
Stories from the Outbreak is a turn-based roguelike zombie RPG. Lead a group of survivors from the doomed city of Riga towards a ferry sailing across the North Sea. Scavenge for supplies, battle the undead, decide the fate of your team. What are you willing to sacrifice in order to survive?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 158reviews | 81% | — | $17.8K |
| $7.99−60% | 10ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright. [i]Stories from the Outbreak[/i] is done and dusted. At least inasmuch as I've finished the game with, I think eight(?) of the characters so far. Outright, I'll just say that this is a pretty fun little game that you can complete quickly, but in order to finish everything, you'll probably need to complete five to ten runs while also having the game play out completely in your favor for at least a couple of those. https://steamcommunity.com/sharedfiles/filedetails/?id=3623179866 This is a node-based exploration game, you'll select node strands to follow as you work your way through each level. The third level is the final boss and ending level. The first level, you'll do a lot of levelling up, collecting party members and such, and as you progress, the game progressively also gets far more difficult. As you play through the second level, you will really need to have your party strategies dialed in. But even then, some bad enemy or random encounter nodes can end your run super quick. Everything is randomized to an extent, so luck is a true factor in having a successful run and getting at least a couple of your party members out of the city. So your goal, outside of collecting survivors to add to your party, is to gather enough food to rest and heal up between levels, gather enough gasoline to pay your way onto the ship that will take you away from the zombie outbreak, find trinkets that act as permanent buffs, and simply level up your characters in general. You earn inspiration points, which is this game's xp, and you will spend those either upgrading your stats or upgrading your abilities. Personally, I'd advise doing both, but starting with at least one ability upgrade. https://steamcommunity.com/sharedfiles/filedetails/?id=3623179982 In order to accomplish all this, you will need to choose node paths that give you the best ability to land on food/gas/survivor/healing nodes, but you will also need to try to fight as often as possible to get the potential rewards from said fights. And random event nodes also can provide nice boosts to everything you need. But enemy nodes can sometimes generate enemies that exceed your party's skill and random events can turn south quickly depending on what you draw. When those things happen, it's generally at or close to the point where your party gets wiped. At the end of each level is a house you can rest at (assuming you have enough food) and then, rested or not, you get a boss battle before starting the next level. Funny thing is, I think the boss battle you get before actually getting to the boat is the easiest one. The ones you get in the first two levels ca be and are pretty brutal. https://steamcommunity.com/sharedfiles/filedetails/?id=3623179808 Combat is turn based JRPG style with numbered sliders to indicate who goes next. Some abilities can be used to impact this slider, speeding up your turn and slowing down your enemy's, for example. Also, you build power in combat as you act, which will in turn give you special boosts or buffs, such as boosting shield and health, doing more damage, etc... It's worth noting that all the enemies have the same things available to them. So, they also earn boosts, buffs, and so on in combat. Combat stats are health and shield, but there are also timed effects such as bleeding and poison. It's a pretty effective system even though you will at times wish the enemies didn't receive the same considerations, lol. Graphics are pretty chill and yet appropriately evocative as well. Checking out the slides on the product page will give you a good sense for what's happening graphically. I think they look cool. The OST and other in-game sounds are nicely done as well and certainly continue with the theme offered with the graphics and setting. Where this game sees its main issue is in the randomly generated encounters. There are a fairly limited number of enemy types, and boss battles tend to repeat from run to run despite there being a greater variety. I don't know if something triggers widening the selection, but if it does, it takes its time doing so, lol. And I think it happens too often where bad luck node draws can ruin a run. What I would say in summation is that if you enjoy luck-affected turn-based zombie node exploration games, this is definitely that, and it does what it does pretty well, with a couple issues mentioned above. It's currently on sale for $7.99 at the time of this writing. That is a great price for this game, and you should have no problem getting your money's worth there. IDK that I'd want to spend the base $19.99 on it though. So, grab it on sale would be my advice. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th] [b]✔️ The Good [/b][/th] [/tr] [tr] [td] • [u]Deeply Thematic Setting[/u]: Set in a zombie-infested Latvia, the game immerses you in a bleak, post-apocalyptic world where survival is uncertain and every decision matters. [/td] [/tr] [tr] [td] • [u]Strategic Turn-Based Combat[/u]: Battles are challenging and require thoughtful planning, with a variety of enemies and character abilities that keep encounters engaging. [/td] [/tr] [tr] [td] • [u]Meaningful Choices[/u]: The game presents moral dilemmas that impact your journey, forcing you to make tough decisions about who to help and what risks to take. [/td] [/tr] [tr] [td] • [u]Character Progression[/u]: Each survivor has unique skills and backstories, and their development over time adds depth to the gameplay and narrative. [/td] [/tr] [tr] [td] • [u]Atmospheric Pixel Art[/u]: The visuals are detailed and moody, effectively conveying the game's grim atmosphere through its pixelated art style. [/td] [/tr] [tr] [td] • [u]Replayability[/u]: With multiple endings and varied character interactions, the game encourages multiple playthroughs to experience all it has to offer. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3471028503 [table] [tr] [th] [b]❌ The Bad [/b][/th] [/tr] [tr] [td] • [u]Steep Learning Curve[/u]: New players may find the game's mechanics and difficulty unforgiving without a more comprehensive tutorial or guidance. [/td] [/tr] [tr] [td] • [u]Limited Visual Variety[/u]: While the art is atmospheric, some environments and enemy designs can feel repetitive over time. [/td] [/tr] [tr] [td] • [u]Sparse Audio Design[/u]: The game's soundscape is minimalistic, which, while fitting the theme, might leave some players desiring more auditory feedback. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3471028029 [table] [tr] [th] ⚠️The Ugly [/th] [/tr] [tr] [td] • [u]Randomness in Events[/u]: Some outcomes feel overly dependent on chance, which can undermine strategic planning and lead to unpredictable setbacks. [/td] [/tr] [tr] [td] • [u]Interface Clutter[/u]: The user interface can become crowded, making it challenging to manage your team and resources efficiently during tense moments. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3471028086 [table] [tr] [th] [b] Current Price 💰[/b] [/th] [th] [b] Historical Low 📉[/b] [/th] [th] [b] ⛔️ Worth the price? ✅[/b] [/th] [/tr] [tr] [td] $19.99 [/td] [td] $11.69 [/td] [td]⛔️ Get this Game on sale, its fun but 100% NOT worth $20. Id wait untill its ~$7.99. [/td] [/tr] [/table] [table] [tr] [th] [b] Note[/b] [/th] [/tr] [tr] [td]This is one of those rare cases where I wish steam had a Neutral rating.[/td] [/tr] [/table] [hr][/hr] [h1]Overall Score: [/h1] [h3] 6.7/10 [/h3]
Its OK. I think its overpriced. Even on sale for $12.99 on steam summer sale ( Canadian ) its a bit much. I played for almost 2 hours and did several runs, and I kinda just felt like I experienced most of what it has to offer. If it was like $5 or $10 regular priced, I would be fine recommending it. But at $26 CAD normal price? Thats just way too much for what you get here. Its very basic, though it is a decent game overall, the roguelike part works well and is fun, if a little repetitive due to how similar runs can be. The idea of a turn based, zombie RPG is a very cool one, the game is just a bit barebones for the asking price,
This game is really cool. The vibes of it are nice, both the aesthetic and the world they've built into it. However, I personally didn't enjoy the little bit that I played. The game throws you in right away with your characters and some bulky enemies that really make you think about what you want to do. There isn't much in the way of a tutorial or grace for your first few levels, so once you're in, you gotta use whatever you can in the way of skills for your characters. Perhaps it might be something perfect for another person, but I personally didn't like how hard it throws you in. I believe on level 3 or 4, I had to deal with two zombies that were a pain. One dealt poison stack damage every time you hit it, and the other was a tank that gives shield to the other one every turn, making it harder to kill. Some of the fights can be quite an annoyance unless you get some good variety, and its up to RNG when you get healing, based on the pathing maps.
Nice mix of initiative based combat with FTL style exploration with zombie infested Latvian cities in background. Pros: * Combat system gives you a lot of choices and party composition + trinkets allows you to explore different builds. * Art and music in this game captures Rīga in spirit and map is recognizable for anyone who lived in that city. * Story is nice if you're in a mood to read. Additional points for individual character stories in the end. Cons: * UI can take a bit of work, clicks sometimes didn't register the first time I clicked and it looks underpolished. * Freezed couple of times when I switched to a different desktop (macos)
wanted it to be better, balance is nuts and now the price increased?? wtf its a dead game that devs havent fixed
Good game, 0 bugs and fun for the first 4-5 runs, but becomes repetitive after a few hours. As it doesn't add nothing new to the genre and won't change your life, I'd say it's not worth the $20 price, but can be a good purchase for $10 if you like roguelikes and zombies.
game severely lacks balance
The game is very enjoyable, I hope the devs add more content . I'd buy dlcs and what not if any becomes available.
Fully released game from 2024; (last update was ; 19/7/24 Ver.1.1.2) It feels clunky, the UI is a bit all over the place, same thing as the enemy selection in battle, sometimes using the icon that appears on the top of the avalible target works, sometimes doesn't, the dialogue options are the same, sometimes you really need to click in the middle of the button for it to register. The battle system is akin to the one present on the Battle Chasers series, a timeline with a initiative bar that shows the turns and intentions of the enemies and your characters. There are no other language options apart from English. It has it's good things, the fact that you can cheese the whole game with a little planning and having the Doctor character (The one that gives CheatDeath to the whole team) + the poison centered character that can deal damage through armor is funny and makes the last boss a waiting game of managing Bleed/Poison and mantaining CD. There are a lot of synergies between characters, items and the events and lore have flavour. Its a challenging game that feels barebones, not worth the 20€ at all but would recommend at a price point around 7-12€ as far a replayability goes, it's a roguelike with teambuilding, I mean, you can play as much as you want but after 3.5h (3 runs, 2W-1L) I didn't feel compelled to keep playing.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.9K | 433 | 71% | $14.99 | |
| — | 10 | 82% | $7.99 | |
| $648.4K | 1.2K | 75% | $17.99 | |
| $22.4K | 36 | 72% | $19.99 | |
| $44.6K | 358 | 76% | $4.99 | |
| $5.5K | 38 | 71% | $5.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.8K | 53 | 96% | $9.99 | |
| $17.8K | 161 | 89% | $4.99 | |
| $17.8K | 94 | 66% | $5.99 | |
| $17.8K | 68 | 69% | $9.99 | |
| $17.8K | 209 | 68% | $3.99 | |
| $17.8K | 62 | 98% | $14.99 |