
Do you miss the times when games were not holding your hand? When they did not forgive mistakes and controls and rules were clear and simple to learn? YES? So you miss the 90s!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The past few years have seen a renewed interest in side-scrolling action games, particularly those that follow in the footsteps of classic action games like Contra or Mega Man. Fast-paced bloodletting, unrelenting difficulty, a plethora of foes to fight and weapons to use - these elements have been mined time and again to great success. Too Angry To Space clearly aims to fit into that mold, shaped as it is like a forgotten Sega Genesis action-platformer. Alas, what the game has in silly charm and energy, it lacks in polish and overall quality. It's a well-intentioned action game that is increasingly frustrating to play, limited in scope, and single-minded in its quest to gain nostalgia points just for existing. This is a game I sincerely wanted to like more than I did. The promise of an old-school side-scrolling dripping with blood, bullets, and bountiful explosions is quite appealing to me and others. Yet the game that sits before me is a poorly-designed mess, with obtuse platforming and unforgiving constraints that end up souring any fun that might be had. It looks good and it's conceptually a fun idea. But with so little in the way of content and so many restrictions placed on the player, I can't conceive of any scenario in which it can be wholeheartedly praised. Pros +Fittingly Old-Fashioned Art Design +Energetic Soundtrack +Fun Opening Cutscene Cons -Archaic Platforming -Cheap, Punishing Difficulty -Underwhelming Boss Battles -Repetitive Enemy and Level Design Read our full review here: http://www.keengamer.com/article/13919_too-angry-to-space-review
[h1]What is Too Angry to Space?[/h1] Too Angry to Space is a retro styled 2D side-scrolling action platformer that is reminiscent of many of the classics. Games such as Duke Nukem come immediately to mind. The developer, AK84C promises in his 'about' section that the game is not one that holds your hand yet simultaneously he assures potential purchasers that the gameplay is simple to learn. Players assume the role of Red Madson, a pure gunslinger, as he prepares to kill aliens and robots that have attempted to take over your base. [h1]Expectations[/h1] My expectations heading into the game were low due to multiple reasons. Firstly, AK84C is a first-time developer on Steam. Young developers tend to make quite a lot of mistakes in their debut games that players are hypocritical of. Secondly, the genre is one that has many more misses than hits. Finally, as of writing, the game had yet to receive any hype. As much as the first two are true people are generally willing to give cheap games an opportunity thanks in part to the Steam refund system. Therefore, seeing just the three reviews - again, as of writing - was a little worrisome. [h1]More 80's Than 90's[/h1] In the description for the game, the developer tells you that you miss the 1990's. Yes, the first game that came to my mind that the game reminds me of was the original Duke Nukem, which was published in 1991. However, there were countless games that I played on the Commodore 64 and other computers of the 1980's that are reminiscent as well. These include the first four games in the Wonder Boy franchise, The Legend of Kage and of course the great Contra. This is arguably the game's greatest weakness and strength. The problem here is that the game suffers a little from a lack of originality. That I am constantly reminded of games that I have played before provides a 'been there, done that' type mentality that can, at times, override the serious enjoyment I was having from the game. However, that valid comparisons and memories can be drawn to the classics are a testimony to its quality. I'm not going to sit here and tell you that the game betters those experiences. However, what I can honestly tell you is that I did enjoy a similar experience. I experienced similar feelings of exhilaration, excitement, and adrenaline in taking on the various levels within the game. If you're highly skilled in the game you're looking at a few hours of very solid and well-executed entertainment. [h1]A True Challenge[/h1] One of the key components of a successful game in the genre is creating a significant yet achievable challenge. If you create a game that is too easy players can and will lose interest very quickly. However, if you set a game that feels impossible to complete players will just as quickly complain that the game is unfair. As a result, this is one of the first things that I look for even before I begin to judge a game's graphics or sound. I can happily report that the game possesses the prerequisite amount of challenge necessary to make a quality game. Even the easy mode will represent a sizable challenge to many gamers. Most are not going to be able to breeze through the game as if it's a piece of cake. The challenge is based on a series of fast and furious gameplay along with some thorough level design. The boss fights are tough and require quick thinking and strategy. They are powerful enough that if you allow them to strike then you will die at the first hit. The game demands precision and skill. [h1]Presentation[/h1] A review of Too Angry to Space would be incomplete without making specific mention of the presentation. Though the artwork is solid and looks good it becomes a little overly repetitive. However, I feel that this has much to do with the likely low production costs of the game making the developer repeatedly use the same assets. They are well drawn, however, and do look good. Where the game shines from a presentation perspective is in the narration. I loved the constant voice over work of the hero whenever he killed something, acquired a weapon, got a health pick up "I needed that," etc. It's very funny and reminiscent of the action movies of the period in which the game is inspired. There is a lot of colorful language and cursing that is utilized throughout these voice overs. There is, however, a profanity filter for adults who allow their children to play action games. [h1]Verdict[/h1] Too Angry to Space is a worthy entry to the side-scrolling action platformer genre. It is worthy of your time and money. Developer AK84C deserves recognition for delivering a highly entertaining debut title. I have no problem in recommending this game to fans of the genre and those seeking immediate gratification and challenge. For similar reviews and your chance to win great giveaways, including PC gaming hardware, please visit [url=http://www.steamified.com]Steamified[/url]
This is very LOW quality game. It looks like some guy put together several levels in some kind of editor and call it a game. Details: - animation of main character is made by few pictures (he is spiting every 2 seconds) - EN texts are obviously written by non native (as this review (-: ) - "advanced" version of enemies are poorly made only by some red color overlay - there is no easing in animations etc. Bigger issues: - level design is boring and uninteresting - control is very bad (for example you can't jump from platform to platfrom by holding left arow and jumping with up arrow, because there is some delay and sometime jump is not recognized, so you have to stop on each platform) - everything is repeating (animations, character sounds, enemies, everything) - difficulty is unbalanced - if enemy walks "into" you, you are almost instantly death, but you may receive many shots with no problem overall - this can be good web-based game or little thing for under 1€... nothing more...
Simple, yet addictive. Great gameplay, great music. Only things I don't like are instant death traps when you have to replay the entire level and boss fights. Bosses can insta-kill you and are easy. You just stand in one place and fire untill they're dead. Still I feel like I can't complain too much when the game's this fun and so cheap!
jogo de plataforma em estilo retro os controles nao sao muito bons , mas estando em promoçao vale muito a pena para os que gostam de jogos 2d de plataforma
Too Angry to Space é um game de ação, bem no estilo dos consoles antigos, sendo ele de plataforma e com uma temática futuristica. O jogo tem uma jogabilidade rasuável e alguns pequenos puzzles em casa fase, possui algumas armas diversificadas e inimigos também. Minha nota para o game é : 7/10, o preço original e meio salgado pelo game, mas se pegar em uma promo boa vale muito a pena !!
Бродилка неплохая, только вот, в момент уничтожение техники, происходит эфект, дребезжание экрана! Вызывает дискомфорт. Мне, это не понравилось. Запросил возврат средств.
Disclosure: I have only made it to Level-8, and not completed the game yet. I will post and update once I have completed it. *Pros:* --------- Simple, old style 2-D shooter (this is exactly what they were like) Easy to pick up and play Any PC can play it (you can play it on a toaster) Game SW/File size is small (see Toaster above) 5-Card Game Card Set (reason I bought it was to get the cards) -------- I got 6 cardd drop in the 5+ hours I played it (1 card/hour) -------- Minimally, I'd need to play 25+ hours (5 cards/badge * 5 badges). -------- This is of course with the low probability I got no duplicate cards Cheesy voice Lines: [This could be a "con" to some] ------ "No time to bleed" ------ "You want to kill me?? Try it M-Fer" ------ "You want my head? Go on and take it" ------ "Bullets, Bullets, Bullets ... Bullets everywhere" ------ "Smile M-Fer" ------ "Make my day A-holes" ------ "Catch{?} this B-tch" ------ "die, die, die" ------ "You are the disease, and I'm the medicine" ------ "Die you dumb F--" ------ "Die you creep" ------ "I found my boomstick(?)" *Cons:* ---------- No ability to change key bindings [This is my biggest complaint] ------ I'd really like L-Mouse (shoot), and Spacebar (jump) Repetitive, Tedious, and at times Frustrating - Like these 90's games were. ------ Level-7 (and others) are a lot of "jump timing" Old style (low res) graphics Falling to your death because you need to "squat" a lot to see what is below you. ------ Even with the squatting, things are still not visible below (or to the sides). Gotcha. ------ You find crumbling floors once you encounter them, NOT in the tutorial. Gotcha! Swearing/Cursing: I think it's a bit over done and needless. ------- However, there is a "parental controls" mode, where the cursing is eliminated. ------- Notice: all the curses are at the end of the voice line. They just get truncated. The Bosses are "gotchas" in timing and tedium.
Es ist ein schönes auf alt getrimmtes 2D - Game. Nicht immer einfach, aber einfach gut, der so wie ich, auf solche Spiele steht. Achja, die alten mehr oder weniger Klassiker aus den 80/90ern. Ich finde sie geil und auch dieses Spiel gehört dazu! Klare Empfehlung von mir ******!!!
If you look at the positive reviews, you will notice quite a few have less than an hour worth of game time in it. A lot of people praise this game for nostalgic reasons, saying it reminds them of the old times. And there is nothing wrong with that, if done well. But ... The platforming is clunky, enemies are simple/one dimensional, and most of your deaths will come from lack of vision(not knowing where you will land or whats coming at you), which is incredibly cheap. There is a short comic strip in the beginning giving you a context of what youre doing. There is no storytelling after that. Environmental storytelling is almost non existent as well. Sound is alright, but the music was bought as an asset, as far as I understood. The graphics and art style are pretty mediocre. I kept getting the feeling I was playing a flash game from the mid to late 2000s. You know, one of those free ones you found on game sites with an abundance of simple and cheap games. This would have been the standout in one of those sites. But for 2016? For money? I mean, it looks and probably plays better than the stuff from the 80s and 90s, but is that really a benchmark when everything else is the same conceptually? With all do respect to the pioneers, many of the gameplay elements and design choices from back then are horribly outdated. Its pretty bland. Thats probably the most fair assessment I can give this game. You might get a nostalgia tickle from it, but thats about it. 3/10
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