
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 11.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Génial, joli, j'adore
Fun to play, lots of challenge and variation without the RNG feeling punishing or arbitrary. I really like the combat system, the different spaceships and their advantages and disadvantages, and the different events.
for a game that's close to 15 years old, it's fresher and more original than 99% of modern audience slop strategic real time crew management with pausing infinite replayability brutal difficulty cliff extensively modded no political nonsense what's not to like?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nearly perfect game, in my opinion. Hours of tacticle fun, simultaneously chill and intense. The soundtrack is also a 10 out of 10.
can be relaxing and challenging at the same time
There's not a lot I can say that hasn't already been said better by others, so I'll let my hours played speak for themselves. This game has infinite replayability.
I like that the game is really challenging. The only thing that I don't like that you rarely know what you choose when you have options in events (that there is not that many types), and that ships are openned mostly through wining by previous type of ship, rather then finishing a quests.
This game is just peak nostalgia. One of the best roguelike games I've ever played. Even after a decade+ it holds up amazingly.
NAH
Топовая игра в стиле старых пиксельных игр прошлого. Не смотря на ее относительную короткость (Если просто 1 раз пройти максимально быстро) она цепляет своей наполненностью, что делает ее глубокой и реиграбильной. Это хорошо сочетается со сложностью, и по этому не скучно начинать от проигрыша, которых очевидно будет много иза того что она тебя буквально бросает в пучу событий, в которой интересно разбираться, ведь она тебя не ведет за руку и не учит этому, а всё преподносит как историю своего мира, а так же как "сюрприз", ведь ты не знаешь что будет на следующем шагу. Очень рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.7K | 94% | $19.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $948.6K | 1.3K | 76% | $25.99 | |
| $186.8K | 1.4K | 68% | $4.99 | |
| $5.9K | 45 | 56% | $3.99 | |
| $2.5M | 6.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 12.4K | 96% | $19.99 | |
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 4.3K | 89% | $29.99 |