
FUNEX is the first and only STOCK MARKET SIMULATION which provides REAL ORDER BOOK TRADING to the players. You don't trade fake algoritmic prices on a fake market. Instead, there are 22 AI funds which are actively trading in a REAL SIMULATED STOCK EXCHANGE. Are you ready for REAL CHAOS?
Modeled estimate, not a reported figure. How we estimate →
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Have you ever felt that, everything is FAKE in other stock market simulations?
FUNEX is programmed to change this. What is different in FUNEX?
No ALGORITMIC PRICING mechanism.
No FIXED NEWS results.
No FAKE TRADES.
What does FUNEX offer you is, has never seen in any game - in stock market games history.
REAL TRADING with a REAL ORDER BOOK mechanism.
ORDERS go to the REAL and ALIVE market.
In order to BUY or SELL, your ORDER has to be MATCHED with another market participant.
All AI FUNDS decide for themselves with different strategies.
Fast real market, sometimes with real surprises.
Economics, Sector, Stock; news.
Market, Limited, Stop Loss; orders.
Basic changing DIVIDENDS mechanism - paid every day.
Live CANDLESTICK CHARTS of STOCKS and the FUNEX INDEX.
22 AI FUNDS competing with unique strategies.
18 STOCKS.
9 SECTORS.
1 STOCK INDEX
FUNEX has no unneccessary details. Instead, provides a real market with a real order matching mechanism. But don't think it is a very simple game. Actually, in every VIRTUAL DAY;
Up to 4.000 strategy evaluations of AI FUNDS
Up to 2.000 real orders send by AI FUNDS
happen. So, it is a TOTAL CHAOS.
How does the game work?
60 seconds of VIRTUAL DAYS.
10 seconds of BREAKS.
Day, Week, Month, Year; data calculations and charts.
1-4 NEWS in every virtual day, effective in 1 or 2 virtual days.
Up to 100 virtual years of game play.
Why does FUNEX have ORDER BOOK TRADING?
In real markets, you see and trade in an ORDER BOOK. Thats the real mechanism. So, trading with a VIRTUAL PRICE on screen, has no EDUCATIONAL value and is not realistic. With ORDER BOOK TRADING, you BUY and SELL in a simulated real market.
Current FUNEX game does not have other instruments than STOCKS, but still feels far more realistic than other stock market games. Because, they miss the core mechanics of the real markets. STOCK MARKETS work on ORDERS and MATCHING. So, if a game does not have ORDER MATCHING mechanism, it won't feel realistic.
Why does FUNEX have ORDER MATCHING PRICING mechanism of AI TRADERS, in stead of ALGORITHMIC PRICING mechanism?
We are gamers since the late 80's. We know the game history. And we have been playing; simulation, tycoon, strategy, business; games more than last 30 years. There has been very good stock market games. But they were all missing the same thing; REAL SIMULATION of MARKET MECHANISM. Of course, not every game is suitable for such a mechanism. But, if a TRADING GAME is being designed, it has to have a real mechanism.
FUNEX is the game what we really want to play. So, we designed a game which we also will play. Something feels real.
Designing an ALGORITHMIC PRICING mechanism, is much much easier than creating a REAL ORDER MATCHING ENGINE. In order to create a perfect mechanism, we spent very long weeks. The system in FUNEX is a REAL EXCHANGE working in your computer.
In FUNEX, every NEWS change the DIVIDENDS of; whole MARKET, whole SECTOR or single STOCK. Some AI FUNDS trade NEWS or DIVIDENDS with different strategies. Some others don't care about NEWS or DIVIDENDS, but they trade the CHART. Some are DAY TRADERS. Some are SCALPERS. Some are looking for LOW LIQUDITY to trade and there are other strategies of different 22 AI FUNDS.
Also, LIQUIDITY or STOCK BALANCE of AI FUNDS also effect their tradings. If the market is full of STOCKS in their pockets, what happens if a GOOD NEWS comes? No movement right? Even, some will sell to the fresh buyers. Like real markets. Or, does an OVERSOLD MARKET have much more selling pressure with BAD NEWS? Not much. Right?
AI STRATEGIES on a REAL ORDER BOOK with REAL TRANSACTIONS create a very realistic simulation. A REAL EXCHANGE working on your computer.
FUNEX has a very REAL feeling. It is because of the core game mechanics. Only ALGORITMIC parts of the game are; NEWS generation with DIVIDEND effects and AI DECISIONS.
If you expect to make money by just buying the highest dividend or good news, FUNEX may have surprises for you. Because, AI FUNDS are all PROFIT MINDED and are ready to crash your positions. They hate loosing money. This is not your grandmothers easy any stock market simulation.
FUNEX is a DEMAND/SUPPLY game, affected by NEWS and DIVIDENDS; but also, TECHNICAL ANALYSIS and INTRADAY TREND. So, CHAOS is big like real markets. There is no guaranteed strategy to make money. And, any working strategy, may not work as the game evolves. Like real markets.
Why arent't there STARTING CASH options for; EASY, NORMAL, HARD; level optimisation?
Markets are different for different sizes of cash. Like in the real life, you have a minimum cash to trade, which has almost no effect in prices. At the same time, you have no liquidity problem. You BUY or SELL what you want, as your order sizes are small. Market provides you, what you want.
But, as if you grow your money, like 10X, you will see that you will have effect on prices; at the same time, it will be harder to BUY or SELL your positions. Because, in FUNEX; if you are going to BUY, there should be enough SELLERS. Or vice versa. (Or, you drive prices to BUY or SELL what you want. But be careful, driving the price generally results with loss. AI FUNDS in FUNEX are not fools. They will take advantage of the opportunity.)
If you make 100X of your starting cash, congratulations! But now, you have to be a MARKET MAKER in order to BUY or SELL. Because, LIQUIDITY won't be enough for you. (In other simulations, you send an order as big as %10 market cap of a stock and it is instantly filled without changing the price. In FUNEX, if you drive the prices, sellers may not sell and wait for you to drive prices more.)
As your cash grows, now you are the MARKET MAKER or even the BIG BOSS of the market. And things really get harder as you grow.
Why do you think they always drive stock markets to balloon levels in real life? Because, BIG MONEY has LIQUIDITY problems. In FUNEX, you will also feel that liquidity problem as your portfolio grows..
Basicly, in the beginning, you are in EASY LEVEL, because your CASH is low.
As your CASH is 10X, now you can consider that it is NORMAL LEVEL as your CASH is medium.
If your CASH is 100X, it is the HARD LEVEL - which you may enjoy first - as you drive prices very easy - but then you may crash your computer; as you may easily loose money. (Please don't harm your computer. Just be calm and try to trade better.)
Why does FUNEX looks simple?
Actually, it is not simple. We could have developed a very detailed game without a real market mechanism. And it would be like other games. Instead, we developed something real. Up to 40.000 strategy checks every minute, is something really detailed actually.
But, we will develop this game every year and we will publish more detailed versions. As of course - we won't use ALGORITMIC PRICING - it needs very long time to optimise the new markets. (Like Funex 2, Funex 3...etc. But, older games won't be absolute. Because, we will suggest every new player to start with the first game. Because, Funex is not just a game, it is also a TRAINING SIMULATOR.)
What we plan is, to create the FOOTBALL MANAGER of STOCK MARKET SIMULATION GAMES.
Why doesn't FUNEX have more STOCKS or AI FUNDS?
Currently, we are talking about 20.000 strategy checks per minute. It makes, including the break, close to 2.000.000 checks per hour. In stead of increasing the STOCKS and AI FUNDS number, we are actually focused on additional details for the game. As different markets in future versions come, we may see 1.000.000 strategy checks per minute. Of course, there will be more AI FUNDS. But, we plan to hold STOCK numbers low. Think about, a future version checks 1.000.000 times per minute and then we decide to make it 1000 stocks? You will need a super computer. (With an Algoritmic price mechanism, it is possible. But, with REAL ORDER MATCHING system, it needs very strong computers.)
Also, as we test the game, even checking 22 STOCKS is not an easy job. Because, FUNEX is a very fast game. So, you won't feel like needing more stocks.
We tried to hold everything simple in order to use the processor efficiently. In such detailed simulations, optimisation is very important. And for future versions, its a safe base.
How long has FUNEX been tested?
We have been testing the game more than 100 playing hours. We created a game to enjoy. So, we also continuously play it. Current version is completely bug free and last version. But, if a problem occurs, we will update it.
FUNEX is for which gamers?
Actually, this game has a great EDUCATIONAL VALUE. If you have children interested in with financial markets, teach them to play FUNEX. User interface is easy for even a children. This will be first step to be a good TRADER. And, as the future versions evolve, you will teach more.
Even if you are an adult or even if you are a market professional, you will still enjoy the game and it also has EDUCATIONAL VALUE for you too. We are market professionals and it even teachs us. (For example, we were mostly of MARKET ORDER guys in real life. After this game, we mostly send LIMITED ORDERS. This game changed our trading style.)
Who designed FUNEX?
FUNEX was designed by ARIEL BURAK KAPLAN. He is a/an; economist, stock market expert, technical analyst, political analyst and a life time gamer. This game is work of a real stock market expert. He has an experience of more than 30 years in financial markets.
FUNEX was designed in TURKEY. Which is probably the WILDEST market in the world with continuous CRISIS and KILLER VOLATILITY. So, CRISIS is our life. And our EXCHANGE is the HARDEST one. We are not from CHILDRENS PARK. We are from WILD LIFE.
Do you have any plans for more games other than FUNEX?
Yes! Sales volume will determine our time allocation for new games. We have more than 100+ game ideas. So, any game you buy, will create time for us to build new games. And, all of them will have new and unseen game mechanics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
没中文 没成就 FUNEX:股市模拟 你是否觉得其他股市模拟游戏全都脱离现实? FUNEX 旨在彻底改变这一现状。本作与众不同之处如下: 无算法定价机制。 无固定新闻事件结果。 无虚假撮合交易。 FUNEX 带来了股市游戏史上前所未有的玩法: 依托真实订单簿机制进行实打实的竞价交易。 所有挂单都会进入动态运转的鲜活市场。 无论买入还是卖出,你的委托必须找到对手盘才能成交。 22 支人工智能基金各自拥有独立交易策略,自主做出决策。 市场行情瞬息万变,时常出现出人意料的行情波动。 游戏内容 涵盖宏观经济、行业板块与个股新闻事件 支持市价单、限价单、止损单多种委托类型 每日动态分红机制 个股与 FUNEX 指数实时 K 线图 22 支策略各不相同的 AI 基金同台博弈 18 只个股 9 大行业板块 1 项大盘指数 FUNEX 摒弃了繁杂冗余的边角内容,只搭建拥有真实撮合成交机制的交易市场。但这款游戏绝不简单。 每一个虚拟交易日内: AI 基金最多会执行 4000 次策略推演 发出多达 2000 条真实买卖委托 整个市场会陷入完全真实的无序博弈。 游戏规则 一个虚拟交易日时长为 60 秒,交易日之间休息 10 秒。 自动生成日、周、月、年行情数据与行情图表。 每个交易日随机推送 1 至 4 条新闻,影响时效为 1 至 2 个交易日。 游戏最长可以连续模拟上百个虚拟交易年份。 为什么采用订单簿交易? 现实证券市场完全依靠订单簿撮合成交。如果只是对着屏幕上固定的虚拟价格买卖,毫无教学意义,也严重脱离现实。而订单簿模式,可以高度还原真实市场的挂单与成交过程。 当前版本仅开放股票品类,却比绝大多数同类模拟游戏更加写实。市面上多数股市游戏都缺失市场核心运行逻辑:证券交易依靠委托挂单与对手撮合。缺少这套机制,模拟体验必然失真。 为什么选择 AI 交易者订单撮合定价,而非简单算法定价? 我们从 80 年代末就开始接触电子游戏,三十多年来游玩过大量经营、策略、商业模拟类作品。市面上不乏优质股市游戏,但全都缺失真实的市场运行机制模拟。并非所有模拟游戏都需要这套系统,但一款交易模拟游戏,必须还原市场底层逻辑。 FUNEX 正是我们自己想要玩到的作品,所以我们亲手完成了开发,力求还原真实交易氛围。 搭建一套订单撮合引擎,远比编写简单的价格算法困难得多。我们耗费数周反复打磨,最终在你的电脑里复刻出一座完整运行的虚拟交易所。 在 FUNEX 中,新闻消息会直接影响全市场、整个行业或者单只个股的分红。 部分 AI 基金紧盯新闻与分红数据交易;另一部分只看技术图表;有人做日内短线,有人做高频剥头皮;还有资金专门盯紧低流动性标的。22 支基金,对应着二十余种截然不同的交易思路。 同时,基金持仓量与资金流动性也会左右交易行为。 如果 AI 手里已经堆满筹码,即便出现利好消息,行情也很难上涨,甚至会逢高出货卖给追高者,这和现实市场如出一辙。同理,深度超卖的市场,利空消息往往很难再引发大量抛压。 依托真实订单簿与实盘成交机制,再搭配多样化 AI 策略,最终构建出高度逼真的交易生态,在电脑里复刻一座完整交易所。 极致写实的体验,全部来源于这套核心机制。游戏里仅有的算法部分,只有新闻生成、分红调整以及 AI 决策逻辑。 如果你只想无脑买入高分红个股或者利好标的,那 FUNEX 会不断给你制造意外。所有 AI 基金都以盈利为第一目标,随时会反向打爆你的持仓。这绝非轻松休闲的老式股市小游戏。 供需博弈、新闻与分红扰动、技术走势、日内短线趋势共同左右行情,市场如同现实一样充满不确定性,不存在永远稳赚的万能策略。哪怕当下有效的打法,随着市场演变也会逐渐失效。 为什么没有简单、普通、困难三档起始资金? 交易难度,会随着本金规模自然变化。 初期本金少时,对应简单难度:资金体量太小,挂单几乎不会扰动股价,流动性充足,买卖可以轻松全部成交。 当本金翻涨十倍,进入普通难度:资金开始影响盘面,大额委托很难一次性全部成交。想要买入,必须有足够卖单;想要卖出,也要等待接盘资金。强行拉升或砸盘虽然能完成交易,但极易被 AI 盯上造成亏损,这些对手绝非愚笨。 当本金膨胀一百倍,就进入困难模式。此时你不得不扮演做市商才能完成大额进出,市场流动性会严重不足。 其他模拟游戏里,你可以一次性挂出占股票总市值 10% 的大单,瞬间成交还不影响价格。但在 FUNEX 中,一旦强行抬价,卖方会继续捂盘,等待你继续抬高价位。 资金体量越来越大,你就会从普通交易者变成市场做市商,甚至成为左右行情的主力,操作难度直线飙升。 现实里大资金总会不断把行情推到高位,本质就是受制于流动性困境。在 FUNEX 里,随着你的持仓规模扩张,你也会真切体会到流动性枷锁。 简言之: 本金微薄=简单模式 资金扩张十倍=普通模式 资产翻百倍=困难模式。初期你或许能轻松拉动股价,后续稍有不慎就会大额亏损,请冷静理性交易。 界面看似简洁,内核却足够复杂 我们完全可以堆砌大量花里胡哨的功能,却选择优先打磨真实交易机制。每分钟系统最多要完成四万次策略运算,后台运算量极其庞大。 我们会逐年迭代更新,推出内容更丰富的新版本,并且始终坚守订单撮合核心,绝不改用简易算法定价,每一轮市场优化都需要漫长调试。后续会陆续推出 FUNEX 2、FUNEX 3 等续作。初代版本不会被淘汰,我们依然推荐新手从本作入门 —— 它不只是游戏,更是一套交易实训模拟器。 我们的目标,打造股市模拟界的《足球经理》。 为什么暂时不扩充个股数量与 AI 基金队伍? 当前每分钟策略运算量达到两万次,算上休盘间隔,每小时运算量接近两百万次。 我们优先打磨交易细节,而不是盲目增加股票与基金数量。后续新增不同市场板块后,运算量会飙升至每分钟一百万次,届时再适度扩充 AI 基金。但我们会严格控制个股总数。试想,每分钟百万次运算的撮合系统,如果再扩容到上千只股票,普通电脑根本无法承载。(换成算法定价机制自然毫无压力,但真实订单撮合对硬件性能要求极高。) 即便只有 22 只个股,高速运转的市场也足够紧凑,完全不会让人觉得标的太少。 我们精简表层界面,就是为了优化处理器占用,给后续版本打下稳定的技术底座。 测试周期 累计实测时长超过 100 小时。开发者团队自身也一直在反复游玩打磨。当前正式版已经彻底清除 BUG。后续如出现异常问题,我们会持续推送补丁更新。 适合什么样的玩家? 本作拥有极高的金融教学价值。如果家中孩子对资本市场感兴趣,这款游戏是绝佳入门选择,操作界面简洁易懂,是培养交易思维的第一课。随着版本迭代,还能学习更多进阶知识。 即便是成年玩家,乃至从业多年的市场从业者,也能从中收获乐趣与实战经验。我们团队本身都是业内从业者,这款游戏也重塑了我们的交易习惯:从前我们习惯直接下市价单,通关游戏之后,大家更多开始使用限价委托。 主创人员 项目负责人:阿里尔・布拉克・卡普兰 经济学家、股市专家、技术分析师、时政评论员,同时也是资深游戏玩家。拥有三十余年金融市场实战经验,由一线交易员亲手打造这款模拟作品。 游戏开发于土耳其。这里常年危机不断,行情波动极端剧烈,堪称全球最狂野的交易市场。我们见证过无数极端行情,熟悉最残酷的交易所博弈。我们见证的是充满野性的资本市场,绝非温室里的童话。 未来开发计划 除 FUNEX 之外,我们还有超过百份游戏企划。游戏销量将决定新项目的开发进度。你购买的每一份作品,都会为我们争取更多开发时间。所有新作都会搭载前所未有的创新玩法机制。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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