
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
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Prices
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Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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God is dead and this game killed him
I recreated the Battle of Midway in this game but I would recommend some YT videos if you want to get good at building in this game as it is very hard to get a hang of
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, Sure the UI is jank as hell but its not bad either, The Tutorials are old and kinda annoying, NOT for the Impatient. Gameplay wise? It takes awhile to learn all the systems. And it get complex fast, but when you invest time it is nice you get these working and amazing machines that spread your will failure is a part of the learning curve, you will have HUNDREDS of iterations before getting it or swing it first time, it really depends This game eats time and takes heavy thinking most of the time and will absolutely curb stomp you if not careful Either way it has caring devs and a close community albeit niche. Is it worth the 30 dollars? F**K YES! I would pay 60 for this But thats not everyone! And thats ok! We have plenty of amazing youtubers who have awesome tutorials that you can easily do learn and follow. You learn a lot too when playing this, its just great! I would seriously at least try it. spend a moment and if its not your cup of tea? then refund it its a good but old game, and It's at the minimum worth taking a peak at!
-Make ship -flip ship -die -restart
DON'T ENTER AUTISM INSIDE
Highly recommend
For a building game, the building needs some serious work. It is so incredibly clumsy to try and build anything. In just my minimal testing, I've managed to corrupt a blueprint so it somehow chopped off the top of it, despite having saved and pasted it in properly just minutes before. Then when I undid that, it randomly merged with what I was building, deleting half of it, and ruining about an hour's worth of work. Of course, there is supposedly an auto-save system, but for some reason, it decided to stop working for the couple hours I was working on that ship. Designing ships with the limited blocks reminds me old voxel games like Space Engineers, but even that had a much larger selection and proper compatible blocks so you could actually make a smooth seam. This again just feels clumsy to try and build a smooth angle, which you need to do for a ship... There are so many bugs and issues that I hit before even getting to a campaign or anything like that. I built a steam engine, kept seeing errors on the transmission, I checked and rechecked everything. Rebuilt half the thing making sure it's all facing correctly. Issue was literally just that I had to remove and replace the transmissions. Everything worked perfectly after that. There are numerous reports online of people having this type of issue. Components not working on load, when loading in a ship etc. But apparently nothing has been done about this. Maybe it gets better after torturing yourself with the terrible controls, but this is something that was solved 10 years ago, and for some reason these guys decided to make an incredibly buggy building system instead of using the intuitive system in the dozen or so other similar building style games. The "physics" in this game are an absolute joke. I've got a ship made entirely of metal, a steam engine, and 3 propellers, at 17% throttle, the thing is shooting up into the sky. Oh you need to redesign your entire hull to MAYBE apease the physics gods. I'd love to talk about the actual gameplay, but this game does such a poor job of introducing its own concepts, that even after 12 hours I haven't played the actual 'gameplay', assuming there is gameplay in this buggy mess. To the dev response, lol! "No it isn't" is not a good argument for your point. Might want to work on your customer relations as well as your programming. If I 'didn't' have this happen, why do I have the blueprint that's all messed up? Why was I able to paste it in properly just moments before? I like how you didn't talk about the fact that blocks frequently have to be replaced to get them to work. That's not a bug to you? I guess you wouldn't consider it a buggy mess if you just consider those 'features'. Incredibly immature response from you, and further pushes me away from your game.
If you wan't to learn this game, just enroll into your university and take the systems simulations course. Please send help
actual crack, i got called a nerd for showing this to a friend </3.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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