
Your daily dose of air combat. Super easy to pick up, minimum requirements and vibrant visuals. Setup your aircraft and jump into action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to write one review for three games - Afterburn, Top Dog, and Furious Angels - and copy+paste this review into each one. Why? Because they're all made by the same developer and they all have the same 'basic' idea, and because if you own one, you genuinely should probably just own all three. If you enjoy one, you're probably going to love all three (the only exception might be those that like Top Dog and Afterburn could POSSIBLY not like Furious Angels, and vice versa. I like all three, but the play style on Furious Angels is a little different). So what's the idea? A regularly resetting global leaderboard. A shot at a high score. Each cycle you do your best to become 'top dog' on the global leaderboard. When the cycle ends, you can see how you did... and take another shot in the new cycle at landing that top spot on the leaderboard. You'd think that that regular reset would make the game LESS appealing - but it has actually had the opposite effect with me. We all know that feeling of buying a new game and thinking to yourself, oh, cool, a global leaderboard! I can see how my playing stacks up against everyone else in the world! So you start playing and get a ten thousand points!!! ...only to discover that Bob from Finland hit a high score four years ago of sixteen billion points. You'll NEVER beat that. There's almost no point in trying. With the regular reset, you're always kept on your toes... and you've always got at least a SHOT. You've always got that chance to have those bragging rights for a day. So what are they? Basically wave shooters. You go out, fight wave after wave of bad guys, and try to rack up scores. You do certain things for bonus points. Pretty simple. Each of the games is ultra simplistic. In Afterburn, pretty much all you do is point where you want to go, and you have a 'shoot' button and a 'boost' button. Top Dog is a lot like this except that you've also got a 'lock on target' button and some weird little bottom-boost capability. Oh, and missiles. Furious Angels is essentially twin stick - one stick to move, one stick to point guns. ULTRA... ULTRA simplistic. But if it sounds easy, it's not. These games are not forgiving at all. You can go from doing great, to being shot right out of the sky abruptly and with no fanfare, in a heartbeat. You'll have full armor, blazing through the skies, tearing through enemies, wreaking absolute havoc, and suddenly you're dead. You're shown your score and how it stacks up against others, and then you either quit or try again. A brief outlook: Afterburn is the ultra simple one: joystick to turn, a button to boost, and a button to shoot. Three different planes to choose from, each with their own stats, and three different weapons to choose from, each of which functions slightly differently. You fly out and try to make it through the waves, which get increasingly more difficult but which give increasingly better chances for higher scores. The last mission (of 6) is just randomly next level - you're not going to beat it easily unless you've got a lot of practice in. It took me about a million tries to beat that last one. Top Dog is kind of like a roguelike of Afterburn. You've got a little more to control here - direction, that 'bottom' booster (on the bottom of the craft, which changes the way you fly a little).. you've got missiles and a gun... and a button you can use to select/lock on to a target. Too, as you clear each wave, you can pick an upgrade to your craft - increased agility, better guns, more powerful missiles, or just whatever you end up choosing. So unlike Afterburn, where you have the same craft from start to finish, in Top Dog as you go through the levels your aircraft will be getting better and better. You can pick upgrades that suit your play style and try to make it through the missions. Furious Angels, the twin stick shooter, is a lot of fun, but not one I play as much as the others. It becomes kind of a bullet hell, with missiles and lasers and everything else flying all around making it impossible to get anything done. One joystick to control direction, the other to point guns - and if you can survive long enough, your craft starts upgrading itself to make itself more powerful. You'll finally get up to being a cool tank thing, and then get shot enough that you explode out into a fighter yet again.. and just continue to keep trying to survive. "Furious" is an appropriate title choice. It gets intense. So what's my take on them, then? For such small games, I really think the graphics are nice. It's not quite 'Ace Combat' level graphics, to be sure, but they look just fine and are not too distracting. There's no frills on these games - if I'm remembering right, Furious Angels has a little bit of a soundtrack, and I don't think the other two do. There's no real persistent upgrading (even on Top Dog, which has roguelike progression... when you die, those upgrades are gone). There aren't a ton of complicated things going on - these games are all about short bouts of furious combat with no bells and whistles. You go out, you try to survive, you try to do well, and you see if you can land on the daily leaderboard. Period. Nothing more, nothing less. That's part of what keeps me coming back to these games, though - there's no 2-minute intro screens, there's no extended loading wait times, there's not a bunch of this and a bunch of that. These games are TAILOR-MADE for short-burst playing. If you've got a break at work or something, you can hop into one of these three, play as long or short as you'd like, and get back to what you're doing. There is no extended this or that, so it's PERFECT for those little ten-minute "I need something to do" periods. I often find myself during work thinking, "Ugh, I need ten minutes to unwind a little," and just firing up one of these three games. Do I have a favorite? ...Weirdly enough, not really!!!! You'd think one would really 'stand out' from the others, but it's really weird - each one has their own attraction for me. I appreciate the simple but furious playstyle of Afterburn... the more in-depth and 'progress'-oriented playstyle of Top Dog... and the insane chaos (and achievement-hunting) of Furious Angels. EACH of them in their own way has a special little draw - and this is why I say, if you own one, you may as well own all three. Worth full price? Eh, I think so. I believe I got them on sale but for under ten bucks I think they're priced fairly, especially for how much fun I have pulled out of them. So I would encourage everyone to check out all three. They're a lot of fun and I keep coming back to try to get on that daily leaderboard. Come try to beat me!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The campaign resets everyday, which is a deal breaker for me. First few campaign levels are boring and I don't want to play them to get to the later ones. At least there is endless.Good game otherwise, will keep on playing once in a while. But the lack of music really bothers me. I forgot to mention the lack of a lot of quality of life features, like an altimeter or a mini-map, or a radar to tell you how far the enemy is (so you can know if you are in range or not). Your weapon overheats, but you there is no clear indicator of how overheated it is or how long it takes for it to cool-down. Which is fun. I also recently discovered that there is a hard limit on how high you can go, doesn't seem to be affected by the plane you are using, and of course the enemy is not restrained in the same way. Speed is also further limited by the fact you can't actually outrun other planes, they will just teleport back to you and speed past you, because the map is infinite and game doesn't want you to get too far from the enemies. You also lose all your progress if you are offline, even if you are just using the same machine. You can change plane type when offline, but it will reset your campaign progress. And no progress is saved offline, so if you quit the game and come back later, all the progress is gone while you are offline. Including planes unlocked, which is frustrating.
Afterburn is a minimalist flying game with great action and competition. The first 3 or 4 missions are simple and provide a tutorial of sorts on how to survive waves of aircraft, radars, and cargo ships that deploy mines. Mission 5 and 6 truly put you to the test and if you don't learn how to time your barrel rolls, with a bit of luck, you may just not survive to beat the final mission. The graphics are phenomenal for being a game that takes up less than 100mb of hard drive space. While you won't find a grand canyon or Mount Everest in your procedurally generated maps, what you will find is a smooth flying graphical engine that let's you focus on the dogfights and nothing more. The levels do change with sunsets, dusk, and dawn as well as mid-noon time frames that change the colors of the scenery. But the true focus is on the dogfights. The bigger planes like cargo ships are well detailed enough, but the smaller more maneuverable aircrafts move so fast that, other than being noticeable as enemy aircraft to take down, their level of detail do not matter much as you typically can't see the details as they zoom by the screen. The sound effects are good enough for the type of game that it is, there is a beeping sound when you are being targeted prior to being shot at, giving you ample time to barrel roll. The 30mm cannon and turrets don't sound annoying if you hold the button down, but there is no music, no other amazing sound effects that provide further immersion. What's there though is good enough. This is a competition between gamers. A new leaderboard and map/missions are created procedurally every 24-36 hours. When a new map comes out, leaderboards are cleared and competitors fight for the top dog. While the map is still active, you will restart after the last mission you beat. If you beat Mission 4, you'll restart at Mission 5 and so on and so forth. New map comes out, you start over at Mission 1. While the maps don't change a whole lot, the way your enemies show up does which can make some maps easier than others. While the game is quite easy to pick and up and play, it can be quite difficult to beat Mission 6 which drives you to come back again and again until you do. Flights can be from 30 seconds to 5 minutes, if you die you start again, if you win you move on to the next mission. This is a really good pick up and play for a quick 5-10 minutes and move on to something else. I'm truly impressed by the minimalist portion of this game as it ticks so many boxes for making this a truly fun game. The achievements are easy to pick up, except for beating Mission 6, but don't give up, it's possible and you will be satisfied when you do beat it. Definitely recommend this game as an indie gem, and while you may not play it for 100 hours, you definitely will sink in a few hours at the very least to get past Mission 6.
i wonder how endless #1 player got their score only at wave 7
Really scratches that niche dogfight itch. Made me feel like I was in Top Gun every time I played. If you like arcadey games then this is for you. Also ♥♥♥♥ that last campaign mission. 10/10.
Score attack shooter from the developer of "TOP DOG", similar gameplay to Top Dog but much simpler.
This is my kind of game. Launch (literally in the air) and play. Dogfights, intense air combat, colorful visual explosions oh my!
Hay que entender bien que es exactamente AFTERBURN antes de comprarlo, porque sino se puede caer en una decepción, si bien en mi caso paso al revés, porque es un planteo que me sienta bien. Este juego es no tiene historia, objetivo o forma de "pasarlo". Es completamente arcade, con batallas generadas de forma random de forma diaria y rankings online. Como bien dice la descripción "Your daily dose of air combat", eso es justo lo que es ( y es genial así en mi opinión ). Los otros juegos del Dev tienen esta modalidad arcade también, estoy disfrutando de Furious Angels, que si bien es menos cinemático, es mas barato y no por eso peor juego.
Great game, good graphics, easy to play, challenging to win. Simple, fun, play whenever, doesn't take much time, lots of replayability. 10/10
fun simple game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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