
FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
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A beautiful musical puzzle game. Enjoy the views of the vast synthesizer world and unlock new areas of it to be able to create your own music..
I don't think anybody else has done music puzzles better than FRACT OSC. This game asks you to explore and have fun in a way that feels interesting and creative, without ever making its puzzles too convoluted or complicated. It's a series of formidably simple puzzle ideas done really well, with a ton of audio feedback. All of the game's polish is in the audio and in responding to the events happening on screen. The audio really heightens the experience in a way that I think other puzzle games struggle to do meaningfully. The puzzles aren't pushovers, but they remain limited in scope in a way to always have a meaningful relationship to the music. Unfortunately, I found myself getting lost and teleporting back to checkpoints often. I'm the kind of person who loves tresspassing, and I spent a lot of time deliberately checking boring-looking corners and walkways for potential "stuff". I found it hard to feel like my time exploring was 100% worth it, especially with how many death planes there are to try and put you back on the right course. Frustratingly, a lot of achievements ask you to explore caves that look nearly identical to ones that will either respawn you immediately, or get you stuck and require you to respawn yourself. Even the main progress feels a bit confusing at times to navigate, as the whole world is large and takes time to navigate. Despite that, this game contains a truly unparalleled level of love for synthesis and electronic music. It comes with its own rudimentary step sequencer and in-game virtual synthesizers, so you can get a feel for making music without knowing any theory or having to learn any new professional tools. It's good clean fun for aspiring music producers and I think it excels at being an interesting puzzle game with something new to offer.
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Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un des jeux indés qui m'a le plus influencée de toute ma vie. Même 7 ans après l'avoir découvert, je trouve son concept toujours aussi pertinent, frais et exécuté avec une grande finesse. Certes, je suis moins emballée qu'avant par son aspect exploration, qui peut devenir un peu mou quand on le connaît déjà, mais la force esthétique rétro-futuriste de FRACT OSC reste toujours bien présente et absolument unique dans son traitement via le gameplay de puzzles musicaux qui impliquent directement le joueur. Il ne s'agit pas de simplement résoudre des énigmes pour avancer, elles font totalement corps avec le monde ; ainsi l'interactivité du jeu devient franchement remarquable quand on entend toutes les mélodies, lignes de basse et instruments que l'ont a aidées à agencer au fil de l'aventure, s'accumuler et se rassembler progressivement jusqu'au grand final, tout en changeant l'environnement au fil de nos pas !! Mais encore plus que ça, le plus gros point fort de FRACT OSC, qui est assez évident si vous vous intéressez de près ou de loin à la musique, c'est qu'il vous offre la possibilité de composer vos propres morceaux ! Une fois le jeu "fini", sa seconde couche vidéo-ludique se révèle pleinement, et il se transforme en véritable logiciel de composition musicale avec assez d'options et de sons différents pour créer des albums entiers, pour peu que vous ayez envie de vous y plonger. Vous avez des samples pour vous aider, des rythmes que vous pouvez réagencer, une interface claire et agréable, bref un séquenceur complet qui, personnellement, m'a occupée largement plus d'heures que le jeu de base ! Extrêmement atypique, si je ne devais retenir qu'un jeu indé parmi tous ceux qui offrent une expérience saisissante sur la musique et le sound design, je pense que ce serait FRACT OSC !
I like playing with different DAWs and synthesizers. Patching synths together with MIDI and jamming a session is a lot of fun. I've also always liked taking any kind of sound and seeing what I can do with it using programs like Audacity. To me, all the above is much more fun than FRACT OSC. I really wanted to like it since it seems right in my wheelhouse for fun, but it's not. What comes to mind is what a reviewer said about Zachtronics games - a Turing Tarpit but on a different level of frustration. There is a creepy abstractness about being in FRACT OSC and for me it just never equated to fun, creativity or satisfaction.
Fantastic game, love playing with sound to progress, and the environment is very engaging.
It's a bit niche. Not super complicated in terms of puzzle solving. I feel like finishing it at some point but it requires the right mood. Maybe in the winter...
FRACT OSC is a trippy puzzle game that reminds me of the old-school puzzlers like Myst in the way it explains very little and focuses on your exploration. The environment and atmosphere is great and I enjoyed the soundtrack as well. It's definitely not for everyone, but I enjoyed it.
Very unique music-based puzzle game. There is not much instruction at all, so you need to figure out the objective of puzzles on your own. For me, some puzzles were so obscure that I had to consult a guide, but I enjoyed the game overall. Recommended if you like puzzles and electronic music, especially electronic music production.
Niche game for those who like synths, puzzles, and confusion.
Opaque at first, but slowly opens up into one of the most unique climaxes I've seen in a game.
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