
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.2M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'avais vraiment envie d'aimer ce jeu mais force est de constater que c'est fouillis, il est complexe d'accéder aux infos sur ce qu'il manque aux serfs roturiers citoyens etc ... difficile aussi d'optimiser clairement ses chaines de production ... bref on navigue a vu ou alors c'est extrêmement fastidieux d'accéder aux infos je trouve. Systeme de construction de zone organique très original cependant et visuels tres agréables.
NO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game quickly took over as one of my preferred 'brain off, game on' builders. I very, very much enjoy the zoning though I have taken to using mods to help overcome some of the insanity of storage and markets. A very comfy game, a very warm atmosphere. I'm very excited for the game's future.
Lo recomiendo
Foundation is one of the most unique, but somehow familiar, city builders I have ever played. I love the organic feel to how things get built and how roads form, and the flexibility of the variety of 'free build' type buildings. It seems to sit somewhere between Tropico and Anno -- where individual people are simulated and you can 'interact' with them to see what they need, but there is also a strong focus on supply chains and trade. I do not find that it is particularly challenging, but it makes for a very chill experience of planning, optimizing, and just observing your people living their lives. There are some interesting approaches to common situations that I appreciate. One big example off the top of my head is 'crime'. There is no crime in the game -- instead you have patrols and watch towers and such that provide a 'fortification level' (you could think of it as how secure the area is). So there's no 'negative' from crime happening, rather than a positive of coverage that would in theory prevent crime. It's an interesting an different approach that I like. At the end of the day it manifests as a statistic that determines if housing upgrades. (housing upgrades feel very much like Anno, meet some criteria and they upgrade) I had backed this on kickstarter and right after release I did find that performance got a little wonky after a while, but I have been playing it relentlessly over the past few days and haven't run into any performance issues at all. I have a feeling that some of the concepts might be difficult or not particularly well explained for someone completely new to the genre -- either Tropico or Anno -- but as I am quite familiar with both, it was easy to pick up. There are a lot of tutorial type things which manifest as "your people have asked you to do X", though they are more similar to quests and effectively tell you to build X thing with Y features or something along those lines. Anyway, I suppose what I'm getting at is that my gut tells me the tutorials as is might not be enough for completely new folk, but I could be way off base there. All in all, I love this game and I struggle to find flaws in it really. I normally like to include some negatives but I'm drawing a blank.
Vraiment un chouette jeu si on aime le genre. Très beau, organique dans la construction, des tonnes de possibilités pour améliorer son village. Le système de modification des bâtiments complexes (manoir, taverne) est un peu déroutant au premier abord mais vraiment fun dès qu'on l'a pris en main. Les moins, pour moi, sont d'ordre esthétiques. Les routes et les maisons qui pop sans aucun contrôle du joueur, je comprends le délire mais c'est un peu chiant. Bref, j'ai une vingtaine d'heures sur le jeu et je suis très loin d'en avoir vu le bout.
Все что о игре говорят все правда!
A development team that put a slider in the audio menu to remove the sounds of the environment like birds and crickets , oh my :O I have a smidge of faith in humanity again lol. This is such a HUGE quality of life feature that sooooooooo many games need. Thank you devs for common sense development of a gem of a game. It is a great colony sim, lots of fun if you enjoy that sorta thing.
Simplemente un juegazo. De lo mejorcito en su genero. EXCELENTE.
Love this game its got a lot of good detail and can almost be overwhelming but can not suggest this game more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |