
FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Une superbe expérience de puzzle basé sur les sons. Il manque peut-être une fin plus appuyée.
This game has no words. Instead, its reality is made from sound crystallized into a solid form and sent through machines to create pure music. It's a fun experience for people who are deeply interested in synthesized music.
I recently replayed this through again for a third time. I remember first time being quite confused and took a while to work out what was going on (I remember unintentionally trying to do dam backwards), but it's a game that gets better as you progress and get a sense of what it's all about, and is ultimately a pleasant and satisfying experience.
Total trip and a good game. Fond memories.
banger.
GG
I remember being very hyped and then slightly disappointed, when the game finally came out. But still, the game has a special place in my heart, even 10 years after the release. It is slow-paced, often quite hard to figure out the puzzle mechanics, what to do, and where to continue in general. One could dismiss the game as slow and boring, as confusing and frustrating. Having no musical background or, at least, musical intuition, does not help too. However, if you manage to slow down, become patient, and accept the fact that figuring out the visual language is part of the game, you become rewarded with a story whose plot is the landscape you unexplainably exist in. I clearly remember, in later stages of the game, feeling everything was blending together: the ambience, the sound, the "physical" environment were becoming one synesthetic experience, and I felt like I'm becoming part of it. It was borderline psychedelic, and I liked every moment of it.
I have no clue what is going on or why but I enjoyed almost every moment of it. it speaks to me on an abstract level. its art and sound. that may sound pretentious but its really not. if you like raves you'll like this. if you can't figure out a puzzle you can usually brute force it with enough tries.
I don't think anybody else has done music puzzles better than FRACT OSC. This game asks you to explore and have fun in a way that feels interesting and creative, without ever making its puzzles too convoluted or complicated. It's a series of formidably simple puzzle ideas done really well, with a ton of audio feedback. All of the game's polish is in the audio and in responding to the events happening on screen. The audio really heightens the experience in a way that I think other puzzle games struggle to do meaningfully. The puzzles aren't pushovers, but they remain limited in scope in a way to always have a meaningful relationship to the music. Unfortunately, I found myself getting lost and teleporting back to checkpoints often. I'm the kind of person who loves tresspassing, and I spent a lot of time deliberately checking boring-looking corners and walkways for potential "stuff". I found it hard to feel like my time exploring was 100% worth it, especially with how many death planes there are to try and put you back on the right course. Frustratingly, a lot of achievements ask you to explore caves that look nearly identical to ones that will either respawn you immediately, or get you stuck and require you to respawn yourself. Even the main progress feels a bit confusing at times to navigate, as the whole world is large and takes time to navigate. Despite that, this game contains a truly unparalleled level of love for synthesis and electronic music. It comes with its own rudimentary step sequencer and in-game virtual synthesizers, so you can get a feel for making music without knowing any theory or having to learn any new professional tools. It's good clean fun for aspiring music producers and I think it excels at being an interesting puzzle game with something new to offer.
Un des jeux indés qui m'a le plus influencée de toute ma vie. Même 7 ans après l'avoir découvert, je trouve son concept toujours aussi pertinent, frais et exécuté avec une grande finesse. Certes, je suis moins emballée qu'avant par son aspect exploration, qui peut devenir un peu mou quand on le connaît déjà, mais la force esthétique rétro-futuriste de FRACT OSC reste toujours bien présente et absolument unique dans son traitement via le gameplay de puzzles musicaux qui impliquent directement le joueur. Il ne s'agit pas de simplement résoudre des énigmes pour avancer, elles font totalement corps avec le monde ; ainsi l'interactivité du jeu devient franchement remarquable quand on entend toutes les mélodies, lignes de basse et instruments que l'ont a aidées à agencer au fil de l'aventure, s'accumuler et se rassembler progressivement jusqu'au grand final, tout en changeant l'environnement au fil de nos pas !! Mais encore plus que ça, le plus gros point fort de FRACT OSC, qui est assez évident si vous vous intéressez de près ou de loin à la musique, c'est qu'il vous offre la possibilité de composer vos propres morceaux ! Une fois le jeu "fini", sa seconde couche vidéo-ludique se révèle pleinement, et il se transforme en véritable logiciel de composition musicale avec assez d'options et de sons différents pour créer des albums entiers, pour peu que vous ayez envie de vous y plonger. Vous avez des samples pour vous aider, des rythmes que vous pouvez réagencer, une interface claire et agréable, bref un séquenceur complet qui, personnellement, m'a occupée largement plus d'heures que le jeu de base ! Extrêmement atypique, si je ne devais retenir qu'un jeu indé parmi tous ceux qui offrent une expérience saisissante sur la musique et le sound design, je pense que ce serait FRACT OSC !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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