
Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.
Abilities supported by cards: Hero has 3 abilities that cost mana. Cards generate mana, buff abilities, and heal hero.
Area effect based combat: Abilities with large range don't hit very hard. Abilities with high damage don't reach very far. Sequence them cleverly!
Experimentation without punishment: You can Undo anything played that turn. Try different approaches with no penalty.
Composite cards: Combination of interchangeable statuses and cycles produces near-endless variety of cards.
9 heroes
54 enemies (20 enemy types)
52 card cycles (plus 1 default mini-cycle, Potion)
38 status effects
52 * 38 = 1976 cards combining cycles and statuses (plus 2 Potions)
Genres
Engagement
Reviews
Да в целом то и весьма неплохо. Итак, что мы имеем? Есть 7 персонажей, каждый из которых обладает своим набором из трех различных ударов, есть несколько волн монстров, от которых необходимо отбиться, есть шкала маны, которая тратится на эти самые удары, есть шкала жизни, которая в свою очередь амортизирует удары тех самых монстров. После каждой битвы игра предлагает два пути с двумя картами на выбор, заменяющими те, что были изначально, поэтому само построение колоды процесс увлекательный и интересный. Большое количество статусов карт делает каждый забег довольно уникальным и это хорошо. Собираем колоду, лупим монстров, радуемся тому, как здорово мы все продумали, как классно одно с другим работает и сочетается. Минусы, впрочем, тоже есть. К сожалению, игра на текущий момент времени совершенно не предлагает никаких вызовов и возвышений. Да, есть несколько уровней сложности, но они проходятся и открываются за первые несколько часов. Очень интересно узнавать и испытывать новые механики и статусы, изучать их синергию между собой, но вот финальной цели для чего это делать, как будто бы и нет. Даже на самом высоком уровне сложности, действительно серьезного испытания ты не испытываешь, сюжет, увы, совсем отсутствует, а открыть всех персонажей дело несложное. Вторым минусом, я бы выделил некоторые проблемы с балансом. Одни персонажи явно сильнее, чем другие. Или, раз уж мы упоминаем, что главный мотив это ковыряться в большом количестве механик, то геймплейно попросту интереснее. Неправильно сыгранная последовательность абилок или карт на некроманте или паладине может привести к проигрышу, приходится серьезно размышлять, но вот например ассасин набирает свои цифры урона с легкостью, поэтому выбрав ее, игру проходишь без труда. Общий вердикт: пока мало контента. В мире бесконечных пародий на Slay the Spire смотрится довольно свежо и интересно, но провести в игре долго времени, увы, не получится. Впрочем, полагаю, что надо дождаться финального релиза? Сейчас, по набору синергий и механик хочется сравнить с Balatro, и смелых 30 часов хорошего времяпрепровождения игра предоставить готова.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 32 reviews with recorded playtime.
I find this game to be fascinating. It carves so much design space out of such simple mechanics, and calls for deliberate decisions, both turn to turn and in which cards to pick. It's also very lightweight and runs are very fast, and characters range from very simple to very deliberate, which lets you decide how much you effort you want to put in your session, here's the pitch. -All the mechanics are well explained, icons are clear and allude to what their do, most items are grouped up quite cleanly so even if you don't immediately remember the specifics you can tell what they're up to (Food items give a combination of [max]mana/[max]health, items with a star on them spend health for a benefit, potion items restore some amount of health and provide that benefit). -Mechanics and previews are very useful, plus you can do undos in case a mechanic doesn't play out like you expected or you overlooked some thing. It really lets you maximize your odds of winning when you're in a pinch. -Very fast runtime, you can squeeze in a game very easily between other things. -The game is very minimalist in its visual design. I don't mind that as I find the mechanics quite enthralling, but your mileage might vary. It's such a small concept but so much has already been carved from it already, and I expect it will only squeeze out more as the game develops. I can still safely recommend it today.
《Forestygain》是一款肉鸽卡牌构筑游戏。玩家需要依靠操控英雄完成一排又一排的敌人,借助卡牌的力量利用三种方式去消灭敌人,值得注意的是本作的卡牌几乎都无伤害,全是buff类,卡牌可以生成法力值、强化能力并治疗英雄。 目前游戏有九个角色可供玩家游玩,并且每胜利一次可以解锁一个新角色以供游玩,初始只有一个角色,每个角色各有特色。 关于战斗,每回合玩家尽可能的将能消灭的敌人消灭,在敌人现身之前无法造成伤害,现身之后玩家还可以操作一轮,这边值得注意的是玩家每次都会获得五张牌,即使没有用完(不包括有保留效果的牌),下一轮也会重新给五张,所以不需要省着打牌,这种机制和大部分的卡牌游戏比起来无疑是更加的容易操作。 游戏战斗固定十二张卡牌,每次有新卡牌都是进行置换,选择强力的卡牌置换掉自己最基础的弱卡,这种设计让我们不用太担心卡牌太多不知如何打combo,只需在规定牌数中让卡牌收益最大化即可。除了基础会被置换的卡牌,其他卡牌都有被动属性,还有就是无论怎么攻击距离翻倍,最大攻击距离就是六。 就像对应着卡牌有被动一样,这里所需要面对的怪物也有被动属性,比如伤害减一,受伤加攻击这类的为挑战增加有趣性。总共会面临六次战斗,每次战斗前都有两次提升自己的机会。除了新手教程,后面每场次战斗敌人第一轮都能行动,然后再进行下一次新的战斗。 总的来说这类卡牌我还挺爱玩的而且很有趣,敌人除了数值提高还有很多buff,增添了游戏的有趣性。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
一款很独特的卡牌战斗游戏。 英雄设计参考了暗黑破坏神。 你是一个固定是在左边的英雄,运用卡牌战胜右侧成群的敌人。 玩起来节奏很快,规则容易理解。 有中文,有机翻味道。 无成就,尚在EA。
Genial roguelike de cartas por turnos. https://youtu.be/CBDJDh0qX88
Quite the interesting card game! I like that you are not restricted in ways to unlock more stuff, you can keep playing the same character if you want and unlock all the others Its a good game and the developper making great efforts to make combos enjoyable! REcommended
C'est un bon jeu, des mécanismes simples avec des combos intéressantes à creuser, ce qui en fait un jeu simple mais avec de la profondeur. Le seul soucis que j'ai avec le jeu est le prix par rapport au contenu, même à 11.83 c'est trop cher. Ne prenez pas le jeu à plus de 10 €.
I'm not familiar with deck builder games, so for me Forestygian is a nice and cozy introduction into this genre. It's not too hard to get your head around, but also not primitive by any means. Keeping track of the card effects and executing them in the right order to get the best combination is a lot of fun by itself. But here's also a meta strategy going on when you are selecting deck cards for the next round and anticipate even more interesting combinations. In the end the satisfaction of slaying evil enemies is definitely there. I like this!
Makes really fun :) good game
oui
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Players by region
Where this game's players are, estimated from review languages.
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