
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 9.86/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.2Kreviews | 75% | — | $32.4M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not as personal as the first one but still unique compared with most city builders but boring compared with the first one
♥♥♥♥♥♥♥ pilgrims always ruinin' the fun
10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $44.99 | 235ratings | 82% | — | not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没想到这游戏都出这么久了还有这么多明显bug,无言了
Very different from the first game but I really enjoy the changes.
好玩但是优化实在太烂了,对配置的要求是否过高了
This is a great sequel. It dose what it needed to do - expand on the scale, and it succeded for me. The whole game is diffrent than FP1, focusing more on politics and trust, not on resource managment. Resources are still there, but they can be acquired rather easely or be ignored for some time. The building and exploration is great, expanding the scale of FP1. Overall, this game can be a masterpiece or a disgrace for you. One big con is its perforamnce, as it can start stuttering for a bit.
还挺烧脑的。慢慢玩
You get to play as either the nazis without the racism or play as the cultists Game runs pretty well, some lag when loading new london fast
根本玩求不懂 第二章摆下分基地产上石油全资源满仓就剩挂机了,这时候告诉我游民要三万石油,库里还那么多给了给了。但是又过了几周kukukuku给我来难民,疯狂造房子以后热能吃紧,又开始疯狂摆汽炉,汽炉都扛不住了逼急了xjb翻天赋树才知道这么隐蔽的小角落还有石油增产的科技。 等我点出来增产白幕都刮进来了又告诉我传资源还有带宽限制,等这时候缆车也不让修了资源也不让运了纯坐地等死。 你永远不知道接下来它要给你整什么幺蛾子,等问题出现的时候再去找解决办法芜湖你要死咯! 也就是说这个游戏要求玩家得完全知道什么节点会发生什么事情了提前去做操作以防止问题的发生才能玩的下去,bur我都卡拉赞毕业了才能打卡拉赞吗? 这就有点像1代冬日之家那一章我一周目玩到最后才告诉我需要巨量钢材,等告诉我的时候我再去搞钢早就来不及了,得从一开始就全力提升采钢+探险队往里送才将将够用。 不过一代提供了不同结局,我可以理解为第一次玩更接近难民们走一步看一步跌跌撞撞的窘迫状态,最后只带走一部分人苟延残喘但好歹从灾难中逃了出来。二周目你再真的跳脱出剧情体验之外去挑战完美结局。 但是这一代简直是你得能预知后面会发生的所有事你才能玩的下去。 还有那四个狗屎刁民头子,我刚承诺一个在一定期限内颁布什么法令,他马上给我插队来个提议这次议会只能处理这个?就生卡我cd?完了我想颁布另一个法令告诉我你得谈判,你得答应刁民头子B去把以前刁民头子A支持的法令改了,反正不改B不乐意改了A不乐意就我一执政官里外不是人呗。 破冰功能永远不知道怎么用,点一下能破的地方是白块,点一下鼠标右键修好的路又变成白块了,完了破没破冰的地方你在地图里根本看不出来。 最后还有你得需要一定量的劳动力才能造起房子来装更多的劳动力,也就是说想要鸡需要鸡蛋来孵,想要鸡蛋告诉你需要鸡来下,简直特么太抽象了。殖民地房子不够了,需要人才能造的出来,我把人派过去,房子还没造出来呢人就无家可归冻死一批,要不你们这帮刁民还是冻死算了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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