
Code Romantic is a computer science puzzle visual novel wrapped in a science fiction love story.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I professionally teach C# (among other languages) and a lot of the phrasing and methods in this game lines up well with our introduction to C#. This will not make you a master programmer or even make you able to write a basic program, however, it will improve your comfort with reading code and basic programming concepts while telling you a creative and entertaining story. The story does end on a cliffhanger, but hopefully a sequel will pick up where this left off and explore other programming frontiers and more of the game's world.
前排提示:游戏剧情不完整,仅仅是Part I,刚到高潮就结束了,而商店页面没有任何地方暗示这一点。 本作玩法是编程解谜+视觉小说,看似是比较新颖且易做的结合方式,但是具体实现上并不容易,至少本作没有做好。 游戏背景是机器生成自我意识并开始与人类为敌的末世设定,人类通过使用水枪和代码技术与其对抗,而女主角则是人类抵抗军的一员,作为精英在军方的编程训练营中培训骇入技术。本作故事也就在这个编程训练营中展开,玩家则通过女主角的视角在一堂堂训练课程中逐渐学习编程知识。 编程语言是C#,游玩不需要编程基础,因为每个代码谜题不需要手动敲击代码,而是只需要选择填空,而且会从底层一步步教起。涉及到的内容从最基础的变量、函数到链表、栈、队列到最后的冒泡、归并和快速排序法,都比较基础。虽然每个知识点都设计了一些剧情进行引入以及相应的代码谜题,但是并没有举一反三或是反复练习的过程,同时谜题中绝大部分代码都已经写好,仅仅通过选择填空并不能对实际编程留下过多的印象。也即:通过这个游戏来学习编程只是相当于把知识点“看”了一遍而不是“学”了一遍,从我通关的时间来看效率实在过低,不如《程序员升职记》之类能确实加深代码理解或《巨著》之类能锻炼编程思维的教育类/编程游戏,回报配不上投入的时间,作为一个教育游戏这无疑是失败的。另一个问题是游戏中代码没有加入如今各大IDE中的颜色变化,文字全部都是白色,相当于用txt直接看代码,不是很舒服,好在代码比较简单。(而其解谜环节则是作为每堂课之后的午间谜语出现,一般都是些脑筋急转弯,难度非常低,可以认为是水时长的,引入也比较生硬,我个人不是很喜欢。) 如果说编程教学只能说是失败,而视觉小说这一点则可以用灾难形容。视觉小说最核心的要素是剧本质量,而本作则白白浪费一个这么优秀的末世军旅+机器暴乱的设定,将95%的笔墨都花在男女主之间的感情线上,与人类生死存亡关头下的严肃背景格格不入。同时更离谱的是感情线可以说是我们东亚人熟悉的再熟悉不过的“粉丝女和偶像帅哥两情相悦但扭扭捏捏”+“下头男和心机女干涉”的设定,我相信各位能看懂这个评论的玩家都会说“这集我好像看过”。对,就是这么肥皂、狗血和过家家,我中期开始在男女主在开始说情话后已经生理不适(太油了,就好比抗日神剧里的大背头油头总裁和女主调情而不打仗,想象一下)开始直接跳过文本了... 这种脸谱化的角色和感情设定可能在欧美人那边还算吃的开,但在亚洲已经被玩烂了(另外还有对亚裔的描写,虽然人物比较正面,但是设定上是被她的亚洲家庭为换取粮食卖到美国的,并且说到了美国之后就自由了,我只能说DDDD)。另外,这个游戏剧情没!有!做!完!到高潮就戛然而止了... 而抛开视觉小说剧情不谈,单单从视觉小说的系统上来看也本作也极为粗糙。首先连通过滑轮上下滚动推进对话或回看历史都不行,也没有ctrl/shift跳过功能,甚至没有随时自由存档功能。更别说无配音,还有美术上立绘、背景之间的混乱了,人物精细,背景则非常糊,就是将一张很小的图片放大再和一张正常图片叠在一起,非常违和。作为视觉小说来看,本作可以说是简陋,而且不合格的。可能这些欧美人不太懂做视觉小说吧,不要说老牌视觉小说发源地的日本了,随便一个国产gal都爆杀这玩意,从剧本到系统上,全方位的。 如果削减恋爱线长度,减少油腻的调情;同时提高谜题难度并改成手动输入代码,真正加入通过代码与机器人作战的部分,加强各环节教学间的联系,本作才可能是我会打出“推荐”的游戏。而对目前这种质量,我唯一能想到的可能比较适合玩本作的就是孩子了(而且得是小女孩),这种低级剧情展开和极低的谜题难度+脑筋急转弯完全就是子供向的。但另外考虑到本作只有英文,所以说对国内大部分玩家以及他们的孩子来说,对本作都可以说“PASS”。 PS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Even if it doesn't seem like the type of game you might normally be into, Code Romantic might surprise you.[/b] Code Romantic is a nifty little game that offers a series of smartly designed puzzles presented within the context of a short but engaging kinetic visual novel. Our story is set in a post-apocalypic future where a rogue AI has hijacked the internet, turning all networked machines into evil murderbots. Mina is an unassuming and somewhat geeky young coding tutor who is drafted by the military into a super-secret unit that may well represent humanity's last best hope against the machines. She is sent to a coding boot-camp within the ruins of an abandoned theme park in order to prepare for the final battle, where much to her delight/horror, she learns that her partner is a handsome and famous young military spokesman whom she has idolized since childhood. A number of likable supporting characters, such as a haughty rich rival and a jealous ex-boyfriend, are also there, and more than happy to make her life difficult. Can Mina make it through camp without making a complete fool of herself in front of her hero? The story is broken up into fourteen short and easily digestible chapters. In addition to the story segments, each chapter features a handful of coding puzzles. [b]Absolutely zero prior coding knowledge is needed for these puzzles[/b], but being able to think logically certainly helps. This is the highlight of Code Romantic, as a casual newcomer could come to the game with no prior knowledge, solve the puzzles as though the game were any other puzzle game, and still walk away with a basic understanding of certain coding fundamentals. Each chapter tends to focus on one concept, like arguments, if/elseif statements, for loops, arrays, etc. Puzzles will present you with a snippet of code with a handful of missing chunks, and the player needs to select the correct fill-in-the-blank choices in order to make the code make sense. A handy info-pane on the side will explain any word, phrase, or punctuation in the code simply by clicking on it, and errors are in no way punished whatsoever. As these concepts build on each other throughout the game, even if you're actively trying not to learn a single thing, it would be impossible not to pick up a few things just by osmosis. I have a few small nitpicks - primarily, I feel like the difference between for loops and foreach loops wasn't super clearly explained, and the story does end on a pretty major cliffhanger just as things are starting to pick up. All the same, the setting is really cool, the characters are likable, and the game is fun and breezy overall. With Code Romantic 2 announced and on the way, now would be a great time to pick this game up to support the small developer.
I´m no programmer and after the game I don´t want wo be one further, butI enjoyed this game very much! - Story: is very nice and I´m looking forward to part 2, because there are so many questions left! Who was the XXX? I have so many suspicions! Was it the necklace? - Riddles: I like them more than the programming ^^" they were very good for a change in the programming lessons - Programming: Although I don´t know a thing and will forget it all right now, I could here and there see trough the rules and formulas. I didn´t quite understand all the explanations, but they would help me here and there. (Spoiler Chapter 14 ... ... until suddenly you have to crack a nummeric password. Even if this riddle had to do with math, my secondary class knowledge didn´t help much here. Because I searched the internet until I gess me trough it anyway, here´s the password: 1 6 4 0 9)
A cute little game that can be played in around 10 hours (for those who doesn't know how to code) Pros: The story is naive and cute. There are different characters that clash and build up friendship and romance themed side stories, which is like little breaks in between the coding challenges. Game helps to understand some basic concepts and functions. Most challenges were not that difficult to do for a beginner and when you make an error dialogues between the characters give you hints. It was especially interesting to see the similarities or parallel things between the language and grammar and the 'language' for coding. They ask you riddles before some challenges to make you understand the concepts you are about to use which were both fun and useful. Cons: People mentioned that this is for children and teens, but I found most characters very stereotypical. Old school personalities. Even some gender biased dialog. Nice to have the female character as the smart and hardworking one but still... She doesn't own it. Which is okay but personally I would want young kids to see powerful female leads. But she is still cute and nice so .. yeah. I like the refreshing naivety of the dialogues between the characters though. The story is left with a cliffhanger. Some challenges were not that clear for me although I managed to get the code running (the game helps you till it is correct) Just to let you know what to expect before playing; It helps you understand some basics and gets you familiar, does not let you write something from scratch.
This was an enjoyable game, with some very light programming puzzles (though that's speaking as someone who codes for work), and an engaging story. My only complaint is that the ending felt very abrupt, and left a lot of loose ends. Here's hoping that there will be a sequel that picks up the story and brings it all to a conclusion.
I don't use semicolon
文字冒险 × 编程 有没有搞头?
The puzzles are very much beginner puzzles, but the concepts that they teach are solid - something I would have wanted 10 or so years ago. It's a bit lacking in that cool feeling of "So I can make the computer do what I want?" feeling that made me like programming from the start, but I do realise that it would be very hard to write a program with open ended puzzles that is still beginner friendly. Unfortunately it's also very short, and ends without resolving any of the big plot threads. (hopefully a basis for a part 2?) The romance between Lewis and Mina feels very organic, despite the absurd basis of it. The other characters are somewhat flat, but also pretty fun in a way. It's still a solid recommendation from me, especially for any absolute beginners in programming (basically 1 year or less in experience)
Это самая лучшая игра на моем опыте за последние два года в плане подачи. До слез тронуло. История безумно хороша и стоит того, а головоломки не очень сложны (особенно учитывая, что провалить их нельзя). Всего она займет часов 6 геймплея (я еще альттабался просто)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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