
Furious Angels is a brutal score attack shooter with different waves each day. Compete on the leaderboards, transform into a flying tank and shred the skies to pieces!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun on steamdeck. Looks awesome too
Pretty fun little game while I'm on a discord call or something. $5 felt a little steep for what I was getting at first, but then I played it way more than expected. Big shoutout to the dev for letting players turn off screen shake, bloom, and AA if they want.
The good: not very expensive, good graphics, runs even on a toaster, good controls, and the gameplay is good. The bad: there's very little gameplay to actually experience. It's easy to see everything in the game in 15-30 minutes, everything after that is grinding for a higher spot on the leaderboard: the game is so simple there's not even much in the way of improving your skills and coming up with better tactics, it's just a matter of doing run after run after run for hours and hours while 85% of players never played for more than 1 hour in a day. Ah there's also an achievement for getting 1st spot on the leaderboard at the end of the day, let's look at recent leaderboards to see how feasible it is: in the first spot we always have the same guy with 50000+ points, second and third spot usually have around 5000 points. This brilliant idea somehow resulted in a massive influx of cheaters, who could have seen that coming? It's not like cheaters love to ruin other players' fun, after all...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вайб аркад с двухстороннего диска 1000 игр в одном взятый поганять у друга на выходных 🤗
ALL THE RIGHT STUFF......do you have the skills to be #1 on the daily leader board? i have had this game along time, i have played it off an on, found it enjoyable, but difficult....not hard to play, .....hard to survive, rounds can end quite quickly, and suddenly, and actually you will die often, and fast, trying to get that top score. your a single fighter craft defending your defenceless mother ship through waves of various enemy combatants whose sole purpose is to either kill you, or your mother ship, it just progressively gets harder and harder, with more and more enemy ships approaching you and your mother ship, getting different ship/weapon upgrades along the way. great game, love it, playing on pc was great...also playing on steam deck, seems to be my favorite lately. but ya, an absolute must have game, very small storage wise, 91 MB installed. get it on sale. Endless fun, and frustration. HIGHLY RECOMMENDED- 9/10 ...ONLY CAUSE THERE IS ALWAYS ROOM FOR IMPROVEMENT!
great fun quick game
Brilliant graphics and really good gameplay, unfortunatly the developer decided to change the zoom out in the game so it became unplauable
无聊。手感比Luftrauser差太多了
Динаміка та екшн
I really like it, but it feels more frustrating than difficult/fun. But I hit #1 on the leaderboards, so, that has to count for something. It's wonderful to look at and plays pretty well, although I have some reservations about the control scheme (at least, playing on mouse.) Watching the enemy ships come apart is basically what kept me playing. My first issue is a feeling of "That's it?" Admittedly, Furious Angels does advertise itself as a score attack shooter with different waves every day, so, I can't fault it for that, but I was just left with this feeling of wanting more from it. My real issue is some of the enemies and how much feedback the game would give me. It feels like some enemies would kill me immediately, such as Bombers, or their missiles would be affected by how I was turning or manoeuvring. And sometimes I'd just get vaporized. Miners were similar, but at least's clear how they worked. What unites them both is how un-fun they became if a daily wave focused heavily on them. I've watched some videos on Youtube and it feels like I was dealing with a lot more mines and missiles. I also find the system where if you travel too far from the carrier, it'd get ambushed and almost immediately destroyed by an enemy carrier to be more frustrating than anything else. The game doesn't tell you how far you can wander from your carrier, and I had a few runs where I'd be ejected from my tank upgrade at such a velocity that I'd fall outside the zone and see my carrier get blown up in seconds. Not fun. The upgrade system isn't communicated ideally either. The core idea is pretty obvious. You get kills, you get a new type of weapon, and so on. Homing missiles, multi-shot, a laser beam. But I had to dig around to find out what the "Mark" system did (a global damage upgrade up to a maximum of five) and I'm not actually sure if that's communicated in the game anywhere. I also generally don't like upgrade systems that make optimal play sacrificing them early (you should immediately sacrifice your Mark 1 and Mark 2 tanks) and generally don't reward keeping them as long as possible. All that said, for under $10 you can't go wrong if you want to fly around and blow stuff up. But it does feel a lot like a prototype of a game that might've had more upgrades, more enemies, more everything.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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