
Four Last Things is a very silly pythonesque adventure made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.
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About
In the beginning God created the heavens and the earth. God saw all that he had made, and it was good. Then the Lord God formed man from the dust of the ground and breathed into his nostrils the gift of life, and the man became living.
'Ooops,' said God, seeing he had created a fool. But before he was able to remedy his error, man spoke;
'No backsies!' he chirped, and scuttled off into the forest.

Four Last Things is a point-and-click adventure game made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.
It's kind of like if Monkey Island had been made in 16th century Flanders, by a time-travelling Monty Python fanboy...

Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
Renaissance Artwork – Paintings by Hieronymus Bosch, Pieter Bruegel, Jan van Eych and many many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works.
Classical Music – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Bach, Erik Satie, and Claudio Monteverdi will accompany you on your journey.
Sinful Behaviour – Although ungodly, sinning has become the new norm in your life. Travel the streets looking for devilish opportunities in the hopes of confessing each and every sin for salvation.
Nonsense – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy and gags about butts are taken VERY seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
Moments of Surprising Profundity – Actually, no... Don't read too much into it.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun and witty short adventure that's worth your time. Even though compared to The Procession to Calvary it's a little bit weaker in puzzles and shorter, but still fun
Ah Immortal John
Really good, though quite short
Hilarious, best of the trilogy. Everyone play it now
This was a bit of a miss, tbh. Animating old renaissance paintings monty-python style definitely works but I think this would work better as a series of animations. Wouldn't make as much money as an unremarkable point and click though. Kind of a societal problem.
Обязательно к прохождению тем, кто соскучился по добротным point and click
Four Last Things is a difficult game to review. There are things about it I absolutely love, but it also has a really weird vibe I can't quite explain. The good: - The visual identity is outstanding and truly unique. The idea to use renaissance paintings for the visuals is a really clever one. There is one room that's a gallery of the paintings that the game's visuals are pulled from, and I spent a lot of time just perusing the art. - The music is all being played by in-game characters, which is oddly immersive. - The game is not too long and not too difficult. At no point did I need to resort to using a guide or seeking out solutions to problems. I will admit, though, that I did get a few hints from the names of the achievements! The bad: - Four Last Things could definitely benefit from voice acting. While the writing is decent, voices would help deliver comedic impact. - I know I already praised the visual style and music, and I truly do appreciate what this game accomplished, but at the same time there is something weirdly off-putting about the game's presentation. I really can't put my finger on it. Maybe it's the anachronistic nature of having characters and environments painted by different artists existing in the same world. Maybe it's watching figures that were only ever intended to be static moving their limbs around. Maybe it's the decidedly not-video game music I'm hearing the entire time. There's just something about this game that feels... weird. Maybe it's just me. I don't know. Still, I love seeing people do interesting things with the medium of video games and this definitely qualifies.
this guy
누가 젭알 한국어 번역 좀 해주세요 않이 도입부부텅ㅈㅇ 고전적이면서 코미디에 성경적이면서도 공포스럽고 야릇하고(?) 기이하고도 개꿀잼. 개추
Короткий (как эта рецензия), но забавный квест. Классика во всех смыслах слова. Самое то, что надо!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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