
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They removed the radial menu for placing train tracks. My train setup does not work with the auto placement in the game, and that is now the only option. Game became unplayable overnight. They'll bring it back eventually, but I can't play the game I put 90 hours into over the last 2 weeks until they do. Edit: Trains are officially out now and still no placement wheel. They include the wheel for other systems still, so it baffles me that they removed the most accurate method for placing tracks. I just hit trains on a new save and lost my will to play because the drag system is so inaccurate and clunky. Tracks also delete whatever is in their way still. It sucks that a good game is being held back by a core feature having been intentionally crippled. Edit 2: I made a mod to reenable the wheel. A lot of the tools on offer to make mods don't seem to work with trains yet, so my mod had to circumvent a lot of their limitations. Either way, I won't change my review until they put the wheel back in the base game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A (mostly) intuitive interface combined with an excellently balanced noob learning curve makes for an excellent game of resource management and manufacturing efficiency. It's almost like a second job!
This game is great! Strongly represents 3D Factorio vs Satisfactory. I see it as high potential to become the best base building/automation game ever! There is a "But" as myself with a friend were able to complete 99% of research within 69 game hours. In contrast, Factorio has 4-5 time more of research (including mods). I'm not saying that it needs to match Faction to research content, but I think it should be at least 2-2.5 times more research. This might be discouraging as thought would be that it might need a huge overhaul, but I don't think that is the case, otherwise I would have given thumbs down. New added research can come like this: ~20% new buildings (new content), ~80% time management / efficiency improvements. Other improvements suggestions: - adding some kind of an "enemy" or nuisance. - adding other assembled parts to fix the space station - maybe add more space stations in other regions and then fix them to be able to sell the product? Game version of the time of review: 0.6.0.24342
не рекомендую: графоний сакс не удобное управление и механика прокладки конвейеров, в сатисфактори и факторио в разы, даже в десяток раз удобнее глючит делитель, он пропускает меньше при забивании ленты второй, в итоге на лентеТ3 на 100 меньше производительность какого Х-Я на карте при сканировании нет кристальных нодов?? все улучшения и исследования сделаны зато разрабы вводят поезда при наличии хорошей авива логистике работающей. Короч не рекомендую
Depuis quelques mois/années je deviens friand de jeu de ce style (Factorio, Satisfactory, etc...) J'ai donc des milliers d'heures sur les jeux de ce style... Et franchement ce jeu à un bon potentiel, j'avais joué quelques minutes/1h il y a quelques mois et vu pas mal de vidéo/live... on voyait déjà le potentiel. Depuis graphiquement il y a eu de l'amélioration, des ajouts intéressants et important ces derniers mois... Franchement je le recommande pour ceux qui adore les jeux où il faut explorer pour automatisé ! Le coté spatial j'ai pas encore trop vu ce que ca donne mais why not ! Je verrais ca dans les heures à venir... Les ressources s'épuisent... Là faut faire attention, car beaucoup de joueurs dans ce style de jeu n'aime pas ca, la création d'une option en création de partie, rendant les filons illimités (il y a déjà 500% plus riche je crois le max), vous donnerez le soutien de ces joueurs là... (car je les comprend construire et optimisé pour ensuite se retrouver avec un filon vide, ca peu déranger) Par contre un gros défaut, qui me concerne surtout moi, et les joueurs qui sont comme moi... S'il vous plait, mettez une vrai compatibilité Manette ! Avec des options pour changer les touches et tout... Je n'arrive pas à comprendre comment en 2026, un jeu de ce style ne vise pas tout les publics, y compris les joueurs manettes... J'ai repris pensant que ca avait été mis depuis, mais non il y a juste une petite amélioration de ce coté car des touches sont automatiquement assignées, mais pas pour tout, puis pas forcément sur les touches que l'ont souhaite... Franchement j'ai aussi peu d'heures, car c'est ce qui me freine pour le moment... Je veux pouvoir etre comme dans Satisfactory (preuve que c'est faisable et casi aussi fluide qu'avec clavier/souris) à pouvoir jouer à la manette 100% du temps ! ou 80% du temps, et les 20% restant quand je veux de la précision je prend mon clavier/souris... Si les devs voient ce commentaire, please, pensez aux joueurs manettes
ehhh the whole point of the game is to build stuff and the building dynamics make it really difficult. it would be a cool game if it wasn't absolutely tedious to build stuff
I love the game, I play it 5-7 days a week. You feel accomplished making an efficient factory and I cant wait to get better at terraforming and decorating. I also like that the Devs are involved with the community.
J'ai fait une usine pour les drones, j'ai optimisé l'usine, je suis content. J'ai voulu rajouter un drone, toute mon usine est devenue obsolète. J'ai optimiser mon usine pour rajouter le drone, je suis content. J'ai voulu rajouter un drone, toute mon usine est devenue obsolète. Bref j'aime le jeu mais le jeu ne m'aime pas.
Played Factorio. Didn't play Satisfactory. I found this game fun and addictive. Just one more thing. Simple and complex A little lost at first but that quickly faded. Received on a free weekend and probably buying this. How else do I continue playing?
传送带连接太麻烦了,就非得弄个装载器吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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