
Do you miss the times when games were not holding your hand? When they did not forgive mistakes and controls and rules were clear and simple to learn? YES? So you miss the 90s!
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Languages: English**languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The past few years have seen a renewed interest in side-scrolling action games, particularly those that follow in the footsteps of classic action games like Contra or Mega Man. Fast-paced bloodletting, unrelenting difficulty, a plethora of foes to fight and weapons to use - these elements have been mined time and again to great success. Too Angry To Space clearly aims to fit into that mold, shaped as it is like a forgotten Sega Genesis action-platformer. Alas, what the game has in silly charm and energy, it lacks in polish and overall quality. It's a well-intentioned action game that is increasingly frustrating to play, limited in scope, and single-minded in its quest to gain nostalgia points just for existing. This is a game I sincerely wanted to like more than I did. The promise of an old-school side-scrolling dripping with blood, bullets, and bountiful explosions is quite appealing to me and others. Yet the game that sits before me is a poorly-designed mess, with obtuse platforming and unforgiving constraints that end up souring any fun that might be had. It looks good and it's conceptually a fun idea. But with so little in the way of content and so many restrictions placed on the player, I can't conceive of any scenario in which it can be wholeheartedly praised. Pros +Fittingly Old-Fashioned Art Design +Energetic Soundtrack +Fun Opening Cutscene Cons -Archaic Platforming -Cheap, Punishing Difficulty -Underwhelming Boss Battles -Repetitive Enemy and Level Design Read our full review here: http://www.keengamer.com/article/13919_too-angry-to-space-review
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]What is Too Angry to Space?[/h1] Too Angry to Space is a retro styled 2D side-scrolling action platformer that is reminiscent of many of the classics. Games such as Duke Nukem come immediately to mind. The developer, AK84C promises in his 'about' section that the game is not one that holds your hand yet simultaneously he assures potential purchasers that the gameplay is simple to learn. Players assume the role of Red Madson, a pure gunslinger, as he prepares to kill aliens and robots that have attempted to take over your base. [h1]Expectations[/h1] My expectations heading into the game were low due to multiple reasons. Firstly, AK84C is a first-time developer on Steam. Young developers tend to make quite a lot of mistakes in their debut games that players are hypocritical of. Secondly, the genre is one that has many more misses than hits. Finally, as of writing, the game had yet to receive any hype. As much as the first two are true people are generally willing to give cheap games an opportunity thanks in part to the Steam refund system. Therefore, seeing just the three reviews - again, as of writing - was a little worrisome. [h1]More 80's Than 90's[/h1] In the description for the game, the developer tells you that you miss the 1990's. Yes, the first game that came to my mind that the game reminds me of was the original Duke Nukem, which was published in 1991. However, there were countless games that I played on the Commodore 64 and other computers of the 1980's that are reminiscent as well. These include the first four games in the Wonder Boy franchise, The Legend of Kage and of course the great Contra. This is arguably the game's greatest weakness and strength. The problem here is that the game suffers a little from a lack of originality. That I am constantly reminded of games that I have played before provides a 'been there, done that' type mentality that can, at times, override the serious enjoyment I was having from the game. However, that valid comparisons and memories can be drawn to the classics are a testimony to its quality. I'm not going to sit here and tell you that the game betters those experiences. However, what I can honestly tell you is that I did enjoy a similar experience. I experienced similar feelings of exhilaration, excitement, and adrenaline in taking on the various levels within the game. If you're highly skilled in the game you're looking at a few hours of very solid and well-executed entertainment. [h1]A True Challenge[/h1] One of the key components of a successful game in the genre is creating a significant yet achievable challenge. If you create a game that is too easy players can and will lose interest very quickly. However, if you set a game that feels impossible to complete players will just as quickly complain that the game is unfair. As a result, this is one of the first things that I look for even before I begin to judge a game's graphics or sound. I can happily report that the game possesses the prerequisite amount of challenge necessary to make a quality game. Even the easy mode will represent a sizable challenge to many gamers. Most are not going to be able to breeze through the game as if it's a piece of cake. The challenge is based on a series of fast and furious gameplay along with some thorough level design. The boss fights are tough and require quick thinking and strategy. They are powerful enough that if you allow them to strike then you will die at the first hit. The game demands precision and skill. [h1]Presentation[/h1] A review of Too Angry to Space would be incomplete without making specific mention of the presentation. Though the artwork is solid and looks good it becomes a little overly repetitive. However, I feel that this has much to do with the likely low production costs of the game making the developer repeatedly use the same assets. They are well drawn, however, and do look good. Where the game shines from a presentation perspective is in the narration. I loved the constant voice over work of the hero whenever he killed something, acquired a weapon, got a health pick up "I needed that," etc. It's very funny and reminiscent of the action movies of the period in which the game is inspired. There is a lot of colorful language and cursing that is utilized throughout these voice overs. There is, however, a profanity filter for adults who allow their children to play action games. [h1]Verdict[/h1] Too Angry to Space is a worthy entry to the side-scrolling action platformer genre. It is worthy of your time and money. Developer AK84C deserves recognition for delivering a highly entertaining debut title. I have no problem in recommending this game to fans of the genre and those seeking immediate gratification and challenge. For similar reviews and your chance to win great giveaways, including PC gaming hardware, please visit [url=http://www.steamified.com]Steamified[/url]
This is very LOW quality game. It looks like some guy put together several levels in some kind of editor and call it a game. Details: - animation of main character is made by few pictures (he is spiting every 2 seconds) - EN texts are obviously written by non native (as this review (-: ) - "advanced" version of enemies are poorly made only by some red color overlay - there is no easing in animations etc. Bigger issues: - level design is boring and uninteresting - control is very bad (for example you can't jump from platform to platfrom by holding left arow and jumping with up arrow, because there is some delay and sometime jump is not recognized, so you have to stop on each platform) - everything is repeating (animations, character sounds, enemies, everything) - difficulty is unbalanced - if enemy walks "into" you, you are almost instantly death, but you may receive many shots with no problem overall - this can be good web-based game or little thing for under 1€... nothing more...
Simple, yet addictive. Great gameplay, great music. Only things I don't like are instant death traps when you have to replay the entire level and boss fights. Bosses can insta-kill you and are easy. You just stand in one place and fire untill they're dead. Still I feel like I can't complain too much when the game's this fun and so cheap!
Too Angry to Space é um game de ação, bem no estilo dos consoles antigos, sendo ele de plataforma e com uma temática futuristica. O jogo tem uma jogabilidade rasuável e alguns pequenos puzzles em casa fase, possui algumas armas diversificadas e inimigos também. Minha nota para o game é : 7/10, o preço original e meio salgado pelo game, mas se pegar em uma promo boa vale muito a pena !!
jogo de plataforma em estilo retro os controles nao sao muito bons , mas estando em promoçao vale muito a pena para os que gostam de jogos 2d de plataforma
Бродилка неплохая, только вот, в момент уничтожение техники, происходит эфект, дребезжание экрана! Вызывает дискомфорт. Мне, это не понравилось. Запросил возврат средств.
Disclosure: I have only made it to Level-8, and not completed the game yet. I will post and update once I have completed it. *Pros:* --------- Simple, old style 2-D shooter (this is exactly what they were like) Easy to pick up and play Any PC can play it (you can play it on a toaster) Game SW/File size is small (see Toaster above) 5-Card Game Card Set (reason I bought it was to get the cards) -------- I got 6 cardd drop in the 5+ hours I played it (1 card/hour) -------- Minimally, I'd need to play 25+ hours (5 cards/badge * 5 badges). -------- This is of course with the low probability I got no duplicate cards Cheesy voice Lines: [This could be a "con" to some] ------ "No time to bleed" ------ "You want to kill me?? Try it M-Fer" ------ "You want my head? Go on and take it" ------ "Bullets, Bullets, Bullets ... Bullets everywhere" ------ "Smile M-Fer" ------ "Make my day A-holes" ------ "Catch{?} this B-tch" ------ "die, die, die" ------ "You are the disease, and I'm the medicine" ------ "Die you dumb F--" ------ "Die you creep" ------ "I found my boomstick(?)" *Cons:* ---------- No ability to change key bindings [This is my biggest complaint] ------ I'd really like L-Mouse (shoot), and Spacebar (jump) Repetitive, Tedious, and at times Frustrating - Like these 90's games were. ------ Level-7 (and others) are a lot of "jump timing" Old style (low res) graphics Falling to your death because you need to "squat" a lot to see what is below you. ------ Even with the squatting, things are still not visible below (or to the sides). Gotcha. ------ You find crumbling floors once you encounter them, NOT in the tutorial. Gotcha! Swearing/Cursing: I think it's a bit over done and needless. ------- However, there is a "parental controls" mode, where the cursing is eliminated. ------- Notice: all the curses are at the end of the voice line. They just get truncated. The Bosses are "gotchas" in timing and tedium.
I first discovered this game's existence on the biggest Polish fantasy & games convention, Pyrkon. I was impressed by what I first saw; the demo, while very short, was fun to play and the developer seemed very passionate about his product. Little did I know back then, the demo contained pretty much everything the full game has to offer in terms of fun. Too Angry to Space is a tongue-in-cheek side-scrolling platformer-shooter, not unlike a plethora of niche games that came out on PC at the dawn of the century. The story is obviously purposely silly and barely existent, and the main character has a ridiculous slavic accent, spewing out unnecessarily vulgar one-liners (you can actually turn on a parental mode, which you don't see often in this kind of games I guess). Now, the story and setting I really don't mind, five minutes into the game and you never give it another thought. But Red Madson, the main character, is not only unfunny, but plain annoying. Once I heard a few circulations of about 10-15 lines, I up and muted the whole game. The sound makes no difference in clarity here, anyway. We'll get back to sound in a moment, but first, the gameplay. Did you miss the unmemorable, grey, purposelessly gritty sci-fi themed 2D platformers from 20 years ago? No? Because Too Angry to Space harkens back to just that. It's one thing if you build your product on nostalgia for something actually good, but this one build upon the stuff you'd get for free on a CD attached to a gaming magazine because this was the only way you'd ever be willing to give it a shot. Now, you may notice, I actually went ahead and 100%ed the whole game. I did so to prove a point. The game's difficulty in jumping, shooting, finding Doom-like keycards, hitting switches and collecting stuff is incredibly artificial, and more often than not deaths are cheap as heck. Both the hard and ultra modes are barely any bigger challenge than the basic playthrough - one pits you against a few more enemies, the other starts you off with a plethora of ammo for all weapons that you need to conserve wisely, as all ammo pickups are worth just one shot... Which would be something, except the basic pistol has unlimited ammo and is almost as good as any other weapon, especially in anger mode. Anger mode, then, is your run of the mill berserk. Shoot stuff, pick up dogtags, and for a few seconds you run faster and shoot more bullets with each shot. That's all of it, really. Combined with the fact the whole game has a total of five types of enemies, three bosses, and all four guns just fire horizontally forward, the novelty wears off after like five levels from the fourteen it consists of. Tanks drive left to right and shoot, mechs do exactly the same but are taller so you can duck their shots, green aliens are too flat to be hit on the same level with anything that's not the shotgun, ugly-eye aliens follow you lazily and mines are just mines. Most often, you'll die not from the enemies' shots, but by running or falling accidentally into them, since there's no invincibility frames so if you're touching something that hurts, your health goes down in less than a second. Incredibly frustrating and unfair. Oh, and the bosses are laughable. First two are just based on the pattern of getting out of their way as they walk left and right, then pummeling their behinds. The third and last one is supposed to be harder by regenerating its health constantly, but then you notice the machine gun, first weapon you find in the entire game, has the highest DPS so you just stand on the platform with ammo and take the boss' health down faster than it can take down yours. Graphics are mediocre at best. The artist has a decent comic book style, which shines most in the intro and outro comics, and the main character looks okay. Enemies however, are extremely basic, and colored in a way that often blends with the background, because everything is just grey, brown or bluish. Levels are made of two tilesets that toggle from one to another each level, and mostly differ through coloration. Any visual effects are the most basic stuff you can achieve in Unity. All of this looks acceptable on its own, but gets boring very quickly and combines into a mess. Now, back to sound... I was willing to say the music and sound effects (apart from Red Madson's voice lines) were the strongest part of Too Angry to Space, but I can't say that it's a good thing. Why? Because as soon as you watch the credits, you'll notice that all of it is Creative Commons stock material! Seriously! Add to the fact you're greeted with a Unity Personal Edition screen every time you launch the game, it suddenly dawns on you - what the hell did I pay for? The developer clearly didn't invest anything into his work! So why should anyone else? A game like this should be released on a gamedev board for free, get some feedback, and maybe begin something serious from there. I can't believe someone greenlighted a product so obviously half-assed. In conclusion... Well, I did say I 100%ed the game. No challenge, sure, but I did spend my time on it, so Too Angry to Space can't be the absolute worst, and maybe 20 years ago I'd consider it okay... But in a world of so many games to choose from, this isn't worth your interest, not even if you're from Poland and want to support the local devs. Support someone that actually puts real effort into their work.
Buggy on the controller, randomly jumps, Avoid, not worth it.
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