
It is a forbidden place that must never be entered. Strange events encountered in the decadent school building. And a Japanese doll that begins to speak. There is something here. ......This is a Japanese horror game that reveals the abominable history hidden in an abandoned school.
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About
[Game Outline]
This horror adventure game is based on the motif of “Ao-oni” and is set in an abandoned school that still retains the atmosphere of the Showa period (1926-1989).
The player controls Himari, the main character, and Komari, a Japanese doll inhabited by a grudge spirit, as they search for their estranged family and classmates in the school, where blue demons roam.
The past memoirs and records obtained in the school will reveal the horrific events that took place here in the past, and Himari and Komari will escape from the approaching blue demons and rescue everyone. Can Himari and Komari escape the approaching blue demons and rescue everyone in the end? ......
[Story]
In search of their missing parents, the children visit a place called "no-footprints land.
This is the abandoned school “Koshiwa Elementary School,” which emerged from the bottom of a dam that dried up due to the dry season over the past few years.
This area once had a sad history of sinking to the bottom of the water along with the construction of the dam.
One day, some children enter the abandoned school and are drawn there by the sight of their parents who have never returned.
One of them, Himari, stepped off the collapsed rubble and fell, and when she woke up, she was paralyzed and unable to move.
When she opened her eyes in the darkness of the school, she found a Japanese doll speaking to her. Who are you?
After this encounter, Himari and the Japanese doll “Komari,” in which a grudge spirit resides, wander around an abandoned school where the awe-inspiring “Blue Demon” roams.
The adults who have disappeared, records of the past scattered around the abandoned school, the existence of the Blue Demon, there is something about this place. ......
Searching for their missing classmates, “Himari” and “Komari” begin their mission to escape.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-Have to use flashlight to hide -Oni hears flashlight -Oni also sees flashlight -Sneak past Oni without flashlight -Oni turns around -Can't hide without turning on flashlight -Turning on Flashlight causes Oni to see you -Can't run while with a classmate God awful gameplay
this game is incredibly disappointing. so much of this game is spent slowly walking back and forth between places on this huge, repetitive map with little to no direction on what you're actually supposed to do half the time. unlike the mainline games, where figuring out how to solve a problem is part of the fun, in this one, reading where you're supposed to go next wrong can cost you agonising minutes slowly walking down long corridors to go try something else. it's boring. especially in the parts where you're punished for running. i want to beat this game as a fan of the series but i'm not having much fun doing it. the story is interesting, but i hate that my "reward" for spending like 20 minutes slowly escorting the slowest person on the planet 5 times in a row is hearing these characters i could not care less about say something completely uninteresting about their personal lives. it adds nothing to the gameplay, the immersion, or the story. i want to hear more about the aooni, but instead that's relegated to bonus text you can read in a menu. i wouldn't hate that if at least some of that story was told throughout the game, rather than just being a text document you can pause the game and read if you want. the artwork in the game is good, i'd say that's its biggest achievement, however the original art is constantly undercut by the use of ai generated images sprinkled in throughout the game, like in the items menu or with the spirits... if the art department can't finish the art in the game they were hired to make art for, they should've been given more time instead of using ai images as a substitute. there are parts where reasonably, an artist probably couldn't recreate something in the same realistic style, but if that's really the art direction they wanted, i'm sure they could afford to take a photo of some people around a fire, or a lady in a tatami room. the sound design is okay, i like the sounds the onis make, but the footstep sounds start to get grating after a while. bit disappointed the game opted to use the original midi version of the chase theme from the first game over a new arrangement, but it's not too bad, just slightly distracting. the audio also tends to bug out when loading a new area, but again, its a minor detail that only makes the game feel less immersive. the enemy ai is pitiful, every chase that isn't fuwatty becomes a joke if you just run into the other hallway then back into the one you were just in. the original aooni figured out how to fix this in 2008, it's 2025 now and this game costs actual money. the english translation is shoddy too, but i've started to expect that from litmus. 3/10 - interesting story, decent artwork, really ♥♥♥♥♥♥ gameplay.
纯纯的答辩,游戏里充斥着各种防退款机制,包括但不限于 1.极慢速度的潜行通过一个必须要经过的青鬼,时长15秒到30秒左右。2.帮助一个又一个没有腿的同学从三楼走到一楼,全程不能跑步,大概每次时长3到5分钟左右。3.必经之路刷出的青鬼,所有主角得绕路前往目标点,时长大概15秒到30秒左右。各种能拖时长无意义的流程堆砌着整个游戏。虽说游戏画风不错,但被这些老奶奶掉进沼泽再慢慢爬出来的流程给拖累成纯纯答辩。
散々お使いさせられた挙句、エンディングは生成AIで作成されててがっかりしました。 これからもこういったクオリティなら、青鬼シリーズは購入しません。
相當不推薦,除非有限時免費、或是打折打到20塊,不然真的沒有必要購買。 本作的優點是場景美術真的很漂亮,雖然是橫捲軸遊戲,背景跟光影都很漂亮,尤其手電筒照射時反映出的立體感很美。 然後就沒優點了。 本作是青鬼的延伸作品,青鬼本身的設定在本作也重新詮釋,但是既然使用這個IP,就應該延續其精神,也就是「追逐戰」。 初代青鬼是打下了恐R追逐戰玩法基礎的名作,之後的作品也沒有脫離這個核心玩法:機關解謎、高速的迷宮追逐戰、利用走位跟地形躲避青鬼的追擊。 然而本作完全背離這個理念,反而強調「匿蹤」:潛行、躲掩體、逃進房間等等,如果奔跑的話會引起青鬼的追逐,而大部分情況下其實是跑不掉的,只能離開樓層才能徹底甩掉。 躲藏的條件也極其苛刻,必須開手電筒照明房門或掩體才能開門,同時青鬼不能在可視範圍內(有時在可視範圍外一樣會被抓到)。另外,青鬼在本作是巡邏怪的形式,也就是說它會在某個樓層不斷的走來走去,而且巡邏範圍是不固定的。 更糟的是,他們也不是固定出現在某樓層,是依照條件隨機的,我自己就遇到兩個非常荒謬的情況: 一次是在一個超長走廊,如果奔跑的話青鬼會從正面撞過來,由於沒有岔路,玩家只好原路走樓梯去其他樓層避難。但是如果全程用走的,會發現走到底都不會出現青鬼,也就是說它是突然生成的,而不是原地待機,這樣連匿蹤的玩法都沒有意義。 另一次也是一個超長走廊,玩家目的地在長廊尾端,玩家在前進的途中一定會遇到一個正面迎來的青鬼,因為中間沒有掩體,玩家只能靠躲房間跟換樓層來逃避,然而這兩種躲藏法只會讓青鬼的位置重置,而無法將它引開,能夠把它引開的方法就只有躲掩體,然而這段路完全沒有掩體,所以無論嘗試幾次,都會在同一個地方被青鬼擋下來,你永遠都過不去那個走廊,偏偏那個走廊就是通往其中兩個結局的必經之路(而且還是比較有趣的結局)。 我後來有去看其他人的遊玩實況,那個青鬼應該是原地不動,讓玩家用潛行走過去,我遇到的可能是由於遊戲隨機性產生的BUG。 這種隨機性糟糕透頂,有時會遇到一層樓兩個青鬼,而且是遇到其中一個就會被夾殺、或是換樓層後立刻遇到超高速青鬼,連躲都沒得躲。 這個問題比什麼搬運同學糟糕多了。 另外,可調查物件的設計也很糟,人偶型態可以找到亡魂的設定並沒有一開始就說明,那卻是非常重要的要素,而教學中主打的「可以藉由人偶型態來通過小洞」的應用場合只有出現兩次,其中一次還是教學,而亡魂卻有八個,也就是說,真正需要頻繁使用的功能,只有在書面資料中用很隱諱的方式提了一下,而遊戲教學的功能只會應用一次而已。 同一場景的可調查物件,也是需要等某劇情或是獲得某道具之後,才會出現可點選的選項,跟一般解謎遊戲不同,並不是「先調查某物品後顯示無法觸發,之後得到相關道具後來解謎」,而是「如果沒有得到解謎道具或是相關劇情,它就不會出現任何可調查的提示」。所以即使每個教室都走過了,如果進行到某處卡關,你還是要整個走一遍,如果道具沒有收齊,該調查點還會突然消失,而不是重複調查後告訴你可能還缺什麼。 劇情方面也是亂七八糟,孩子並沒有特別的魅力,單純就是讓玩家搬來搬去的NPC,不管劇情如何進展,他們都只會坐在地上無能麻痺。 遊戲進程中完全沒有劇情演出,完全沒有,連弄張事件CG都懶,所有的故事都是從收集書物中獲得的,冷冰冰的文字無法讓玩家感受任何劇情有趣的地方。 故事本身也很難以推敲,雖然綜合孩子們的自述還有書面資料,能夠理解事件的原委,但是整體來說漏洞百出,最後結局也只有幾張AI感超重的圖片,還有一些台詞,即使如此故事依然沒有很完整,無法感受到劇情的魅力,破關後只有空虛。 總結來說,本作雖然號稱有「零」系列團隊操刀,但是除了畫面之外完全感受不到優秀之處,除非閒得沒事或是真的很便宜,不然真的沒有必要遊玩本作。
最初は和風テイストのホラーを感じられて好感触だったが、操作キャラの移動速度の遅さ、こちら側がマップから見える情報の量が少なく、そのくせ青鬼は遠くからこちらを認識すること、同じフロアにいないはずの青鬼が、ダッシュを行うことで出現する謎仕様によって歩くことを半ば強制させられるテンポ感、これらが相まって探索意欲を著しく削がれる。遊べば遊ぶほど恐怖に対する耐性も上がるため、このゲームの探索に対する億劫さが目立つ。 また、青鬼とのエンカウントが多いわりに隠れ場所が少ない、部屋にすんなりと入らない、ライトを点けないと扉を開けないことも探索意欲をそぐ要因の一つでもある。 さらには、チェイス時に流れるBGMが青鬼に見つかっている合図かと思いきや、BGMが流れていなくても青鬼の視界内に入っていれば、隠れ場所もバレてしまうという仕様のおかげで操作キャラが青鬼に気づかれているかわかりにくい。 仲間を救助する際も、部屋を出た瞬間に青鬼に見つかることがしばしばあり、そのまま逃げようにも青鬼に追いつかれ、出た部屋に戻ろうにも建付けの悪い扉のおかげで結局追いつかれてしまうという理不尽仕様にはマイナス評価である。 エンディングが複数あるようだが、前述した探索面での不便さ理不尽さが改善されない以上、全エンディングを回収しようとは微塵も思えない。 青鬼というコンテンツが好きな方にはこのゲームは多少なりともおすすめできるが、それ以外の方には動画実況者の動画でも観ることをお勧めする。
別買!!!!!!!!!!!!!!!!!!!劇情超級爛 看別人實況就行了,你就會知道有多蘭了
Honestly very disappointing. A huge step down from their last AO ONI game. All though the style is somewhat decent, and I do appreciate them adding more variants of oni, the game was just a huge let down. First of all I got jumpscared by the fact that you had to use controller, and it wasn't keyboard friendly. So my first 20 minutes of the game was just messing around with my settings to properly get the game to adjust to arrow keys and such. Once I got that figured out, I proceeded to explore and walk around only to realize that 84% of this game is just going back and forth, without making real progress. The voice acting was a little annoying, and VERY VERY SLOW TEXTBOX speed. And I had no idea who was talking half of the time. This game added NOTHING to the story, and actually somehow managed to remove more than add. Sure they had moments of adding lore, but in the grand picture, it isn't much. I don't think the OG owners of AOONI made a smart choice to sell this IP, since its clearly being used just for milking cash and fast purposes. Such a shame due to the fact that I loved ao oni all the way back in 2014. The controls on the player were weird, for some reason you have like a 5 second stun when you enter rooms, and most of the time when you die, its from random crap. If I had to give a true honest rating, it would be a poor 3/10. It was only 10 dollars so it wasn't that big of a spend, but its 10 dollars I wish I had back. I couldn't even finish the game it annoyed me that badly.
大扣分 解謎會直接給答案,建議在設定中增加讓玩家自行決定是否開啟提示功能。 恐怖氛圍營造得很好,遊戲步調偏慢,沒耐心會很痛苦 遊戲關鍵目標給予提示過少需要花費的試錯成本較高,但不影響整體遊戲體驗
ゲームとしては面白いので買って後悔するようなゲームでは決してないのですが、感想としては可もなく不可もなくといったところです。 1ルート3~5時間程度はかかるのでボリュームもあるのでやりがいはあるものの、移動が遅く、同じ場所を何度も移動するのでしんどく感じてしまうことがあります。 良かった所 ・個性を感じさせる仲間同士の会話 ・エンディングリストがあるので攻略しやすい ・一番大きな青鬼の迫力、この青鬼だけは一際大きいので圧力が違う ・システムが変わっても青鬼らしさを失っていない 悪かった所 ・これまでの青鬼シリーズに比べると導入が分かりづらい ・青鬼が通路の先にいる時になる音が一定ではない ・ギミックを使っていないと青鬼を回避する方法がない場所がある ・幽霊の配置が分かりづらい ・救助のために何回も同じ行動をしなければならない ・青鬼の種類が少ない
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