
FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
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Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually wanted to give the game a third chance, but have now decided not to, it's just like with music, if I don't like it why should I listen to it again? Before I downloaded the game the description of FRACT really appealed to me, I didn't have super high expectations but I was really looking forward to it. With the first few rounds in the game I was immediately disappointed and a little frustrated, everything was confusing, lots of graphic errors and malfunctions in the gameplay and with audio/sound. I left the first session thinking: oh my god what was that? A few days later I tried again, unfortunately with similar results. Therefore, and I don't like doing this, unfortunately both thumbs down. I've read some reviews where players seem to have had a positive experience, and if that was the case then good for them, even if I have to wonder if we really played the same thing, because the game clearly has some issues, and not just a few.
Like being sucked into a synthesizer with no map
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Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oscillates my frequencies just right
While the concept is interesting, the level design needs a lot of work. i find myself getting turned around looking for the puzzles and struggling to get over the intended ramps and through some paths than i do actually trying to solve puzzles. unless you are looking for a very infuriating walk simulator with the occasional puzzle and no ability to control the games volumes from within the game's menu despite being built around audio, i would not suggest playing.
If you like walking sims, making music, and puzzles, you'll have a good time. No story or dialogue to speak of. The synthesizer you build is pretty impressive and versatile, too.
Wander around mysterious ruins, use your intuition to solve puzzles, make music. It's great.
Lovely. Black and Glow. Easy puzzles, wonderful music.
After having mostly beaten the game many years ago, returning to the inside of this music machine has helped me slow down in gaming. The surrealist TRONesque landscapes, the travel and taking in the whole of the world, the sound of the puzzles and the Synesthesia qualities they evoke - this game gives you space to explore a different perspective. That perspective being on the inside of a synthesizer of course :)
This game has no words. Instead, its reality is made from sound crystallized into a solid form and sent through machines to create pure music. It's a fun experience for people who are deeply interested in synthesized music.
I have no clue what is going on or why but I enjoyed almost every moment of it. it speaks to me on an abstract level. its art and sound. that may sound pretentious but its really not. if you like raves you'll like this. if you can't figure out a puzzle you can usually brute force it with enough tries.
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $554.3K | 2.8K | 76% | $9.99 | |
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| $204.3K | 1.3K | 87% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.2K | 396 | 82% | $11.99 | |
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| $164.3K | 504 | 83% | $14.99 | |
| $164.2K | 999 | 24% | $3.19 | |
| $164.3K | 577 | 90% | $11.99 | |
| $164.2K | 464 | 78% | $14.99 |