
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego.
[h1] 個人的にはハマったけどそんなに何が楽しいの?って聞かれたら返答に困るゲーム [/h1] 最初から難易度アルティメットでプレイ、実績コンプリート済、全ロケーション制覇、アーカイブ全種(580)収集済です。 ちなみにですが実績コンプリートには全ロケーション制覇やアーカイブ全種収集は必要ありません。 ここまでやりこんでいてなんですが、人にオススメ出来るかというと・・・正直出来ないかなって感じです。 ストーリー進行途上ではこう楽しんでもらおうという導線が見えないです。支離滅裂で各要素が噛み合ってないです。 ストーリークリアまで行ってようやく各要素を我慢することなく楽しめる・・・という感じではありますが、ストーリークリア済なので当然物語として何が起こるわけでもなく(お遣いサブクエストは少しだけありますが)。 ひたすら各地を走り回ってロケーション巡りして主人公(フレイ)を強化するだけの作業になります。 難易度アルティメットならまだ未討伐の敵がいると思うので、そいつらを倒すことが一応目標になりますが・・・もし低難易度でやっている場合はストーリー進行途上でも倒せてしまっていると思うので、その場合は本当にストーリークリア後は虚無になりますね。 私は難しいアクションが好き(なのでアルティメットでプレイ)、動画など見ながらできる作業ゲーが好き、魔法アクションが派手で綺麗で格好良くて爽快感もあったという具合に結構楽しめました。 そう、魔法アクションは派手で格好良く、爽快感あって楽しいんですよね。私は諸々コンプリートしましたが、今後もアクション楽しむためだけにちょくちょくプレイするだろうなーって思うくらいには楽しいです。 本当にもったいないと思います。 ちゃんとした十分なストーリーがあり、ストーリー進行途上でもちゃんと探索やら楽しめるようになっていればもっと評価良かったと思います。 以下、思ったこと雑に箇条書き [list] [*]・序盤はアイテム持てる量少なすぎ [*]・それで探索が一番楽しいタイミングで探索ができない(探索しても拾えないから) [*]・そもそもストーリー進めて魔法増えるまでいけないところばっかり [*]・キャンプ用木材の所持数3個はアホでしょ [*]・最初の魔法が地味 [*]・PV観てたら派手な魔法増えるってわかるけど観てない人は・・・ [*]・そりゃ最初のボス撃破までに半分以上が脱落するよ [*]・チャージ魔法カッコイイ。特に炎レベル3と水レベル3 [*]・魔法覚えられるようになったら真っ先に支援魔法、次いでチャージ魔法オススメ [*]・手札が多彩になるしチャージ魔法はカッコイイしでモチベーション上がる [*]・レベルアップの恩恵がマナ増えるだけ [*]・マナの使い道は魔法覚えるのに使うだけ [*]・マナはフィールドのいたるところにも大量に落ちてる [*]・マナの使い道は魔法覚えるのに使うだけ! [*]・マナこんなにいらないよぉ [*]・マントとネックレスは初期性能が違うだけで、強化すれば全部同じなのは個人的には良い [*]・なのにネイルはデザインと性能固定 [*]・ネイルこそ好きなデザインで好きな性能にしたかった [*]・ストーリー展開が、アニメや漫画だと一話抜かしちゃった?ってなるような飛躍し過ぎ感 [*]・恐らくそのせいで突っ込みどころも多くて余計に評価低くなってそう [*]・ストーリーはおまけ、ストーリークリアまでチュートリアル [*]・このゲームのコンプリートするならストーリーは全プレイ時間の10%~20%位になると思う [*]・各タンタのデザインはともかく、思想や立ち回りはカッコよくて好き [*]・終盤の敵の配置は数の暴力多すぎ [*]・なのにカメラ近すぎ [*]・攻撃アラートのサークルがフレイの足元に出る、でもカメラ近すぎて死角なので見えない [*]・危険攻撃は予兆として光るけど、ノーマル攻撃は実質ノーヒントで画面外から飛んでくるクソ [*]・一応、終盤はスタミナに余裕がある&支援魔法豊富なので雑パルクールでなんとかなるのが救い [*]・と思ったらそれを超える数の暴力クソがたくさんあるクソ [*]・エルデンリングで言うならストームヴィルのクソ鳥が30体いるとか、いろんなモブが無限湧きする中で害獣と戦わされるとかそんなレベル [*]・クソみたいな数の暴力なのにロックオンの仕様がクソ [*]・アクセシビリティの設定で少しマシになるけどそれでもうんち [*]・ブレイク増し増しつよ鳥を二体以上狭いところに配置した人は二度とアクションゲームの製作に関わらないでほしい [*]・炎魔法は近接攻撃なのに炎魔法弱点の敵はスパアマ割り込み攻撃持ちばっかり、これ考えた人も(略 [*]・ブレイクストームのジャバウォック考えた人(略 [*]・アルティメットモードで全て倒した自分を褒めたい [*]・ランダム発生のブレイクストーム要る? [*]・絶対に要らない [/list] とまあこんな具合です。 どちらかというと愚痴が多いですが、難易度アルティメットだと戦闘ランクをSで維持しないと火力が出ない仕様となっておりSを維持しようとしたら常にあらゆる魔法やアクションを駆使しないといけないので、それを考える思考やコントローラー操作の忙しさは程よく楽しかったです。 本当、このアクションの楽しさを最初から十分に活かせていて、これ絶対いらないだろ絶対テストプレイしてないだろみたいなところが無ければ・・・ともったいないゲームだと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the first hour and a half of the game i have yawned so hard my jaw almost dislocated. The game has been basically a series of short forced walking scenes between cutscenes. It moves so slow. The movement is clunky, the story is sleep inducing, the entire thing feels unpolished as well. And in an attempt to be "edgy" the main character so far just comes across as complete trash. not sure i will even make it any farther into this game.
This is a bad game into which a lot of work was put obviously. The open world is quite huge, the skill tree is expansive. Unfortunately, I, on average, did not have a good time playing this and after about 10 hrs I was looking forward to just finishing it and be done with it. The world feels flat and un-immersive. The lighting is all off. The main city feels surreally "off". I did not really feel immersed in the game at any point. I all just feels so alien and artificial and uninviting. The characters are annoying and dull and stupid. I had zero interest in saving anyone in this game. Usually, in "good" games, I have no problem in subconsciously accepting "me" as being the main character I play as, but here, I kept thinking about the main character I play as in 3rd person, because she is so annoying, I cannot imagine voluntarily spending a minute in her company. The whole game just felt like they hired a thousand interns with 0 experience and zero passion in making video games. The game is a hollow, boring, tedious husk of a video game which, after finishing it, leaves me with an unpleasant feeling. The main quest keeps, especially towards the end, being interrupted with cutscenes that are long and obnoxious. I often felt more like I am watching a very bad parody of a bad movie instead of playing a video game. Characters are dull, world is dull, main character is annoying and stupid, menus are confusing and unclear. But, there are also positives: combat is often fun, bosses are often cool, and the story is not bad at all IMO. But those cannot save this game in its entirety. There was a huge contrast because just before starting playing Forspoken, I finished Hogwarts Legacy, which I loved very much, and Forspoken felt like getting slapped really hard in comparison. TLDR: Dull world and characters, main character annoying, menus need vast improvement, but good combat and bosses and story.
Not really what everyone says about it. If you enjoy open world power fantasy and magic its really fun. The dialogue is not as bad as I thought it would be. Also I think I like this game engine a lot more than unreal engine at least it makes the game feel unique and different where as UE5 games may look nice but they all somehow feel the same. The game could really use certain enhancements like Gyro aim but understandable given the poor sales performance that there would not be a ton of post launch updates. There are some things I would nitpick too much Femboss and I dont like too much racial diversity in my fantasy games because it just does not match the world. Its fine to have racial diversity based on regions but when every region feels like an identical % split between races it just feels too unrealistic and forced which always hurts immersion.
Avoided this game like the plague due to reviews being so abysmal. I bought it on sale and found the magic parkour system to be really good. Specifically. The developers do a great job keeping the battling system fresh and collecting stuff relevant. The banter gets repetitive, but can be turned way down in settings. That said, It still isn't worth full price, and shockingly takes a hefty gpu to run full tilt. It uses all 16 GB of VRam available, and gets about 90 - 100 fps. That is stable even when surfing over the lakes at high speed.
Pros: Insanely fun combat system Great atmosphere Easy enough for a novice like me (I played on Hard) Awesome pacing, there were no insane difficultly spikes Pretty good sidekick dialogue Decent over-arching story Cons: Performance can be bad whenever an intense VFX pops up in combat. (Not common, but not rare) Too many cut scenes NPC and story characters are boring and bland I was doing moderate exploring and side-questing so I usually felt slightly "over-powered". However, I recommend mostly rushing the story, since they do a good job making sure you're not under-equipped for each main task. Essentially the gameplay loop is extremely fun, that its enough to recommend to anyone remotely interested.
A dream to plaz. Very good game mechanics. Voice acting, sounds and musics are spot on. The facial expressions look dated - but other than that the graphics is awesome. Love the constant banter and the unintended quirky points of the game. !0 out of 10 from me.
不愧是解散之作,优化烂,视角晕,糊的一B,最高难度战斗下容错极低,一模破盾,二模死,主角伤害又低,级数高点的怪就是刮痧,打过了奖励也扣。最佳体验还得是中等难度,剧情速通,但这种没有奶子的西方魔幻世界玩的真枯燥,不如原神
Podria escribir una parrafada y criticar absolutamente cada aspecto del juego pero simplemente lo que tenes que saber es que es malo, no lo compres. Bajo ninguna excusa, hay mejores opciones en las que invertir tu tiempo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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