
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favourite games ever, I've been playing a pirated version since like 2013
simple but harsh game. Easy to die...but easy to restart and learn from those mistakes. Good depth despite as well as being easy to master
FTL is hard, and FTL is great. The most apt way I can describe it is a cross between HighFleet and Rimworld, with the better aspects from each kept and most of the frustrating parts discarded. You play as the ragtag spacefaring Federation crew of the USS Boaty McBoatface as you travel across the galaxy while being chased by the xenophobic space racist Rebels trying to stop you, all while defending against pirates, slavers, asteroid fields, and so on. You fight other ships, you scrap them for parts, you upgrade your ship, and you continue until you either reach the Federation base to deliver your valuable data or die in the attempt. Most likely, you will die in the attempt. There are many weapons to use, some being better than others. There are systems you can install to enhance particular aspects of your ship or give you an advantage in random events. In combat, you are free to aim at whatever system you'd like. Do you attack the shields to open them up to a beam attack for massive damage? Do you attack weapons to buy yourself time to jump away? Or attack their engine and navigation to prevent them from jumping away themselves and alerting the rebel fleet? Do you attack O2 and suffocate them? You have options, and they will all be useful at different times. You start out with only one ship available, and as you play more you will unlock more ships for subsequent runs, each of which comes with different crew members, different utilities, and different weaknesses. Your crew will do exactly what you tell them to do, so you get a good degree of micromanagement in how to best allocate them. Sometimes your opponents will teleport onto your ship, forcing you to engage in hand to hand combat and potentially lose crew members if you're not prepared to defend yourself, and especially if you don't have a full crew roster at most times. People say that the game appears to often send the exact ship type that counters your ship to fight you, and I can't say for sure whether that's true or not, but I think these people have it wrong. I think that most players only really [i]remember[/i] when they go against a ship that counters the particular playstyle of their own ship. When you're doing just fine you don't notice, but the second you get unlucky and start taking damage, well, you're gonna dwell on that for a while. The game is throwing a whole bunch of things at you and if something sticks it sticks. Hence it is prudent to generalize and not put all of your eggs in one basket. Is FTL hard? I would say it's difficult but manageable. You will get better the more you play. Easy mode took me a few runs to beat, and now I'm working on Normal. I can't imagine what Hard is like. From what I've read online no run is guaranteed even among the best FTL players on Hard. But it's fun to try, even when you lose horribly. I don't normally comment on music in games, but the FTL soundtrack goes hard. I bought it through Steam and it's only MP3s, but I like it enough to the point I might pick it up on Bandcamp just to support the composer more and get higher quality FLACs. The new Advanced Edition music is on BC as well for the low low price of free (!) including Hacking Malfunction, the best track, bar none. In summary, buy FTL. It is a reasonably priced game with a good scope, tons of things to do, a core gameplay loop that's simple to learn but hard to master, and a killer soundtrack. What more could you want? Not to mention the FTL Multiverse mod and the tons of brand new content and events that adds. I'd buy FTL again, even off sale.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been playing this game for nearly 50 hours and I feel like I have only just scratched the surface. This game is hard.
yes
跟陷阵之志一样,度过入坑折磨期之后就乐趣满满。好评,推荐。
I wish the base game was a bit longer, however, the game itself is epic. A lot of different variations for each event, making the game replayable. Also each ship is different (forcing a different playstyle). Then there are also mods like Multiverse that expand the game with even more of everything.
Amazing game. One of the best
Fun game that Iv playd for hours and hours, one of the few games I wish I had on my phone(android). as I would play it forever. Wish there was more options for everything and that It had some new updates and addons but the game is fun and I love it.
yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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