. While the game succeeds in delivering an engaging arcade experience, it is not without limitations. Players looking for a narrative campaign, extensive customization options, or multiplayer modes may find the package somewhat sparse. Its appeal is undeniably niche, catering primarily to fans of score-based shooters and those who appreciate mastering a tightly designed gameplay loop. Nevertheless, the title understands exactly what it wants to be and executes that vision with confidence. Furious Angels stands as an enjoyable reminder that a game does not need a massive budget or endless content to be entertaining. By focusing on responsive controls, meaningful progression, competitive leaderboards, and endlessly replayable daily challenges, MorfeoDev has crafted a shooter that remains engaging years after its release. It may not reinvent the genre, but it offers enough originality and polish to earn a place among the many underrated indie arcade titles available on Steam. Rating: 8/10
OYUN BİR GEMİYİ KORUMAK HAKKINDA SİZİN GÖREVLENDİRİLDİĞİNİZ BİR UZAY BOŞLUĞUNDA BAŞLIYOR. Bu oyun gerçekten keyifli lakin baş döndürücü bir oyun. Süregelen ve yükselen dalgalarla düşmanlar çoğalarak üstünüze geliyor birkaç dalga kolayken sonralara doğru işler ciddileşiyor. BU OYUNU NEDEN OYNAMALIYIM?: İşyerinizde sıkıcı bir gün ve bilgi-işlemden zar zor kopardığınız ricalar ile steamı indirmeyi bşardınız (bu kadar ileri gidenini görmedim gerçi) vakit geçirmek için ideal. daha kolay ve keyifli alternatifleri olsada yine de eğlenceli olduğunu düşünüyorum. Sakın olaki (R) tuşuna şarjör değiştirme alışkanlığından dolayı basmayın oyun başa sarıyor :D
One day. I will be #1 on leaderboard. One day. One 36 hour day.
I really like it, but it feels more frustrating than difficult/fun. But I hit #1 on the leaderboards, so, that has to count for something. It's wonderful to look at and plays pretty well, although I have some reservations about the control scheme (at least, playing on mouse.) Watching the enemy ships come apart is basically what kept me playing. My first issue is a feeling of "That's it?" Admittedly, Furious Angels does advertise itself as a score attack shooter with different waves every day, so, I can't fault it for that, but I was just left with this feeling of wanting more from it. My real issue is some of the enemies and how much feedback the game would give me. It feels like some enemies would kill me immediately, such as Bombers, or their missiles would be affected by how I was turning or manoeuvring. And sometimes I'd just get vaporized. Miners were similar, but at least's clear how they worked. What unites them both is how un-fun they became if a daily wave focused heavily on them. I've watched some videos on Youtube and it feels like I was dealing with a lot more mines and missiles. I also find the system where if you travel too far from the carrier, it'd get ambushed and almost immediately destroyed by an enemy carrier to be more frustrating than anything else. The game doesn't tell you how far you can wander from your carrier, and I had a few runs where I'd be ejected from my tank upgrade at such a velocity that I'd fall outside the zone and see my carrier get blown up in seconds. Not fun. The upgrade system isn't communicated ideally either. The core idea is pretty obvious. You get kills, you get a new type of weapon, and so on. Homing missiles, multi-shot, a laser beam. But I had to dig around to find out what the "Mark" system did (a global damage upgrade up to a maximum of five) and I'm not actually sure if that's communicated in the game anywhere. I also generally don't like upgrade systems that make optimal play sacrificing them early (you should immediately sacrifice your Mark 1 and Mark 2 tanks) and generally don't reward keeping them as long as possible. All that said, for under $10 you can't go wrong if you want to fly around and blow stuff up. But it does feel a lot like a prototype of a game that might've had more upgrades, more enemies, more everything.
Fun
Unfortunately, I have to give this game a thumbs down. As much as I want to like it, it simply isn't very well designed. A careless mashup of elements that don't really fit together, especially an annoying tank "upgrade" that is forced on the player that more often than not ruins a combo streak (because for whatever reason the combo timer doesn't pause during the "upgrade" process). Normally, I wouldn't be so willing to give an indie-game made by a solo-dev a negative review, but because it seems unlikely they will return to this game again, the issues with it will likely persist. Other missing but much-needed QoL features include: - Mothership beacon/arrow to indicate direction of mothership - Distance indicators for arrow(s) (e.g. arrow size indicates how far target is from player) - Tank ejection/self-destruct option (as the tank is very slow, making it much harder to protect the mothership) - Persistent/ever-present score, combo-multiplier, and needed number of kills to next upgrade indicators
Pretty fun little game while I'm on a discord call or something. $5 felt a little steep for what I was getting at first, but then I played it way more than expected. Big shoutout to the dev for letting players turn off screen shake, bloom, and AA if they want.
Great fun on steamdeck. Looks awesome too
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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