
The fast paced platforming of Freedom Planet returns! Become a full-time cartoon heroine and use abilities and items suited to your play style to explore the world of Avalice and defend its animal citizens!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Freedom Planet 2 is much like Sonic during the Saturn Era in more ways than one. Not only stylistically, but also in terms of polish. The game is beautiful, the story is charming, the OST is phenomenal, and the gameplay feels smooth. However, there are two key issues (Spoilers): 1. Replayability: After you clear the game, you get the option to play "Classic Mode", which is basically the story mode minus the story. To make matters worse, every character plays the same stages, albeit in some cases, different orders (but I'm going to be honest here I never deviate from the intended playing order). This is a significant issue because most new players will gravitate towards Lilac, the main protagonist. Meaning, once you've beaten the game as Lilac... that's it. Sure, you could replay the game as her three friends, but does it really make a difference? 2. The True Ending: This is my big gripe with the game. To get the true ending, you must collect every Time Capsule in Battlesphere stages. The real issue is within the actual true ending. In it, Merga, instead of angrily dying in Bakunawa, recieves a voicemail from Cordelia, her lover. Merga is... pacified (I guess. I don't know how to read the room.) Out of nowhere, Syntax of all characters is revealed to be the real villain (This was foreshadowed in a cutscene, but Syntax? SYNTAX?!). You have to play a survival horror stage to get to him, which you can deduce I don't really appreciate, as it ruins the relatively consistent tone the game was building for 24 stages. The boss itself is... eh. The design is great, but the aftermath makes no sense whatsoever. The ending you do get is pretty much a carbon copy of the normal ending, except for an after-credits scene where it is foreshadowed that Cordelia was alive all this time. So... what was the point of all that? What was the point of Merga's whole character? What game am I playing right now? But all critiques aside, this is a fantastic game. The writing is top-notch, and I remember some times where I audibly laughed at some jokes. This game does justice to an era that most gamers missed out on for various reasons. Best of all? This cliffhanger may hint at a threequel. I think the third game should be called 3Dom Planet and should have 3D gameplay to reflect Sonic's history circa the Adventure Era. I feel strongly about this.
いや、みんな、僕はソニックを辱めているわけじゃない。彼はボドリオニックからインスピレーションを得たことで自ら辱めたんだ。
FREEDOM PLANET 2 É SIMPLESMENTE O MELHOR JOGO DE PLATAFORMA QUE EU JÁ JOGUEI NA MINHA VIDA!!!!
Has more Dragon racism than an entire DnD campaign
it is very fun and very pretty : D
Melhor plataformer 2D de todos os tempos.
GalaxyTrail took everything good about Freedom Planet and made it even better. If you've ever wondered what a 2D Sonic Adventure would be like, this is it, and it's peak.
Toda a gente diz que esta é a sequela perfeita, mas ainda há quem discorda. Se és um desses, reconsidera a tua opinião. PS: Comprei um outro jogo (Chrono Gear) da mesma desenvolvedora (porque "ela é familia" e tal), e o que isso me levou? DE VOLTA AQUI!
Freedom Planet 2 is a game that very quickly became one of my favourites, combining all the things I want from a 2D sonic-style game, with pretty much everything I want from a 3D sonic game as well, and in many ways I do feel like FP2 has a 2D Sonic Adventure-esque feel to it, and I'm someone who has always loved Sonic Adventure since first playing it on Dreamcast. The gameplay is almost universally improved from Freedom Planet 1 in my eyes, with all 3 returning characters feeling much better to play as, the spritework is even nicer, I personally prefer the level designs, bosses are designed to be a lot faster to fight with those at the end of stages taking on average a minute at most, and all bosses having a health bar really helps (some of FP1's bosses, especially with Carol, felt like they weren't even taking damage) with the feeling of making progress. The only thing I don't consider an improvement is the lack of a unique stage for each character which is something FP1 did (well, kinda, Carol's "unique" stage, Trap Hideout, was also played by Milla). The dialogue and character interactions are still lovable and quotable, with numerous NPCs in the new hub areas having dialogue that changes throughout the game, SA1 style, which really helps bring Avalice to life. The new playable character Neera is a fun concept, being a slower hitter that compensates by hitting hard and taking less damage while attacking. In practice, she can come off as particularly sluggish which isn't helped by her attacks hitting noticeably in front of her and her reliance on direction-based attacks which can be less than reliable, especially with certain gamepads like the old Xbox 360 gamepad I use for my PC. This directional-input issue with attacks isn't exclusive to Neera, she just suffers from it the most, and I will note than when playing FP2 on my Switch (over 100 hours at the time of this Steam review), the directional inputs weren't so unreliable, so it's primarily a controller issue, but one that a certain playable character highlights more than others. FP2 also includes an "Arena", which allows for boss re-fights against any boss in-game, as well as shorter mini-stages and a boss rush. All good features and I feel obliged to complete them as they are just fun. In addition to the Arena, the "Gallery" function is also a playable hub area, allowing you to spend crystal shards (and power cores, and gold gems, AKA all 3 currencies) to unlock static displays of all bosses and their constituent parts as part of a museum, always a feature I like in games, with the added bonus that unlocking everything within said museum opens up a behind-the-scenes area full of cut content and early prototypes, again, another fun feature that I always like to see in games. This unlockable behind-the-scenes museum gave me Insomniac Museum vibes.
Amazing!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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