
Furious Angels is a brutal score attack shooter with different waves each day. Compete on the leaderboards, transform into a flying tank and shred the skies to pieces!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I keep coming back... and getting my ass kicked. I love the graphics, the music, it caters to my old-arcade-shooter nostalgia each time. I just wish I were better, not just... "furious" ;)
Ok game, wish there were other modes with more upgrade options
It's ok, but it gets old fast due to a lack of variety. Your ship upgrades after destroying enough enemies but there aren't any different ships/abilities/powerups to get. Apparently you need to wait for another day for different waves. The orange background made it tough for me to see anything.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Furious Angels" ist ein ganz klassisches Arcade/Highscore-Game in dem man als Future-Kampfjet sein Mutterschiff gegen anfliegende Gegner-Wellen verteidigen muss. Für jeden abgeschossenen Gegner gibt's Punkte für den Higscore...und ja, das war es im Prinzip auch schon. Grafik und Sound sind Zweckdienlich, das Gameplay ist Simpel, aber Gut. Kleines Game, was man zum kleinen Preis mal mitnehmen kann, eine Empfehlung daher Meinerseits.
Во-первых, это не полноценная игра, а просто демка. Хотя почему было не нарастить мяса (контента) на этот добротный костяк, мне не ведомо. Во-вторых у меня большущая претензия: последняя ачивка требующая занять первое место по итогам дня - это полнейший идиотический бред. Достижения должны быть достижимыми. Я больше 3 месяцев, заходил в игру почти каждый день и летал каточку, чтобы понять, реально ли в этот день побороться за 1 место. И ни разу, ни разу, ♥♥♥♥♥, этого шанса не было! Сидят какие-то проклятые читеры и набирают миллионы очков, т. о. не дают сделать эту сраную ачивку. Короче, если очень хочется попробовать сие творение - купите, поиграйте 1.5 часа и делайте рефанд. За это время вы не просто увидите всё что есть в игре (на это и 15 минут хватит), но она ещё и успеет вам надоесть.
A simple game and a good time-waster. Something to play on a lunch break, when your food is warming up, when your GF is putting on her make-up before a night out, etc. The game is visually appealing, yet plays well on a low-end system, so it would also be a good game for a laptop with integrated graphics.
Great revival of the classic style. Lots of fun and challenging.
어렵지만 맛있음
飞行射爆小游戏,我唯一的弱点只有我的母舰
Furious Angels, developed and published by MorfeoDev, is a fast-paced arcade shooter that embraces the old-school philosophy of chasing high scores while incorporating a few modern ideas to keep players invested over the long term. Released in 2017, the game wastes no time introducing its central concept: survive increasingly dangerous waves of enemies while constantly pushing for a better performance. There is no elaborate storyline or cinematic presentation to distract from the action. Instead, Furious Angels focuses entirely on delivering a pure arcade experience where every second matters and every mistake can end a promising run. One of the game's most interesting features is its daily challenge structure. Enemy waves are procedurally arranged each day, creating a fresh experience whenever players return. This system gives the title an impressive amount of replayability, particularly for those who enjoy competing on online leaderboards. Since everyone faces the same daily conditions, there is a genuine sense of competition as players attempt to outperform one another through skill rather than luck. It is a clever way to extend the lifespan of a relatively compact game and encourages regular play sessions without resorting to live-service mechanics or excessive progression systems. The gameplay itself is straightforward but surprisingly nuanced. Players pilot a small spacecraft using a responsive control scheme designed around quick reactions and precise movement. Mouse controls are heavily emphasized, though keyboard and controller support are available for those who prefer alternative setups. Combat revolves around balancing offense and survival, with the ship capable of firing weapons, repairing damage, and even ramming opponents when the situation calls for it. This variety prevents encounters from becoming repetitive, as players are constantly making split-second decisions while maneuvering through crowded battlefields. Progression during a run is handled through an upgrade system that automatically evolves the player's ship after reaching certain milestones. Across four transformation stages, the vessel gains new weapons and increasingly destructive capabilities, eventually becoming a heavily armed powerhouse. Importantly, these upgrades are not merely cosmetic. Each form changes the pace and strategy of combat, giving players a satisfying sense of growth throughout a session. At the same time, the requirements for reaching higher tiers ensure that advancement remains earned rather than guaranteed, preserving the tension that makes arcade games so compelling. Enemy design also adds depth to the experience. Larger adversaries are built with destructible sections, allowing players to target specific components during combat. This introduces a tactical element that complements the otherwise frantic gameplay. Deciding whether to focus on eliminating dangerous weapons or simply destroying an enemy as quickly as possible becomes an important consideration during later waves. Combined with the game's fluid movement and escalating difficulty, these encounters maintain a satisfying balance between chaos and strategy. Visually, Furious Angels adopts a clean and functional presentation. It is not a game designed to impress through cutting-edge graphics, but its colorful effects and uncluttered visuals ensure that players can always read the action on screen. This emphasis on clarity is particularly important in a genre where visual overload can quickly become frustrating. The soundtrack and sound effects support the experience well, delivering enough energy to enhance the intensity of combat without overwhelming the player during extended sessions. While the game succeeds in delivering an engaging arcade experience, it is not without limitations. Players looking for a narrative campaign, extensive customization options, or multiplayer modes may find the package somewhat sparse. Its appeal is undeniably niche, catering primarily to fans of score-based shooters and those who appreciate mastering a tightly designed gameplay loop. Nevertheless, the title understands exactly what it wants to be and executes that vision with confidence. Furious Angels stands as an enjoyable reminder that a game does not need a massive budget or endless content to be entertaining. By focusing on responsive controls, meaningful progression, competitive leaderboards, and endlessly replayable daily challenges, MorfeoDev has crafted a shooter that remains engaging years after its release. It may not reinvent the genre, but it offers enough originality and polish to earn a place among the many underrated indie arcade titles available on Steam. Rating: 8/10
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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