
Ah... love, Love... How beautifully in one word. My mind is racing, my stomach flutter butterflies, heart racing. Are you willing to do anything to give a million cherries, collect all the jewels and even save your favorite?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is bad because of some infuriating gameplay glitches. First of all you NEED external keyboard remapping tool to play (default keys are WASD), the sprite movement is very fast almost crazy, hitboxes are not polished so you'll lose before you know it. When you lose, you don't have a millisecond of chance to jump or move, so you'll lose life again and again until you die.. Finally, when you stomp on enemies they pop cherries you need BUT they most certainly hide behind spikes or death pits, so you have to restart the level to get them all. Games are supposed to be fun for the players, not get them struggling between bad programming and game engine faults. Verdict: AVOID it. [3/10]
FoxyLand is an unfair platformer game which uses hidden spikes and RNG to kill you most of the time. Dart traps patterns are quite random and some requires you to duck while in a small corridor with spikes coming at you. If you're unlucky enough to hit a low spike while you're running through a corridor, you have no option but to lose a life and your cherries (which are required to 3 star the level). The story is unexistant, there's only one song in the entire game and as far as I have seen, these assets have been used in other games. The hitbox felt off most of the time and the game took around one hour to complete 100%. I recommend to stay away from this game, even on sale. There are way better platformer games out there!
[h1] Genre [/h1] Ein kurzer 2D Plattformer [h1] Story [/h1] Wir spielen den Fuchs Foxy. Unsere Freundin wurde entführt und wir wollen sie nun natürlich wieder befreien. Das wars dann auch schon mit der Story [h1] Gameplay [/h1] Das Spiel ist ein sehr simpler Plattformer mit sehr kurzen Leveln. Wir laufen & springen durch die Level und sammeln dabei Kirschen & Diamanten ein. Mit den Kirschen kann man sich im In Game Shop verschiedene Outfits kaufen. Die Diamanten muss man einsammeln damit man das Exit Haus zum nächsten Level öffnen kann. Es gibt auch ein paar Feinde auf denen wir hüpfen können. Diese respawnen aber nach sehr kurzer Zeit wieder. Die Steuerung fühlt sich teilweise etwas rutschig an, selbst mit Controller [h1] Achievement Schwierigkeit 3/10 [/h1] Es gibt insgesamt 27 Erfolge. Hierfür muss man die ersten 27 Level mit jeweils 3 Sternen Abschließen. Das heißt alle Diamanten & rumliegenden Kirschen einsammeln. Es gibt mehr als 27 Level aber ich bin mir nichts sicher ob man die ersten 27 mit 3 Sternen Abschließen muss oder einfach nur insgesamt 27 Level [h1] Pro/Contra [/h1] + Story ist OK (Das bisschen wa da ist aber für ein Plattformer ist es ja Standard) + Grafik OK + Achievements + XBox 360 Controller Support - Die Steuerung fühlt sich teilweise nicht ganz sauber an [h1] Fazit [/h1] Ein sehr simpler & kurzer 2D Plattformer. Ich fands insgesamt ganz OK aber ich würde nur zuschlagen wenn man wirklich Hardcore Plattformer Fan ist und auch nur im Sale 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
This game is not bad by any means, it's completely playable and has some charm in places, not to mention I love foxes. It's just....generic for the most part. I've seen this kind of platformer a million times before and there's nothing that makes this one stand out among the crowd. There are 3 key issues that stop me from recommending it though: 1) It's a very lazy mobile port, meaning there are a lot of references to touch controls and there is a noticeable lack of a quit button on the main menu (I ended up having to force close it). 2) The collision detection needs a bit more work. Sometimes I could not grab onto ladders unless I jumped at it at the perfect angle. Enemy hit boxes are a bit hit and miss as well. 3) There are a lot of blind leaps of faith that you need to do in order to progress, most of which will cause you to land awkwardly onto an enemy or a spike pit. It's very cheap, especially considering that you get almost no invincibility frames after taking damage.
Utterly unplayable crappy flipware with terrible physics and maybe the worst hitbox detection I've seen in a platformer. Don't waste your time/money on this.
[h1]Nota: 6/10[/h1] É um jogo de plataforma visualmente bonito em pixel art com boa trilha sonora, mas que sofre por ser extremamente curto, ter pouca variedade de inimigos e apresentar alguns problemas técnicos (principalmente de colisão), sendo uma experiência de menos de uma hora, recomendo principalmente para caçadores de conquistas rápidas ou pra quem quer algo rápido.
I'm not sure why so many people hate this game, but I think people might forget to take the price into consideration. This isn't the most fine-tuned and creative game out there. I personally picked it up for under a euro and I had a good time with the short and straightforward level designs. This is a timing/precision platformer and not much else - Take your time and learn the patterns of the obstacles or take a leap of faith while hoping for the best. Buy this if you want a casual short game with a cute character, but keep the pricetag in mind and don't expect too much.
Поначалу игра показалась вполне себе милой и забавной, пока не начались уровни состоящие из шипов, ловушек и наполненных противниками. Тогда для меня и открылась вся конченность этой игры: - абсолютно ублюдочные хитбоксы противников и главного героя, - сломанные и не имеющие никакого смысла ловушки, в частности падающие и подымающиеся каменные блоки, от которых игрок погибает при малейшем соприкосновении, даже если оказывается поверх них, - издевательский период невосприимчивости к урону, который длится десятую секунды, что превращает любое столкновение с препятствием в потенциальный станлок, - "отфутболивание" персонажа при получении урона. Если хотите сделать "подарок" своему заклятому врагу, то купите ему эту игру... по скидке.
게임 에셋이 자체 개발이 아니고 에셋 상점에서 얻은거라는 이야기가 많이 돌아다니네요. 그럴 것 같은게 움직이는 키 자체도 wasd기반이고 키보드 방향키는 설정도 안됩니다. 앱 게임이 주 목적이었던 것 같은데 찾아보니 무료게임으로 되어있네요. 여긴 3천원인데.. 점프할 때의 기본적으로 바라고 있는 올라갈때 최고점에서 살짝 속도가 낮아졌다가 떨어질때 빨라지는 그런 매커니즘 적용이 하나도 되어 있지 않고 카메라는 캐릭터에게 완벽하게 초점이 맞춰져있는지 좌우로 움직일 때 마다, 아주 살짝 살짝 움직일 때 조차 움직임도 굉장히 심합니다. 캐릭터 중앙에만 맞춰놓아서 플렛폼에서 떨어질 때 아래에 적이 있는지 없는지도 미리 보지 못합니다. 함정에 닿는 피격범위는 엄청 섬세한데 움직일라치면 카메라도 너무 흔들려서 쳐맞는경우가 부지기수입니다. 캐릭터의 무적판정 시간은 진짜 짧고 스테이지 3별을 얻기 위해서는 한대도 맞지 않아야합니다. 적도 밟아쓰러뜨린 후 3초정도 있으면 리스폰합니다.. 에셋- 자기들이 만든거 아님 조작감- 별로, 방향키에 움직임 설정도 배분 안 되어있음 음악-한 두개 무한반복 유일하게 좀 좋았던건 수풀로 숨었을 때 무적상태가 되는 아이디어는 좋았습니다. 차라리 이런 기믹을 이용해서 플렛폼 퍼즐 잠입 게임을 만들었다면 어땠을까 싶네요..
i don't why all the negative reviews really for this game i really liked it and felt it kinda easy and challenging in some levels.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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