
Forgotten Tales - Day of the Dead is an epic solitaire adventure! Help Manuel collect unique items along his journey. Meet friends and foes in the land of the dead. Top your high scores and collect gold for new items. Help Manuel reunite with his lost love Maria in Forgotten Tales - Day of the Dead.
Modeled estimate, not a reported figure. How we estimate →
Media
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super cute game with an endearing story line. The art work is great, They do several fun things during game play to make it fun. It's a smooth, well thought game and it's uniqueness (artwork, story line) make it distinctive from others and worth playing. I really enjoy it.
[h2]I didn't know it was possible to make solitaire less fun[/h2] Meh, I only played this for the achievements and wish I hadn't. Not very fun. [h2]4/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
It's an alright game in it's genre. However, there are way too many powerups that let you breeze through the entire game very easily. Also, every 2nd card in the stack will be a playable card for your layout, so it kind of defeats the mystery. Still had a lot of fun with this one.
It's solitaire. I'll give it that. But there are so many better ones out there. This one feels like an early version for the computer, but upon review it came out in 2016. It controls sluggishly and the UI could be designed far better. For example, there are bomb cards where they'll explore the surrounding card. There is a good 1-2 second pause before the cards underneath flip over. There are firework style cards which will clear out the row. I have found multiple levels where they're pointing diagonally but when I click, they go straight. There have also been levels where there is clearly a card on top of another, but when I click to the next card, it tells me it is available. The story has nothing to do with my thumb down review - you don't play these games for plot. However this one is worse than most. I gave it a fair shot, but I'd recommend Avalon Legends or Regency Solitaire if you're looking for a quality game with good controls.
https://youtu.be/w_Q5gS1kH94 The classic solitaire formula is given a 'day of the dead' theme but the mechanics fail to sync up with the narrative resulting in an unfortunate dissonance for players.
It took me a bit of playing to figure out was this game was really all about. It's a non-random solitaire games with several goals for each level, and a story that's told by progressing through Chapters (a Chapter is just a group of 10 levels). The game starts off with a layout. You need to clear three different layouts to finish a level. You can purchase power-ups at any time to accomplish this. The power-ups quickly unlock so that you can purchase them, so they are not all available for purchase at the start. It follows the rules of building up or down on the deck. When the current layout is finished, the next layout appears, and you can keep building on the deck without drawing a new card, if possible. You are limited by the number of cards in the deck, though, one of the power-ups allows purchasing more cards. Now back up a second ... not random? What on earth does that mean? Well, here's the way it seems to work. You start off with a card that usually has cards on the boards playable on top of it. Not a big deal. However, when you draw a card, there is approximately a 3 in 4 chance that it has playable cards on the board for it. The 1 of 4 chance is just a wasted card. So, that makes it easier, right? Well, yes, it does. So where is the challenge? The challenge comes from meeting the goals (required). For example, "Play 8 cards in a row, no spades." You can use power-ups, and that helps a lot. The real challenge is getting 3 gold skulls on each level. You need a certain number of points to get there, and there is a meter in the upper right indicating how many skulls you will get. It comes down to the wire for this. The game has great art, a decent theme, interesting goals, and a different playing style. Always play for three gold skulls, and there is lots of fun to be had.
It's just another pretty basic solitaire game ripoff. But it's probably one of the worst ones out there. You can purchase better solitaire games on steam. This one is overall pretty buggy and not enjoyable. I just feel extremely disappointed after playing this. And I just have to give this game a negative review.
Forgotten Tales: Day of the Dead is a relaxing solitaire adventure developed and published by Green Sauce Games that blends traditional card gameplay with a colorful story inspired by the spirit of the Day of the Dead celebration. Instead of presenting a simple collection of solitaire boards, the game builds a lighthearted fantasy adventure around Manuel, who embarks on a dangerous journey through the realm of the dead after the woman he loves, Maria, is taken away by a sinister force. This narrative gives players a meaningful reason to progress beyond simply completing card layouts, turning each victory into another step toward rescuing Maria while uncovering charming locations and meeting unusual inhabitants of the afterlife. At its heart, the gameplay follows the familiar mechanics that solitaire fans will recognize, but it gradually expands the experience with creative objectives and steadily increasing challenges. Every stage introduces unique card arrangements that require thoughtful planning rather than random clicking, encouraging players to carefully manage their available moves while making good use of boosters and collectible items. Coins earned throughout the adventure can be used to acquire useful tools that help overcome particularly difficult levels, adding a welcome layer of progression that rewards persistence. The adventure also includes side activities such as collecting hidden objects, helping various characters recover lost possessions, and unlocking achievements, which add variety between the core solitaire puzzles and help the campaign maintain its momentum. The game's presentation is one of its strongest features. Drawing inspiration from the vibrant imagery associated with Día de los Muertos, every location is filled with colorful decorations, lively environments, and imaginative character designs that celebrate the holiday's festive atmosphere rather than focusing on horror. The art style successfully captures the balance between life and death, creating an inviting world that feels magical instead of intimidating. Soft background music complements the visuals nicely, providing a calm and relaxing soundtrack that fits the casual nature of the gameplay while making extended play sessions enjoyable. Forgotten Tales: Day of the Dead also succeeds because it gives its adventure personality. Manuel's journey is populated by memorable characters, humorous encounters, and a straightforward romance that keeps the story moving forward. While the narrative does not attempt to deliver unexpected plot twists or emotional complexity, it serves its purpose well by connecting each new area and providing motivation to continue clearing increasingly difficult stages. This combination of storytelling and puzzle-solving helps distinguish the game from many other solitaire titles that rely solely on repetitive gameplay without offering a meaningful sense of progression. The game is not completely free of drawbacks. Since the underlying mechanics remain faithful to classic solitaire, experienced players may eventually find that the gameplay loop becomes predictable despite the additional objectives and narrative elements. Certain late-game stages can also feel heavily influenced by card distribution, creating situations where success depends as much on favorable draws as careful strategy. Fortunately, the available power-ups and progression system help reduce frustration, allowing players to continue advancing without feeling permanently stuck. Overall, Forgotten Tales: Day of the Dead is a polished and charming solitaire adventure that successfully combines familiar card mechanics with an appealing fantasy narrative and an attractive visual presentation. Green Sauce Games demonstrates that even a traditional genre can remain engaging when supported by colorful artwork, rewarding progression, and a world filled with personality. While it does not dramatically reinvent solitaire, it delivers exactly what it sets out to provide: a relaxing, entertaining, and content-rich adventure that will appeal to casual players, puzzle enthusiasts, and fans of story-driven solitaire experiences alike. Rating: 6/10
Nice, relaxing patience game. I don't normally play these games. I prefer arcade, action, flow games. But this one is nice.
TLDR: Fun solitaire game, I'm glad I bought it, one oddity to note - the game is rigged in your favour, the next card on the deck being turned over has a high chance of being one you need! The gameplay: 100 sets of 3 games each, each set has a goal like achieve a certain score, avoid diamonds for the next 5 cards etc. I'm half way through the game right now and haven't needed to use the boosts much yet, the one most powerful of which is to unlock a second deck so that 2 cards at a time are revealed. For each set you earn 0, 100, 200 or 300 depending on your score, you also get zero to three skulls at the same levels, getting all the skulls is linked to an achievement. Even if you're bad at the game you could still get all the skulls by grinding the early level for money for boosters to ensure a good score, hopefully it doesn't come to this in later levels. More on the deck not being random, 1st card you draw after a run of 1 or more has a better than 50/50 chance of being usable and the next card after that will 100% be a card you can use. It makes the game easier but some people understandably would just prefer the cards to be random. The artwork is nice enough, there is a basic story, but it doesn't progress much, it mostly consists of finding items for the characters of the story, play the games and the items appear. A couple of bugs pop up from time to time, the in-game achievements display page doesn't update properly - but you still get the achievements anyway. When replaying levels sound effects sometimes fail to play leaving just bg music.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Alicia Quatermain: Secrets Of The Lost Treasures | $10.1K | 153 | 89% | $2.99 |
| Elise | $10.1K | 54 | 56% | $6.99 |
| 北斗将星录 | $10.1K | 63 | 83% | $6.99 |
| 星礼研究所 | Sighchology Research Lab | $10.1K | 122 | 83% | $2.99 |
| ReMix | $10.1K | 98 | 82% | $5.99 |
| AudioTheory Guitars | $10.1K | 90 | 86% | $6.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.3K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.2K | 97% | $19.99 |