
Craftica is an elegant block-based sandbox game with ultra high degrees of freedom for creative building. Here you can build smooth and beautiful architectures, or construct advanced devices and machineries such as computers, vehicles and robots. Try it out and start exploring your imaginations!
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Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.
Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.
In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.
The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.
The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.

Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.
Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.
Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.
Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.
Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.
(See the documentation included in the game for more information)
In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.
The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.
When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.
Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.
In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!
In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.
The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:
Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:
P.S.
If you don't see updates for this game, don't be alarmed, it is far from abandoned or dead. Developing this game is a game for me, there is too much fun in it, I don't see how I can get bored of it.
However, it is a bit hard to work on it in full-time, since the sales from this game cannot sustain a full-time development. So I will have to engage in some other work to make a living, so the future updates might not be frequent or regular. Please understand that, thank you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
优化不怎么好,进去琢磨了半天才知道怎么玩,引导建议写点。 沙盒游戏画风就不强求了,但是UI感觉不是很好看。 不过一个人开发的,老牛逼了。 受我一拜。
Currently you can build lots of pretty shapes and tthings but it is very badly optimized and the actual gameplay (trading, fighting, npc interaction) is "alpha" stage. It would need a lot of work and feedback to be worth playing for a long time and I just can't recommend it at this point. I liked the building and logic parts / machinery but not the gameplay.
otimo. nao recomendo👍
测试开始玩到现在,玩了一段时间了,几个问题,优化确实差,显卡都懒得动,帧数能上60,但是一秒一下的间歇性卡顿真的劝退 玩法让我看到了希望,相比MC,这个游戏无疑精度更高,物品数量也不算少,希望后期能开放创意工坊 就酱,支持下开发者吧
以为神秘的知乎网友给我的key,让我帮着测评一下 有玩过mc,但是这个游戏进去还是一头雾水的,建议加一个导引系统 创意非常优秀,从创意上来说很好的弥补了mc对细节不到位的缺点,可以制作出更小型化更精细的中式建筑,这一点好评 优化还需加强,我这台笔记本1060的显卡有点带不动,移动较僵硬 看好这类型的国产游戏,潜力是无限的 作为一个人开发的游戏这一点,我就要膜拜一下这位大佬! 加油,奥力给!
It's a little hard to know what you are doing but once you get the hang of it and begin to realise it's potential it's pretty amazing. It's everything that I wish Minecraft was and should definitely not be forgotten about. With a little more work it could be the best Game/World Builder/House Builder/RPG Maker out there.
这款游戏是国人制作的一款沙盒类型的游戏 玩家可以在游戏里享受创造的快乐 游戏里有许多生态和村庄 还有许多生物ai 游戏内容十分开放 是一款不错的游戏 游戏画质建议在打磨打磨 游戏在挖方块的有的时候视角会穿模 建议作者音效做的再好一些 这样会游玩体验更好 游玩过程中感觉ui的有点复杂 有的地方不太理解 但总体感觉上还是不错的 作者可以在内多做一点趣味性的措施 动画也稍微有一点僵硬 游戏作者也很细心 专门为玩家做了一个教学场景 感觉十分不错 玩家移动速度有点慢,,希望能改进
No VOLUME CONTROL !!! Crappy response to controls. Clunky.
所以这到底是第几篇评测??? 游戏大概还算个半成品,不完善的地方也很多,但是[spoiler]既然可以白嫖,那我就给好评[/spoiler]以后肯定会更完善的 bug反馈上去没多久就修复了,作者更新的速度也还算快[spoiler]哪天弃坑了就打脸了,23333[/spoiler]
Cara que jogo incrivel , e bem complexo , mas muito divertido , voce faz varias coisas incriveis , angry birds
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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