
FortressCraft : Chapter 1 Anniversary Edition is the PC-update to the world's first and best Creative-focussed Voxel block builder.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
This review will be for those who are unaware of what exactly fortresscraft is like, and who don't know if it's worth getting over similar creative titles. Fortresscraft is as you may be aware from the descriptions a creative builder in the style of titles like Minecraft and Blockland, with the main features setting it apart from those titles being the inclusion of additional minigames, as well as the ability to make your own custom blocks using the "workshop" in the game, allowing for greater creativity in building. The first thing you will notice when you start Fortresscraft is that you don't have all of the abilities available right away such as flight and increased speed, and you may also notice weird droning sounds in certain areas, this is because of "relics", relics are pickups hidden underground in most general levels, which when acquired will grant you the feature of a given relic, which can then be toggled in the relics menu, such relics include both mechanics to make movement easier for the player, as well as the extra game modes, such as spleef, freeze tag, and manhunt. finding these relics may seem annoying for some, but it can be achieved easier by making a flat world, or simply going into the "demo world" included with the game, as you'll find the relics within that map if you don't already have them (not sure if that is intended behavior however). The main and most important factor of the game is of course how it plays, and that may be a mixed bag for some, as some of the controls can seem a little clunky such as needing to use keys to access various menus such as switching blocks, this is because fortresscraft is a port of an xbox 360 indie title which made use of the xbox 360 controller and as such the mappings are more of a translation of how they were on console, and as such you may prefer to use a controller as the controls were originally designed for such, but I found for me using the keyboard was fine, and using the mouse for building just feels really nice. As for building, you have a selection of a few different blocks of various themes, and in regard to placing them you have various options, such as various tools that all seem to perform similar functions with placing and breaking blocks, as well as a tool that allows you to rapid fire blocks making placing and removing large amounts of blocks easier, and on top of that, you have builder and digger machines that automatically place or break blocks for you meaning you have less work to do, although they function a little oddly with for some reason the digger obeying gravity, while the builder does not, and while not much can be done to stop the digger before it eventually despawns, the builder can be stopped by putting blocks in front of its path. As I mentioned before, one of the biggest draws of the game is the workshop, where you can make custom blocks allowing for various features that are not included by default to be added, such as stairs, and doors (unless I just didn't look hard enough for them), and this feature is in general quite robust, allowing you to make blocks of any shape as long as they fit within the physical space of the workshop. Graphically, the game does look like an xbox 360 indie title, and some of the visual features such as bloom can be overwhelming, but thankfully you can turn those off if you don't like them, and the game has dynamic lighting, including multiple coloured torches achieving features that certain titles haven't achieved in over a decade of existing, and did I mention this game is a decade old? Overall it's not a bad looking title for a voxel based building game, but some of the ui can be a little primitive, but given the small dev team, it can be forgiven. I should also mention that if you have a good enough pc, you can have most settings up high while maintaining 60fps, but due to the engine being limited to 32bit, certain settings may not work well on any setups, and there isn't much that can be done to fix it unfortunately. Overall I'd recommend this game to people who want a good creative builder but don't wish to mod minecraft, or don't have the money for one of the bigger titles, but do look out for some of the jank and bugs, but having played 3d sonic games, it's no big deal to me personally. If anyone ends up deciding to get this game because of me, feel free to add me and come visit my world of crappy builds since I'm not a great builder, but I got the spirit lol. If there's anything I missed, I either haven't checked it out yet (the minigames, certain aspects of the workshop) or am unaware of their existence. One more thing, this game does have a sequel called fortresscraft evolved which is more survival focused, along with another sequel coming sometime in the future, and buying this title does support the development of the additional sequel, but although I personally haven't played much of it, if you find yourself wanting something with more objectives and goals, then evolved might be more up your alley, and it also runs in a better engine with less jank but feel free to take a look if you're interested. That concludes my review and I apologize if it appears as a wall of text, but hopefully it's helpful to some people.
this is the same buggy creative mess it was on xbox 360 with some improvements and i love it, thanks for the nostalgia rush
If you like building things out of blocks and being creative then this game is for you. It is "The" best voxel creative game from the Xbox 360, you can build anything your imagination lets you. I spent many years enjoying this game on the Xbox, and glad to see it on steam for a new younger generation of players to enjoy it's creative appeal.
As much as I want to support the devs of fortresscraft, this game isn't great. The tutorial was hard to get through. It looks like this game was their first project being re-released to steam with little to no polish. Little to no explanation of anything in the tutorial. The world generation is incredibly bland. Buy this only if you want to give the devs $10, but at that point it would be better to venmo them $10.
I remember playing this game back on the Xbox 360 and spending hours everyday building and making custom blocks inside the workshop. and I love building game like FortressCraft or Minecraft but I could never get into Minecraft for some reason just wasn't the game for me and FortressCraft just ticked all my box's and I loved everything about it and Loved building. I would highly recommend this game and most definitely buy it if you like building and making super detailed creations. I prefer this block build game over anything I've waited years for this game to come out on PC and I'm so happy it did! Can't wait to gift a few games to friends and enjoy endless hours of fun and building :) If you have any question about this game. Please feel free to comment on my profile or add me! :) I'll do my best to reply to every comment!
I spent 19ish hours playing this game on my Xbox 360 back in the day (this game was the sole reason I went with a 360), it's fun, enjoyable and relaxing. Having the ability to have multiple worlds along with the long lost 11th content patch are definite nice to haves! My favourite "relics" to this day are the automated digger and builders as they just plainly reduces the time building the "boring stuff" and I can just focus on the important stuff of a given build! My only compliant about this port is that the game advertises that you can import your old Xbox worlds if you have them, but it's not as simple as copying them onto your USB stick and putting it into the 'worlds' folder; there are quite a few hoops you need to jump through (according to a tweet convo I'm having with the Dev), and I have yet to successfully import my one. Overall though, I would recommend this game as it is simply a fun voxel-based sandbox game with some extra bells and whistles which you could only achieve with mods with other games of it's class/type. =)
The best block game on Steam, now even better than it was on the Xbox 360 by quite a margin. Good job! Hoping for more updates in the future also, or at least tweaks and bugfixes. EDIT: I wonder if the devs have considered selling the soundtrack for FortressCraft: Chapter 1 on Steam? It's quite the banger, and I'd love to be able to listen to it when I'm not playing the game, too.
played this game on the 360 and now on the pc i like this game way more than minecraft
So happy to be able to play! First
its pretty darn good for an indie minecraft esk game but its not! its voxel and honestly plays like an old game like manic digger, with a few new bells
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