
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 17.5/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!
Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.
If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.
Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.
Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.
While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.
Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 114.4Kreviews | 93% | — | $16.3M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 обмороженных пальцев из 10,где на каждую жалобу «Вождь, тут холодно!» ты с чистой совестью отвечаешь: «Ну иди поработай - согреешься», отправляя детей добывать уголь при минус сорока.
incredibly addicting
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $4.49−85% | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Частицы съели видимо карту
After 80+ hours, I finally understood what makes Frostpunk special. At first, I thought Frostpunk was just another city builder where you gather resources and survive the cold. I was completely wrong. Every decision matters. Do you build a Coal Thumper or invest in Coal Mines? Do you spend your last Steam Core on an Automaton or save it? Do you keep people working 24-hour Emergency Shifts or let them rest before they revolt? The game constantly forces difficult trade-offs, and there is rarely a perfect answer. I completed A New Home and then moved on to The Arks, which completely changed how I approached the game. Managing a tiny population while relying on Automatons instead of manpower made every research choice, Steam Core, and building placement feel important. By the end of The Arks, my city had: 5 Automatons running the economy 24/7, Steam Coal Mine, Steam Steelworks, and Wall Drill, enough resources to help New Manchester, and a research tree that was almost completely unlocked. Watching the city reach the point where it practically ran itself was one of the most satisfying gaming experiences I've had in years. What I appreciate most is that Frostpunk respects the player's intelligence. It doesn't hand out easy victories. Success comes from planning ahead, learning from mistakes, and constantly adapting. Every replay teaches you something new. The atmosphere is phenomenal—the music, the artwork, the sound of the Generator, and the feeling of responsibility all come together perfectly. If you enjoy strategy games that reward planning rather than luck, Frostpunk is a masterpiece. 10/10. The City Must Survive
крутая игра, захотелось прям опилок поесть
idk good winter game
.Great fun, Not easy tho .Make sure you put on your big boy pants for this one .Child labor! .Feeding people literal ♥♥♥♥♥♥♥ sawdust .or become a Imperial leader and execute people. .What fun! 10/10
Es un juego de recursos muy bien hecho y que con horas y horas se acaba dominando. Esto ocurre ya que es cuando de verdad te das cuenta de las decisiones más óptimas y de las ventajas de cada rama de investigación/exploración/recursos. Aun así te vuelves un poco loco teniendo que controlar tantas opciones y tantos puntos de atención en la ciudad y mapeado ya que luego igual acabas teniendo que primar unas cosas u otras a contrarreloj y decidiendo prioridades con mucho tino para aguantar hasta el final. Solo he terminado el escenario hogar, el inicial y en una sola partida (aunque he tenido que cargar partidas anteriores por decisiones que llevaban a un final abrupto sin solución), pero sirve para hacerse una idea completa de todo lo que se puede encontrar en el juego. Muy rejugable incluso si solo se dedicara tiempo a la misión inicial, ya que te puedes plantear el reto de ganar sin tomar ciertas ramas sociales o de organización que son duras para la comunidad. Hacía mucho tiempo que no jugaba a un juego de recursos y este lo vale. Muy bueno y adictivo.
aawsome
超级好玩
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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