
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 Get it during a sale and you will probably have a good time. The story is actually pretty solid.
Forspoken to gra, która reklamuje się jako posiadająca otwarty świat. Rzeknę wręcz, iż przeogromny. Tylko tutaj pojawia się problem, gdyż świat jest nadzwyczaj pusty, a rożnorodności w odwiedzaniu przeróżnych miejscówek po prostu nie ma. Gra staje się bardzo powtarzalna i strasznie mozolna. Dodatkowo gra nie jest najlepiej zoptymalizowana i zdarzają się ogromne spadki klatek. Fabuła zaś jest przeciętna. Na uwagę co prawda zasługuje narracja środowiskowa czyli tzw. klimacik, który jak bym powiedział, że istnieje to jakbym nic powiedział, jednakże co z tego jeżeli poza tym w świecie tej gry i tak jest pustka. Pomimo świata należy jednak docenić system walki, który spodobał mi się. Magia i system walki prezentują się wyśmienicie i są dość różnorodne. Jeśli zaś chodzi o postacie to niektóre są nawet ciekawe napisane i potrafią zaskoczyć. Gry jako całości jednakże nie polecam. Na rynku istnieje wiele więcej ciekawszych alternatyw. Jedyne czym ta gra się broni to system walki oparty na magii, ale poza tym to strata czasu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game for free with a 6900XT... by the time it was released that card was in my old computer and there was a 7900XTX in the new workstation. I was able to play @ 4k 60fps with "above ultra" settings without issue. I always turn off any sort of upscaling, frame interpolation, and sub-frame quality reduction garbage, force texturing to HQ in the drivers. It did fine until the last boss before any optimization updates / fixes, things got choppy a few times while it was trying to cope with raytracing that confetti storm but not enough to make me go into the options and lower the settings at all if that says anything. The good: The game is gorgeous. Up until the second tanta things are fairly interesting. It was free. They somehow made some level of raytracing work on a 7900XTX. The visual design of most enemies and creatures was pretty cool and definitely made things seem other-worldly. The bad: It seems like they hit their deadline and decided to wrap it up with whatever they could think of after that. The areas following that felt badly unfinished like the storyline itself and the terrible decision to remove your only means of minimap navigation right before the final boss when you might want to wander and hit some of the various points of interest. The plot felt stupid, the only motivation not to duck out when given the option was to finish the game, it would have been more in character to just quit the whole mess and go be a whiny annoyance in the normal world. When I was that there was DLC and it sounded even more boring than I could have dreamed I uninstalled and that was that. It was free so I won't complain, it ate some time and I finished it so it wasn't the worst game ever, but not as good as I'd hoped for something from a Square-derived team using Crystal Engine.
Good game, sure some performance issues but still great.
So I'm going to start off by saying that I really do enjoy this game, the powers are insanely fun to use, the world is giant (a little too much so), the combat and traversal can be addicting at times, and most of the characters are great. My only big downside is Frey. I understand that she was left on earth and all that, but even characters like Aloy from HZD have their moments of greatness. All Frey does from the minute she reaches Athia is complain, she doesn't care about the world until the final battle, so here we are marveling at this beautiful open world with insane structures and all Frey does it ♥♥♥♥♥! tldr. The gameplay is fun, and I love it. Frey kinda sucks until the final battle though.
It could of Being better there far too many better open world games out there
Es ist ein gutes spiel Magie 9/10 Atmosphäre 5/10 Zu düster Winiger weltuntergang wäre beser gewesen Charatäre 8/10 Aber wie gesagt zu wenig Menschen, was gefehlt hat ist die isekai atmosphäre mit werschiedene spezies zu interagieren wie elfen oder tiermenschen aber ansonten nicht schlecht häte man beser machen könen aber es geht
I'm giving this game a thumbs up because you can befriend magical cats and fill the bases up with them. As for the game itself, it’s clear the devs only had time to work on the combat system then had to rush everything else in the game. If they had a few more years to develop the game, it could’ve had GOTY potential. I recommend only buying it on sale because it isn’t worth the full price.
个人评分5/10。 长短版极其明显的游戏,用木桶效应形容应该是一个很浅的桶底竖着一根板子,这最长的板子好像也没多长。 游戏的亮点全在于其战斗系统。这个魔法跑酷战斗系统应该是业界独一份,草火水电四个属性的技能树且有极多的小技能,光平a方式就有12种。且特效经费充足。配上一些被动可以打出极其震撼的战斗效果。本游戏主角战斗力可谓近乎所有游戏里断档第一,近乎平地起飞的机动性加上各种大范围aoe导致boss设计十分困难。因为很难匹配上主角的逆天性能,本作的boss粪招极多,什么全屏岩浆,无限招小弟,超远硬控以及堪比泰拉瑞亚光女的弹幕攻击属实很折磨人。而且主线boss很少。此外,技能切换系统做的很一般,很难流畅的切换到你想要的技能,我觉得做成搓招系统会更好。 游戏的其他地方,我觉得都没啥评价的必要。剧情水平堪比初中生的幻想小说,搓了一个宏大世界观最后讲了个闹着玩的扯淡故事。这个世界观也很不靠谱。角色基本纯脸谱化,倒是有个拙劣的反转。还有个小女孩骗骗眼泪,但我觉得应该骗不到。剧情推进完全是灾难,前六章无聊的想要让人卸载游戏,后六章光速学了一堆技能解锁一堆新能力然后游戏就结束了。搞笑的是结束之后地图还有一大半完全没开。似乎这游戏主线就是个新手教学,重点全在于通关后的清图。但很可惜,游戏的收集系统实在是拙劣,地图大量公式化填充任务和低端解密,而且奖励还很不吸引人。不过客观讲,刷图清小怪配合这战斗系统还真挺有趣的。技能培养系统也值得称道,能同时接三个技能的升级,升级任务也很简单,一直搞技能升级还挺爽的,这是少数的亮点。 原价完全不合理,这也是它首发暴死的很大原因,以3a游戏标准来看它肯定不合格。但你可以把它当个刷子网游,这还挺有趣的,毕竟战斗系统真的业界独一家,打折入手还是可以的,遗憾的是,要到爽的程度需要很久。 评分细则:战斗8.5分;剧情3分;游戏节奏2.5分;音效8分;美术7分;体量6分;创新7分;关卡设计2分;角色塑造4.5分;解密与收集3分;演出6分。综合评分5/10。
Game is unplayable because the camera don't work if you have 2 monitor screen. The mouse will get out of screen if you use keyboard/mouse and if you use controller R stick does not work at all. I am refunding this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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