
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 62.8Kreviews | 95% | — | $3.6M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst. Game. Ever.
good fun
Наиграл мало, надеюсь исправить, тупа бенгер
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's FTL. Probably one of the most iconic games made in the last 15 years. Give it a try if you haven't yet (but you likely already have).
Bit of an older game this one. Bought on the strength of recommendations from other players. Cannot honestly recommend, simply because (although it has certainly has potential) the sheer number of times a run is ruined by unfair combat is astounding. Start game - progress through encounters - ship boarded by 3 strong enemy combatants - crew gets massacred. Or enemy has instant-replenishing shields or drones. Or your ship is immediately set on fire. While you're being boarded. While a solar flare has eliminated your shields. This is fine for the second or third encounter, now imagine it happens for your 10th, 20th or 30th encounter after you've actually put some time in. Random difficulty means no gradual increase in challenge. There are honestly much better (and fairer) roguelite games out there. Don't buy into the hype.
FTL = Genial FTL Multiverse : "M A DYLAN ! HELOO !!! Banger /20
I both would and wouldn't recommend this game depending on what you enjoy in a game, but I'm erring on the no side of things because the way they've chosen to balance the difficulty of this game is so dumb. I get that they're trying to make it a "realistic" setting to how the space travel would be in the world they're showing. However, that seems to greatly overshadow the ability for the player to progress through the game in any straightforward way without just being lucky or grinding the game for a long time. It's not rewarding to have random encounters just ruin a run from either them being greatly overpowered or me simply not having a "required" system for that event. The difficulty settings don't seem to really account for this, either. Music, art and mechanics of the game are very nice though.
its aight
I may not play this game all too much but its always a blast when I do.
Nice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $415 | 3 | 100% | $4.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $1M | 1.4K | 68% | $19.99 | |
| $5.9K | 51 | 61% | $3.99 | |
| $2.7M | 7.4K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 8.2K | 79% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $3.6M | 11.5K | 93% | $9.99 |