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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda teared up at the ending. Good Puzzles, Amazing Writing and OST.
i looooved this game it was a great combat system with a lot of funny lines and a good story i was so sad when the game ended T oT
This game is a delight. The music is lovely, the game mechanics are fun, and the story is fantastic. The combat puzzles are really enjoyable, they make you think but aren't so hard you need a guide. I loved meeting all the characters and the game provides an interesting commentary on the workplace. I really recommend this game if you are looking for something to play in an evening and want to have a good time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful short game with very simple, but still surprisingly deep mechanics revolving around rock-paper-scissors, deck building, and probability. The puzzles are very well designed and dialogues well written. I would rate this 10/10 simply because this game is exactly what it wanted to be. It's aesthetically pleasing (assuming you like 8bit game feel) and have a heartwarming story about business. Definitely worth playing (around 2-5hrs of playtime), and definitely worth the little money devs ask for.
This is actually an amusing and clever game. I was skeptical at first, but it remained interesting and entertaining throughout. It's not particularly long (about 5 hours for me), but it ends at about the right point and doesn't have empty filler. The combat isn't really rock paper scissors as advertised. Yes, those are the attacks you select but the premise of rock paper scissors is that you don't know what you're opponent is going to throw, but your cards help influence the chances the opponent will throw something in particular, so the combat is really a game of managing your card/mana resources, which is fairly interesting, and the enemy design is pretty good - each one is essentially its own puzzle that you have to manage your resources differently to overcome.
The art style is perfect and the story so far has been pretty enjoyable, I especially like that it's more of a puzzle game than a long term deck builder. This game is very charming, but I wish there was a better explanation of how the base cards effect probability. - Is each enemy drawing from a deck of cards and a +2 scissors effectively adds 2 scissor cards then shuffles the deck? - Is +2 equivalent to a 20% chance increase? (is it muliplicative or additive?)
I have to pay my respects. This game was one of the core inspirations for my undergrad capstone project. AP Thomson, you made a really cool game and undoubtedly influenced others in a similar way. Thank you
This game is not half bad. Story is alright and the game-mechanic is based on weighting chances in games of Rock, Paper, Scissors. Took 3½ hours to complete.
An alright little rock paper scissors game with quirky characters. Not too bad so I suppose it's worth the purchase. A little short for my tastes, but all in all I enjoyed it.
Good and fun deck builder. Implements game play well into the themes and overall message of the story. Well told story that can be completed in about 5 hours. You should play it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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