
Angry Arrows is a cooperative archery game about rescuing hostages from enemy strongholds using nothing but bows and arrows. Just remember, one fatal mistake and it's back to square one.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Забавный пиксельный, изометрический экшен. Вполне сносная игра, в которую приятно играть. Вы играете лучником, задача которого спасти заложников. Убиваете врагов не только стрелами, но и используя интерактивные объекты (мины, бочки и т.д.) Геймплей динамичный, требующий хорошей реакции. Противники могут достать вас с противоположной стороны карты, только завидев вас. Всего то нужно быть быстрее) Есть даже камикадзе. Подпустите близко к себе и вам конец. Да вам от всего будет кранты, ибо у вас одна жизнь. Никакого здоровья нет. Одно попадание=одна смерть, проходите уровень заново. Игровой процесс поначалу может показаться сложным, ибо противники не только быстры, но и метки. Но к динамике привыкаешь и игра начинает покоряться.
In Angry Arrows, you take upon the role of Legolas who has to battle hordes of Uruk-hai to rescue Princess Zelda from the Legend of Zelda series in an alternate timeline in which she no longer wears a dress and has brown hair. Despite no longer being blonde, Zelda has gotten significantly more stupid: the alternate dimension has stripped her of her Triforce of Wisdom, leaving her with only two apparent skills: getting kidnapped and catching arrows with her face. In this timeline, the wizard Saruman has improved the Uruks originally created by Sauron: he made them green and also very good at shooting long bows. Also, he invented suicide bomber spiders or something; he can do that, he's a wizard, you know. Anyways, in this quest to rescue Princess Zelda twenty-five times, Legolas can rescue Zelda alone or with up to three other companions: Link, Hawkeye, or Red the Green Arrow on the same machine with local co-op. However, Legolas works alone, which is why I worked through the campaign by myself without any other person's help. And no other reason. Besides rescuing Princess Zelda, you can also play as Garrett that guy from Thief and be in a sneaky forest in a randomly generated time trials kind of game thing, or you can also play as some guy who fights orcs in a gladitorial arena. As with the campaign mode, these other modes can also be played with others in local co-op, although Garrett and this hypothetical gladiator also work alone in their lore, which is also why I opted to not receive assistance in these modes. And for no other reason. There is also a deathmatch PvP mode, but, as I have mastered this game, I thought it would be unsporting to decimate the competition. Therefore, I have not played deathmatch for this reason. And for no other reason. In terms of gameplay, the most succinct way to describe this game is simply try playing Hotline Miami with a controller, but then also you have to use a bow instead of a machine gun or shotgun. Also, instead of having a 80s bee bop soundtrack like Hotline Miami, this game has a much more soothing soundtrack in campaign mode while you scream obscenities at your computer for being a ♥♥♥♥♥♥♥ piece of absolute ♥♥♥♥ for not ♥♥♥♥♥♥♥ reading your ♥♥♥♥♥♥♥ inputs ♥♥♥♥ this game cheats so much ♥♥♥♥ everything broke ass game 10/10 would put disk in blender if it was on a disk. Also, the game is less than the price of a sandwich from Subway. I mean, I don't know what else you would do with $5 if you had it, but you certainly couldn't buy a footlong from Subway. That's how cheap this game is: it costs less than a sandwich. Also, the system requirements are a bit high, and the 13 whole MB it takes up on my hard drive is a little bit excessive. Had to uninstall GTA V and overclock my i7 in order to support this massive game. 10/10 would not recommend to people concurrently in anger management therapy.
Angry Arrows is a small game made by independent developer Daniel Davis. You play as an archer who is sent to enemy camp where hostage is held, to kill all hostiles and save the [strike]princess[/strike] captive. Controls are made with focus on being precise, and the game reacts properly, without any delay. You can move, roll and shoot (to any selected direction). Controls reminds me of another indie game, Titan Souls (though there you could use only one arrow, Angry Arrows allows you to spam as many arrows as you want). Difficulty of the game is set pretty high and requires a patient player. If you can get angry and tilted pretty fast, this isn't a worthwhile pick for you. There aren't any checkpoints, each level (though they are not long) requires to be beaten without dying. There aren't any lives - one shot, one kill, and that applies to both player and the enemy NPCs. But the NPCs aren't everything to make your playthrough harder, there are also mines, explosive barrels and, mainly, fast annoying spider mines. They like to jump on your head, but trust me, you won't like it. There are four modes in the game - campaign (25 levels), endless arena, rogue (procedurally generated levels) and multiplayer arena. Game as a whole is perfectly polished (for a cheap game made by yet unknown developer), everything works great - responsiveness, menu screens, gamepad compatibility. [h1]Conclusion:[/h1] Angry Arrows is a great game for those who want to play something small but difficult, and is also great example many poor indie developers should check, as they could learn something about making the cheap game polished (say hello to Digital Homicide).
This game makes me feel like im a 8bit Oliver Queen (AKA The Arrow) going up against the League of Assassins !! The Co-Op is like haveing Arsenal Team up with me lol No but seriously this is a neat game and very fun and challenging ! So give it a Shot and dont take a Arrow to the knee on this one :P
Singleplayer is okay, but can get frustrating because you have to start the level all over again if one of the enemies shoots you with an arrow. And they almost never miss! The game gets really fun in co-op mode (local only!). If one of the players dies and the other one is still alive, you respawn after five seconds. So you can strategize, like spreading out or one player heads out and the other cowardly hides behind a wall. So in campaign mode you try to reach a hostage and bring him/her to the exit, while not being killed by mines, enemies and robots. Some more enemy types or traps would be cool, though we haven't finished the campaign yet, so maybe there's more than these three types. There's also a couple of other modes, Gladiator mode (fighting wave after increasing wave of enemies) and Rogue mode, which introduces random seed forests in which you only have a limited time to free a hostage. I did not think these two modes added a whole lot to the game. Versus mode, however, was great, you can choose between four different types and it adds a lot of replayability. We played this with two xbox360 controllers and after a bit of practice, the aiming feels precise and fast, so no complains about the controls. All in all, great co-op game for a low price, recommended!
[h1]"Tiny archers are arrowing the hell out of you"[/h1] Neat roguelike shooter. Instead of guns you play oldschool weapons (bow&arrows). Quite interesting mechanics like charging the bow lets the arrow fly longer. Absolutely challenging AI (OK sometimes they trip on the mines). 4 gamemodes. 25 levels campaign. Just the gladiator arena is almost unbeatable. Upgradeable arrow types, local coop and a thrilling soundtrack. Amazing!
I'll keep this short and sweet; if you are looking for local multiplayer games, get this. It is one of the best local multiplayer experiences I have had on PC, and I have tried MANY local multiplayer PC games. Besides that, there's not much else to say - what you see in the trailer is exactly what you get. It's a ton of fun, offers multiple game modes (both cooperative and competitive), and is easy to pick up yet difficult to master. Absolutely wonderful, this game is a hidden gem and should be far far far more popular than it is. This game is a steal at its current price.
I've enjoyed my time playing this. You see an opponent then they see you and it's on to see who can shoot who first. It's a really adrenaline/jumpy kind of game. It borders on challenging and frustrating. Getting shot is shocking, when spider mines run towards you you're packing it as you have one shot to get them. (Two if you're quick and can land the dodge) You can roll, hide behind walls and lure enemies by shooting arrows near them. Or lure them onto a mine if you're canny. It's a short game with loads of potential to expand. It's currently local player only - no multiplayer. 7/10.
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] If there's one reason for me to have acquired Angry Arrows (AA), it would have been for the local coop. Despite not having my friend around at the time, I decided to check it out on my own, to see if it'd be the sort of game he'd enjoy. I'll just say that if we want to remain friends, I probably shouldn't make him play it. [h1]Gameplay[/h1] There's four game modes available, all of which can be played with four people: Campaign, Gladiator, Rogue, and Arena. Campaign mode is made up of distinct stages, where you have to kill the enemy holding a key in order to rescue a hostage. In Gladiator, you face a set number of waves of enemies, as it's meant to recreate the feel of a champion being staged in a coliseum. The environment makes for a mixed bag, because you're completely walled in, but can make use of the numerous barriers. Honestly, Rogue didn't seem that distinct to me. Unlike the other modes, there's a time limit, but you wander around randomly generated stages, trying to rescue the hostage. What's so different about that? Arena is for PvP matches, with four match types available. Extraction is essentially capture the flag, except the flag can be killed too, since you're escorting a captured person back to your territory. King of the Key recycles an asset to serve as the object you have to hold onto long enough to win. At the very least, they could have called it The Key to Victory. Deathmatch and Mine Game is won by whoever gets 15 kills first, but in Mine Game, you fire mines instead of arrows. [h1]Controls[/h1] The developers strongly suggest playing AA with a controller, and per my own preferences, anything that involves moving and aiming in tandem works best that way. However, for many gamers, they'd do just as well using a mouse and keyboard, and in this case would seemingly be the easier option. All it'd take to line up your shot is to move your cursor directly onto the enemy, so I don't see why that wouldn't be preferable. When I try picking off enemies from a distance, I miss a decent amount of shots by a small margin, as it wasn't precise enough. [h1]Story[/h1] Despite having a campaign, there's no opening cutscene or summary text for what's going on. You're a human trying to rescue hostages from monster camps, but no plot is provided. [h1]Visuals[/h1] Bearing in mind that the game isn't ugly or hard on the eyes, it still manages to cause some issues. The perspective of AA is an overhead view, with the player and all enemies making up small targets across the screen. Enemies can't just gaze through their own barriers and walls, so using cover allows you some opportunity to sneak in close, and pick off foes from behind. Level layouts don't allow you to merely shoot everyone in the back from a distance though. Once an enemy archer has you in their sights, your only hope of surviving is to dodge roll as the arrow is fired, or to move out of their view by slinking behind cover. This is a bigger problem than you might expect because they otherwise won't miss a shot. When enemies never miss, it makes for such a frustrating experience. Additionally, due to the scale, there can be a large distance from your enemy, allowing you to be ever so slightly off with your aim. The level of precision allowed is really more of a detriment in this case. [h1]Sound Design[/h1] Upon first launching the game, it was practically muted, so I bumped up both the music and sound effects to four dots. Unfortunately, that's not an ideal setting for the game, as the sound effects will drown out the music at those levels. I could see shooting arrows being a bit loud, but the high volume from walking around was what caught me off guard. Anyways, four and two dots seemed a better balance. From loading the same level a few times, I realized that the music chosen isn't based on what level you're playing, so there must be a certain number of tracks available that are selected from as you progress. Since the levels I saw looked fairly similar to each other, I could imagine the music fitting with any of the locations in AA. [h1]Pros[/h1] 🌟 A patient player could probably make decent progress by baiting enemies into ambushes. 🌟 Having four player coop is a nice feature. [h1]Cons[/h1] ❌ I remember lining up a shot for one of the level's last enemies, and I shot a bird that was in the way instead. Why are decorations able to screw me over?! ❌ In each fight, the odds are stacked against you. Just scouting the level for information can easily get you killed. ❌ You use the money to buy new arrows, but in total it'll take just under $200,000 to get everything. [h1]Tips[/h1] 🔍 Enemies are dumb. They should know where booby-traps are, but they'll trigger their own land mines if it's in their pathway. 🔍 If the enemy doesn't notice you after a missed shot, feel free to take another attempt. [h1]Final Thoughts[/h1] I was dubious about AA when I struggled trying to make my way through the first level. To be fair, I needed to get a sense for how the game played. However, it was ridiculously easy for the enemy to ruin an attempt, catching me off guard while I was trying to deal with another threat, or catching me in the middle of a roll because I dodged too early. A few factors helped even the odds, such as triggering their simple AI to careen into an explosion, or being able to make them look the other way with missed shots, “Hey, was that an almost lethal attempt at my life? Let me look for an arrow to check.” After clearing my first level, I felt a bit better, until I met kamikaze spiders that are faster than my dodge rolls. Barely coming into their line of sight makes them latch onto my current position and pursue me like greased lightning. Even if you kill them, if you don't get far enough away, you'll still die. As I tried other game modes, and kept running into such unfavorable positions, I had to wonder if the game was balanced around playing as a team, instead of going on your own. It'd certainly explain all the situations where you get pinned between two archers, which is more than enough to get you skewered on an arrow. That situation sucks when you're on your own, but could be easily countered with just one other person joining in. If you have friends itching to play William Tell, it might be worth trying AA out, but I don't recommend it when the enemies are such dead shots. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - AA is healthy [/td] [/tr] [/table]
一款俯视角的射击游戏 整体难度根据你的操作方式略有不同,键鼠算比较难,手柄则属于极难(毕竟手柄真的不适合边躲避边瞄准的游戏) AI属于既聪明,又愚蠢的,聪明点在于命中率非常高,无论你是静止的、或者移动的,都能命中;愚蠢的又是如果你挂机不管,弓箭手们常常会自己去撞陷阱自杀 游戏的一个缺点大概就是敌人类型不多,就一个远程+一个近战自爆蜘蛛 总共4个模式 Campaign,剧情冲关,基本玩法就是杀怪掉钥匙、救人质回出口 需要注意的是如果没有把敌人杀光的话会好不要救人质,否则人质被杀了也算失败 Gladiator,无限防守,一轮刷出一定数量的敌人,杀完进入下一轮 Rogue,根据随机种子生成随机地图,玩法和Campaign模式一致,每个随机数应该都对应一张地图,地图数量可以近似认为无限(近百亿的地图,一秒一张一辈子也玩不光) Arena,本地多人PVP模式 游戏整体质量还是属于可以一玩的,多人一起闯关也是一个不错的选择
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| VERSUS: The Lost Ones | $19K | 167 | 82% | $4.99 |
| ZooKeeper | $19K | 61 | 69% | $9.99 |
| Machorium -Muscle Aquarium Simulator- | $19K | 73 | 90% | $7.99 |
| The Soldier and the Golden Princess | $19K | 103 | 65% | $7.99 |
| Courtin' Cowboys | $19K | 61 | 93% | $8.99 |
| Battle Dome | $18.9K | 471 | 89% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |