
Experience the art of winemaking like never before From Soil to Bottle. Dive into a realistic sandbox simulator where every decision shapes your wines. With endless possibilities, embark on a journey to become the ultimate winemaker!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
希望能够加上甜酒类,既然白诗南可以产生贵腐菌感染,竟然做不出来甜酒。。。。。。。。。 还有,连续五年山火,这算神之水滴拒绝了我吗。。。。。。
音乐很催眠!游戏也很硬核,爱玩! 但是好像发现了几个bug 1、种白诗南的时候一直都种不出来葡萄,一直维持在刚种的时候的样子,会看到有凭空结的绿色葡萄修剪一下树叶就会消失。。 2、当我酿造出来带有香蕉水的葡萄酒之后想要倒罐,就会发现倒来倒去都倒不干净原来的葡萄酒罐子。。不知道为什么
我原先给了很严重的差评但是那时候是因为玩上头了,所以现在我想修改一下评论提一些意见。首先游戏还是挺好玩的,但是第一时间跳的有些慢哪怕最快速也有些太慢了特别是像MLF的时间很无聊。第二教程太少前面我的差评就是这个问题,开局给的红葡萄连续五六年无法成熟然后就一个白葡萄田经济根本负担不下去,后来发现是糖分无法达标但是我到现在也不知道怎么提升。第三是流程太固定我想酿香槟甜酒做不了。第四是钱没啥作用我账户里现在有六七百万,希望能做成一个可以稍微复杂一些经营元素的游戏
From Soil to Bottle is a winemaking simulator where the player manages various processes, from planting grapes to fermentation. A complex game where every decision and weather condition affects the taste and quality of the wine. The game looks neat visually, and the background music is pretty chill, but the tutorial is quite basic and doesn’t explain all the details, which can make the winemaking process difficult to understand at first. You will quickly realize that winemaking is not easy. However, once you grasp the basics, the game becomes very engaging, though it is still clearly not for everyone. Neutral Review. Follow Curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that i`ve played [/url]
很有意思的休闲经营游戏,学到了很多酿酒相关的知识!
因为喜欢葡萄酒 玩了之后很喜欢游戏设计的这些体验 但是到2028年跨年颁奖时就回卡死 无法再推进游戏了
对我来说可能还是有点未知领域了,但是现在因为某人的缘故也渐渐开始品酒,此游戏作为穿越异世界转生前的青年大学习应该是足够了,(()
游戏是好玩的,但是存在一些问题。 1.倒罐的时候经常出现酒消失的bug 另外想给一些建议。 1.可以出一个市场系统,各个酒庄去竞争市场份额。 2.虽然葡萄品种以及土壤种类里有一些介绍,但是感觉不够葡萄和土壤以及天气之间的关系不够明确,还有修剪,天气,虫害,晒伤之间的关系,有时候我修剪得很频繁,还是会有虫害。而且因为经常会跳过一个月,也不知道这一个月的天气是怎样的,建议完善一下天气系统。最好再做一个预测葡萄可以收获的时间的功能。 3.时间速度在3倍速的情况下还是有点慢,特别是在MLF时间,等的很煎熬,可以出一个跳过指定天数或者跳过固定天数的功能吗? 4.可以做一个随机包装设计的功能吗,懒得自己设计。
当下最好的酿酒类游戏,可以了解很多酿酒的知识,搭配水彩的美术风格,悠闲优雅的背景音乐,令人完全置身于一个欧洲海边小镇的(还得是时间悠久的)酒庄一样。完美的代入感,就是成长曲线比较怪,感觉只要五星酒庄,随便一瓶酒(即使酒品家只给3分,酒液充斥着烂苹果味,臭芝士味)都可以卖200元,所以后期(第三年开始)挣钱相当简单。然而要在年终评上最优酒则相当难。关于酒评的部分,如果可以更多不同化(比如借助AI)就更好了,从不同角度来评价,让酒柜里的每一种酒都是独一无二的那样。总体而言,中后期新鲜感过后,就开始乏味。如果能再加些流程,或者后期玩法等等,会更好。
倒罐bug修了,但是没完全修。多个小桶合并时直接点完成只倒一个桶,但是如果依次点下一个,最后点完成,木桶里的酒不会消耗,算是良性bug? 接下来是游戏心得和一些问题: 1.发酵15度恒温到糖度4bx后关冷却到发酵结束,整个过程发酵速度不会过快过慢。 2.指引提示冷却有助沉淀,但是指引上没说酒浆冷却后沉淀需要时间,个人感觉冷却后静置一天后再倒罐比较合适; 2.倒罐小游戏太不直观了,观察到导管液体变色时已经抽到酒糟,因此分离酒糟需要SL试验极限值。 3.酒体和口感太难把控,现在只知道酵母和陈化能增强酒体和口感,可能土地也有影响,不过不好测试。
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