
Four Last Things is a very silly pythonesque adventure made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.
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About
In the beginning God created the heavens and the earth. God saw all that he had made, and it was good. Then the Lord God formed man from the dust of the ground and breathed into his nostrils the gift of life, and the man became living.
'Ooops,' said God, seeing he had created a fool. But before he was able to remedy his error, man spoke;
'No backsies!' he chirped, and scuttled off into the forest.

Four Last Things is a point-and-click adventure game made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.
It's kind of like if Monkey Island had been made in 16th century Flanders, by a time-travelling Monty Python fanboy...

Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
Renaissance Artwork – Paintings by Hieronymus Bosch, Pieter Bruegel, Jan van Eych and many many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works.
Classical Music – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Bach, Erik Satie, and Claudio Monteverdi will accompany you on your journey.
Sinful Behaviour – Although ungodly, sinning has become the new norm in your life. Travel the streets looking for devilish opportunities in the hopes of confessing each and every sin for salvation.
Nonsense – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy and gags about butts are taken VERY seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
Moments of Surprising Profundity – Actually, no... Don't read too much into it.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un ptit jeu point & click marrant et pas long, ça vaut le coup, histoire de l'avoir vécu xD
I wish I could give this game an in-between review but since there's no option and I didn't enjoy it as much, I'm gonna have to give it a negative review. :/ To get it out of the way, the only pros I'd give it are the visuals. They're basically just animated collage from works of well-known painters which I think is pretty neat. I don't mind that it's a short experience. It was fine. However, I wasn't the biggest fan of some of the puzzles even if I did get them in the end and some of the jokes were not as amusing as I thought they'd be. All in all, it was an alright experience. I've had some fun but I also haven't truly enjoyed it. I'm staying hopeful for the devs' other games.
Aventura gráfica cortita pero muy disfrutable. Si la encontráis de oferta, merece mucho la pena.
バンドルで4作品まとめて購入しましたが芸術作品としてもとても良いものですね。 まだほんの序盤しかプレイしてませんが早くも世界観にどっぷり浸れそうです。イヤホン推奨。 惜しむらくは遊ぶ時間があまり捻出出来ない自分にサムズダウン! Joe Richardson氏の作品はサムズアップ! いつになるのか不明だがDLCが待ち遠しい¯\_(ツ)_/¯
This is such a ridiculously Pythonesque game that I ended up playing it twice in one sitting. Absurdly brilliant. I laughed a lot.
This is trippy and creepy. Guess it works for an hour break. Hard to not recommend when the expectations were clearly set from other reviews, the description and store pages.
全程看攻略速通119min通关。 游戏的操作都比较不舒服,然后语言非常没有下一作那么好,出现了特别多的“/”,非常破坏沉浸感,然后用词方面比下一作少了很多很多的俚语,基本上全是书面词,更操蛋的是用词非常的重复,“engross”用了四次。 如果下一作没玩进去,那么这一作千万就不要玩了,建议先去玩下一作看看感不感兴趣再来玩这作,毕竟很多方面太原始了。
Four Last Things is an absolutely brilliant, incredibly hilarious, and wonderfully absurd point-and-click adventure game that feels like a classic comedy sketch come to life. The game masterfully builds its entire world out of actual Renaissance paintings and pairs it with magnificent classical music, creating a completely unique atmosphere. It is a fantastic, stress-free journey filled with Monty Python-style humor, clever jokes, and heavily entertaining interactions that instantly capture your attention. The core gameplay loop is delightfully engaging, tasking you with exploring beautiful art landscapes, talking to bizarre characters, and solving fun, unorthodox puzzles to commit the seven deadly sins. Completing the entire adventure and unlocking 100% of the achievements feels incredibly rewarding, making it a perfect title for serious profile collectors. It is a beautifully paced indie project where every single screen feels like a living, laughing museum. Visually, the collage art style is a true masterpiece of creative design, seamlessly blending historical paintings into a cohesive and funny interactive world. Combined with an amazing classical soundtrack, it delivers a thoroughly therapeutic and highly memorable gaming experience. It is an exceptional indie gem that shows massive creativity and stands out as a genuinely unique piece in any Steam collection. Final Score: 9.0 / 10 - A short, highly amusing, and completely brilliant masterpiece that is an absolute joy to complete from start to finish.
When I saw this game, I immediately believed that this game would be awesome. And I was correct (imo). Silliness in every corner, a slap here and there, humorous off-handed comments, and satirical jabs at renaissance artists. Definitely a fun playthrough!
Короткий (как эта рецензия), но забавный квест. Классика во всех смыслах слова. Самое то, что надо!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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