
Frenzy Plants is an adventure of a little bunny girl in the forest where she lives.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[i] FRENZY PLANTS[/i] – платформер. Игра начинается кратким монологом, после чего нам дают управление, а далее начинается нечто. Героиня получает урон на каких-то рандомных кусках карты. Можно при должном желании проскакать по карте, но в подземелье она спускаться отказывается, вверх тоже не подняться. Дизайн у игры ужасный, мало того, что там ленивый пиксель арт, так ещё и цветовая гамма построена на неадекватных фильтрах. Звуки раздражающие, музыка вроде спокойная, но этот параметр я особо не прочувствовал, т.к. особо делать в [i] FRENZY PLANTS[/i] нечего, кроме как получать рандомный урон. Не играбельно. Мусор.
Not good to be a game didn't make sense
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Hours played at review time, across 29 reviews with recorded playtime.
It's very unpolished and many things are poorly designed. The first problem you'll encounter is that you take damage from nothing. There's spikes all over the place which blend into the background. Even if you look for them, it's pretty likely that you still get hit by them. The recipes are kinda cool. However, I'd like some kind of inventory or a counter, so I know what I'm still missing. The recipes are done rather quickly, so it barely matters, but that would be some good quality-of-life. The double jump, and later the other abilities have a cooldown that has no business being there. Given that you need the double jump a lot, you have to wait about 4 seconds for almost every jump. Later on, I noticed that the double jump cooldown was reduced, but I don't know if that was just a fortunate bug or actually intended. Anyway, the cooldown on the double jump is just annoying and should be removed. It really breaks the pace. You should be able to pass the platforms. They look like you could just jump up and you're on the platform, but you have to jump from the side instead. Speaking of platforms, their collision is weird. Moreover, you slide up ledges and slide down cliffs sometimes. Enemies are unfair. The skeletons are straight up cheating. Once they see you, they chase you until you outrun them, and they do so by walking in the air towards you. They are so persistent that they even walk through solid blocks. If you're unlucky, you're getting stunlocked by them. In one case, a skeleton even spawncamped the hell out of me. Rude bastard. At one point, after I died, I couldn't move unless I closed the game. I even think I softlocked the game in doing so, though I can't confirm it. There's nothing that leads you towards progress. Just exploring the map, which looks pretty same-ish, so you can't even know if you reached a new area unless you reach a completely new area. Visually, it's fine, but there are places where tiles are missing in the wall or are used wrongly (I think?). I can't recommend this game in its current state.
This game has a lot of problems. Spikes blend in with the background, and are placed in seemingly random locations. There's a very long cooldown timer on double jumping (about 4 seconds), so you spend a lot of time standing around waiting for it to recover as you jump onto platforms one after another. There's no invincibility after being hit, and with spikes and enemies randomly strewn about every few steps, you can often get bounced around by damage recoil, taking half your health away in half a second. Platforms are awkwardly placed and collide in odd ways. Platforms that look as though you should be able to jump through have colliders on both sides. Also, curved ground tiles are misused as suspended platforms. Both of these things make it apparent that the dev doesn't understand how the tiles were meant to be used and that this game is just a Unity Store asset flip. What made me ultimately quit the game though was the skeletons. Once in range, they'll chase after you endlessly unless you get well out of range, flying through the air and through floors and walls, and will often leave you with no way of escaping without taking damage. This is further compounded by the fact that you're often stuck waiting for your double jump to recover, placing you in unrecoverable situations. I wanted to give this game a chance since it looked nice, but I don't think the art was even made by the dev. This game isn't fun, and it's even painful to attempt to play.
https://youtu.be/ZNWXkVT4O10 Needs a lot of work with controls, direction and More. I cannot recommend this right now. If the Devs come out with a patch or feed back or even send me a message i will let everyone know!!
НЕ ПОКУПАЙТЕ!
Nanana, this is not a total troll - but does not fly either. Basically, it’s a mini-metroidvania. You have to find recipes, collect the necessary ingredients, and cook them overnight (return to your shed) to get new abilities that allow you to further explore the map. However, zero clues, no tangible story, wonky controls, no settings at all apart from the volume, a rage inducing cool-down time of the double-jump (if you ask me, only a third-jump should have a cooldown time) which totally breaks the flow (i.e. there is non…), and unfair enemies (yes, I look at you skeletons). The graphics are kind of nice if you like pixel art, but this is wasted potential, even the tiles are not used properly. I guess FP has about 1.5-3 hours game play (guessing by the number of stars and the amount I had after less than an hour). So, it's rather short too. This feels like the first painful attempt to make a game. With some effort and thought it could be acceptable maybe even nice. But as it stands, there is no way around it, this is a big fat NO. BTW: Welp, here you can see the same base asset in action https://store.steampowered.com/app/769370/Dragon_Boar_and_Lady_Rabbit/
Juego con un concepto visual bonito y música agradable, nada mal para pasar un rato de juego.
The game has a cute quality to it, and the brewing/crafting thing is actually a charm point of the game, but the lack of care in design and bad planning totally kill the game. My reason for the thumbs down are pretty much the same like the others with a few extra points.. [1] Right from the start of the game when the speech dialog pops up i am shaking my head. Normally, Text font gets the lower bit count in quality while the game graphic gets the higher end... this game does the opposite, the dialog part spoils the whole retro 8bit feel of the game... also shows that the dev doesn't really care for details.. further into the game this has become obvious... [2] The Spikes/Crystals that hurt the game character is blended right into the background... we are playing a platformer here, not playing spot the hidden object game. So why should a background looking piece of prop has the ability to hurt the game char? [3] The AI of the monsters are badly coded and doesn't even fit and move according to the landscape of the game, this shows the dev didn't really have the skill to code and rely on 3rd party source. [4] The vertical velocity (aka gravity) of the game physic isn't fitting as well, mostly same reason as the AI. It doesn't work well with the game graphic and landscape. It shows the dev has no control over the scripts at all. [5] The hit box of the platform and some monsters are off. Considering he rely on automated scripts, that simply means he have stray pixels in the graphic he's using causing the box calculation to be off. Something that can be fixed easily but he didn't even bother to. [6] Lack of sound effect, eg, picking up objects made no sound at all. Normally, i won't be this harsh on my review for a beginner project like this, but this isn't a good gaming experience to recommend to anyone else to be fair. Unless i want to recommend frustration and further increase the thumbs down of this game... To be honest, the whole "mental level" of this game is too low, like a kid just found a game maker with existing assets and slap it together and become super proud of it. The dev is too full of himself with that game company name, but doesn't live up to the name at all. And seems like he abandoned the game after seeing all the thumbs down. Very unprofessional, if he wants the trust and praise from the players, he should at least fix the game and earn the pride he wanted. If he actually fixed the game (if he's really that skillful) and didn't go sulking, this game might actually has a better future and getting more thumbs up after the fix.
Игру 4 года назад назвал какашкой. Пересмотрел — так и есть, какашка.
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