
Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 12 → 2.6/day in the week after.
About

Journey once again into a malevolent world inspired by H.P Lovecraft’s myths where madness awaits on every corner. Embark on a path to salvation as you continue the story of the Priest character from the first installment. How long can you balance on the edge of sanity? Will your sins be forgiven, or your soul consumed by madness?

Distinctive dark comic-like visuals
Dark hand-drawn graphic design where every frame looks like a page from a comic book is one of the pillars of Forgive Me Father, and the sequel brings a fresh perspective to its unique style with improved sprites, models and atmospheric lighting effects. Prepare to feast your eyes on juicy blood effects and animated gibs flying everywhere!
Dive into the madness
Defeat Lovecraftian nightmares with a wide range of weapons. Fight hosts of diverse, formidable enemies and beware: each and every one of them evolves into different, ever more evil and twisted forms of themselves - this journey does not get any easier!
Gear up and fight
Define your own playstyle and assemble the deadliest arsenal with plenty of weapons to choose from, each with even more powerful variations designed to cause absolute mayhem and bring utter destruction upon your foes. Take your pick from devastating shotguns, lethally accurate rifles, explosive launchers, and unleash their full potential.
Gain mad skills
Overwhelming madness is your best friend and worst enemy at the same time. Let it flow through you, unleash absolute mayhem on your foes and gain extraordinary powers as a reward. Embrace the insanity, use it to fuel your bizarre new abilities, and teach the horrors assaulting your senses to fear YOU!
Otherworldly soundtrack
Experience the surprisingly fitting combination of strong electric guitar riffs and energetic drums underscoring the dark Lovecraftian atmosphere. Slay hordes of deranged cultists and confront unimaginable ancient evil while listening to the original soundtrack that will make you headbang for hours on end.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2.5Kreviews | 81% | — | $893.8K |
| $14.99−50% | 313ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tons of fun. the soundtrack is tight, art style is cool, and everything feels responsive. a bit slower than the first game, and more bullet hell heavy but its apples to oranges to compare the two. definitely pick up on sale, its worth it.
[h1]🦑 Forgive Me Father 2: Más oscuro, más sangriento y con las lecciones aprendidas ★★★★☆ (8.0/10)[/h1] [i]Byte Barrel vuelve a sumergirse en la locura de Lovecraft, pero esta vez han tomado notas. Atrás quedan los experimentos de rol que lastraban al original; esta secuela abraza sin complejos lo que de verdad importa: reventar aberraciones a escopetazos.[/i] [h3]🎮 Jugabilidad[/h3] A los mandos, la secuela entiende por fin qué tipo de juego quiere ser. Han extirpado de cuajo el tedioso árbol de habilidades del primer título y lo han sustituido por un sistema de locura ligado a un tomo oscuro mucho más orgánico, que te permite desatar habilidades devastadoras sin romper el ritmo. El arsenal se siente más contundente, pesado y satisfactorio. Disparar aquí es un gozo puramente visceral, y la acción rara vez te da un respiro para que te pongas a leer textos de lore que, seamos sinceros, a nadie le importan en medio de una masacre. [h3]🖥️ Experiencia de Usuario[/h3] La navegación y el diseño de niveles han dado un paso al frente, aunque no se libran de viejos vicios. Moverse por los escenarios es mucho más ágil gracias a un control que responde a la perfección, eliminando parte de la frustración laberíntica de su predecesor. Sin embargo, cuando el juego no sabe cómo sorprenderte, vuelve a caer en la trampa de siempre: bloquear las puertas de una sala cuadrada y arrojarte oleadas de enemigos hasta que te duelan los dedos. [h3]🎨 Apartado Técnico/Visual[/h3] El salto al motor Unreal Engine 5 le ha sentado de escándalo. La mezcla de [b]sprites 2D dibujados a mano[/b] en entornos 3D sigue presente, pero el tono ahora es mucho más sucio, lúgubre y detallado. La iluminación dinámica hace maravillas a la hora de generar tensión, y las onomatopeyas de los disparos se integran mejor con el caos de la pantalla. Todo esto mientras una banda sonora de metal machacón te martillea el cerebro con un rendimiento en PC que aguanta el tipo incluso en los momentos más saturados. [h3]🏆 Desafío y Logros[/h3] La curva de dificultad está muchísimo mejor calibrada. Ya no hay picos absurdos que te obliguen a bajar la dificultad por culpa de un jefe mal diseñado. Alcanzar el [b]100% de los logros[/b] requerirá dominar el arsenal en dificultades altas y lamer las paredes de cada nivel para encontrar todos los secretos, un reto bastante estándar dentro de los "boomer shooters" que solo los completacionistas disfrutarán de verdad. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal:[/b] 6 Horas [*] 📖 [b]Historia + Secretos:[/b] 8 Horas [*] 💯 [b]Completacionista (100%):[/b] 12 Horas [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Eliminar el árbol de habilidades hace que el ritmo sea impecable.[/td] [td]❌ Abusa demasiado de las arenas cerradas para alargar los niveles.[/td] [/tr] [tr] [td]✔️ El gunplay y el peso de las armas son brutalmente satisfactorios.[/td] [td]❌ La historia sigue siendo una mera excusa que olvidarás rápido.[/td] [/tr] [tr] [td]✔️ El apartado visual de cómic oscuro en UE5 es una gozada.[/td] [td]❌ Su corta duración puede saber a poco si vas directo al grano.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] Mi recomendación es de [b]COMPRA ASEGURADA[/b]. Es el claro ejemplo de una secuela que sabe identificar los errores de su pasado para entregar una experiencia mucho más redonda y centrada. Si disfrutas de la acción frenética, la sangre a borbotones y la estética retro bañada en los mitos de Cthulhu, aquí tienes un pozo de horas de pura diversión descerebrada que justifica plenamente su adquisición, dejándote con un excelente sabor de boca.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $893.6K | 2.3K | 93% | $14.99 | |
| $894.2K | 1.4K | 86% | $19.99 | |
| $893.2K | 1.3K | 77% | $19.99 | |
| $894.7K | 3.3K | 98% | $9.99 | |
| $894.7K | 8.3K | 95% | $5.59 | |
| $892.8K | 3.5K | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 8.7K | 97% | $9.99 | |
| $20.9K | 261 | 64% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5M | 6.1K | 84% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Japanese, Korean, Portuguese - Brazil, Turkish*languages with full audio support
| $29.99 |
| 119ratings |
| 88% |
| — |
| not modelled |
| $9.99−60% | 45ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $9.99−60% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not as good as the first part, but still great. You are Father Rydzyk, a disgraced priest who ended up in an asylum (probably because you've listened to Creed on repeat day & night). Your mission? Defeat your evil neighbor Stefan Cthulhu, who does not share your passion for Creed. Defeat his family, put him in his grave, watch him go higher. The music, the graphics and the gameplay goes hard. The story could have been better. This time Pardon Me Daddy 2 has more survival horror elements, which might be a good thing for you, but for me.. well I'm indifferent (to suffering). Get this game, you won't be disappointed!
С первых минут игры-кайф! Чувствуется дикая смесь старых игр, но в приятной глазу оболочке. Итак, поясню: Графика-это вот прям вылитая Borderlands.Приятная сочная картинка, нет лишней цветовой гаммы, шикарно все выглядит. Музыка-Ребят это кайф для ушей!!!!Вот сразу вспоминайте PainKiller(только старый, не путайте с непотребством которое вышло не так давно) Геймплей-Очень напоминает Blood 1997 года, вот почти та же игра, только с новой графикой!Бегаем отстреливаем монстров, ищем ключи чтобы открыть следующую дверь и продвинуться дальше, попутно находя пасхалочки) Игра, чтобы просто с кайфом помесить монстров. Попробуйте, однозначно стоит своих денег. From the very first minutes, the game is awesome! You can feel the wild mix of old games, but wrapped in a visually pleasing package. So, let me explain: The graphics are straight‑up reminiscent of Borderlands.It’s a nice, vibrant picture, no unnecessary color schemes — everything looks great. The music — guys, it’s a treat for the ears!!!!You’ll immediately think of PainKiller (the old one — don’t confuse it with the crap that came out not so long ago). The gameplay is very similar to Blood 1997, here is almost the same game, only with new graphics!We run around shooting monsters, looking for keys to open the next door and move on, simultaneously finding Easter eggs) A game to just mix monsters with a buzz. Try it, it's definitely worth the money.
A downgrade from the first game, adding mechanics that do not mesh well with the gameplay
Some improvements and some downgrades. Unfortunately the downgrades are pretty substantial. I do still recommend this game, but only if you're itching for another HP Loveletter. Visuals are obviously improved and some of the level design, particularly the later game cosmic realms are insanely cool looking. Aside from that, I'd have to say the rest is a step down from the first game. From really tanky enemies (most will take 2 point-blank shotgun blast to kill unless you get a headshot. Blindspots, constantly being hit with no real way to dodge. A manual crank flashlight with 1-hit enemies in pitch black? C'mon. A lot of really irritating enemy types that weren't present before. Supplies are too scarce. You'll leave obscene amounts of ammo behind yet still be down to a few rounds in your worst weapon by the end of the level. Also each level now ends with a gauntlet of just an enemy ambush. Boss battles have a fun rythm game style to them but I didn't find them too fun. My experience with this one was a lot of starting a level really excited. soaking in the aesthetics and atmosphere. Only to be frustrated by end of level. That all being said, it wasn't bad enough to make me not want to finish the game. 6/10
Хорошие саундтреки, ротации спрайтов (даже ошметков), но блин, в неё неинтересно играть. [spoiler] [b] Сложность неинтересна: [/b] ты вроде как контролируешь ситуацию, но в один момент в тебя попадают три с лишним тычки и ты умираешь. [b] Геймплей неинтересен: [/b] За каким-то чертом квиксейвы добавили. Куча страниц к фолианту, где ты выбираешь три более подходящих и забиваешь огромный болт. ЕЩЕ, БЛ*ТЬ БОЛЬШЕ АРЕН! Левлдизайн вообще непонятный, например египетская локация с 23 рычагами в лабиринте или неаутентичные мобы в некоторых локациях. Сюжет в том, что это просто все в его голове ии.. все?.. Серьезно?.. [/spoiler]
Respectfully this game isn't balanced for crap. Some guns are worthless, some are amazing. The enemies deal a bunch of damage and you run out of ammo very often. Still going to finish it, just on an easier difficulty so I don't want to stab myself in the foot.
Первая часть не зашла, была скучной и без разнообразия. Во вторую не хотел заходить, но разок попробовал, и она оказалась во всем лучше, чем первая
It is an upgrade in aesthetics from p1. The balance is horrific. I just can't progress past the Cathedral. What is the point of having new weapons and upgrades if they SUCK? Fix the damn balance! I'll give it a Thumbs Up immediately.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.