
Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.
Abilities supported by cards: Hero has 3 abilities that cost mana. Cards generate mana, buff abilities, and heal hero.
Area effect based combat: Abilities with large range don't hit very hard. Abilities with high damage don't reach very far. Sequence them cleverly!
Experimentation without punishment: You can Undo anything played that turn. Try different approaches with no penalty.
Composite cards: Combination of interchangeable statuses and cycles produces near-endless variety of cards.
9 heroes
54 enemies (20 enemy types)
52 card cycles (plus 1 default mini-cycle, Potion)
38 status effects
52 * 38 = 1976 cards combining cycles and statuses (plus 2 Potions)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
一款很独特的卡牌战斗游戏。 英雄设计参考了暗黑破坏神。 你是一个固定是在左边的英雄,运用卡牌战胜右侧成群的敌人。 玩起来节奏很快,规则容易理解。 有中文,有机翻味道。 无成就,尚在EA。
Genial roguelike de cartas por turnos. https://youtu.be/CBDJDh0qX88
I find this game to be fascinating. It carves so much design space out of such simple mechanics, and calls for deliberate decisions, both turn to turn and in which cards to pick. It's also very lightweight and runs are very fast, and characters range from very simple to very deliberate, which lets you decide how much you effort you want to put in your session, here's the pitch. -All the mechanics are well explained, icons are clear and allude to what their do, most items are grouped up quite cleanly so even if you don't immediately remember the specifics you can tell what they're up to (Food items give a combination of [max]mana/[max]health, items with a star on them spend health for a benefit, potion items restore some amount of health and provide that benefit). -Mechanics and previews are very useful, plus you can do undos in case a mechanic doesn't play out like you expected or you overlooked some thing. It really lets you maximize your odds of winning when you're in a pinch. -Very fast runtime, you can squeeze in a game very easily between other things. -The game is very minimalist in its visual design. I don't mind that as I find the mechanics quite enthralling, but your mileage might vary. It's such a small concept but so much has already been carved from it already, and I expect it will only squeeze out more as the game develops. I can still safely recommend it today.
Да в целом то и весьма неплохо. Итак, что мы имеем? Есть 7 персонажей, каждый из которых обладает своим набором из трех различных ударов, есть несколько волн монстров, от которых необходимо отбиться, есть шкала маны, которая тратится на эти самые удары, есть шкала жизни, которая в свою очередь амортизирует удары тех самых монстров. После каждой битвы игра предлагает два пути с двумя картами на выбор, заменяющими те, что были изначально, поэтому само построение колоды процесс увлекательный и интересный. Большое количество статусов карт делает каждый забег довольно уникальным и это хорошо. Собираем колоду, лупим монстров, радуемся тому, как здорово мы все продумали, как классно одно с другим работает и сочетается. Минусы, впрочем, тоже есть. К сожалению, игра на текущий момент времени совершенно не предлагает никаких вызовов и возвышений. Да, есть несколько уровней сложности, но они проходятся и открываются за первые несколько часов. Очень интересно узнавать и испытывать новые механики и статусы, изучать их синергию между собой, но вот финальной цели для чего это делать, как будто бы и нет. Даже на самом высоком уровне сложности, действительно серьезного испытания ты не испытываешь, сюжет, увы, совсем отсутствует, а открыть всех персонажей дело несложное. Вторым минусом, я бы выделил некоторые проблемы с балансом. Одни персонажи явно сильнее, чем другие. Или, раз уж мы упоминаем, что главный мотив это ковыряться в большом количестве механик, то геймплейно попросту интереснее. Неправильно сыгранная последовательность абилок или карт на некроманте или паладине может привести к проигрышу, приходится серьезно размышлять, но вот например ассасин набирает свои цифры урона с легкостью, поэтому выбрав ее, игру проходишь без труда. Общий вердикт: пока мало контента. В мире бесконечных пародий на Slay the Spire смотрится довольно свежо и интересно, но провести в игре долго времени, увы, не получится. Впрочем, полагаю, что надо дождаться финального релиза? Сейчас, по набору синергий и механик хочется сравнить с Balatro, и смелых 30 часов хорошего времяпрепровождения игра предоставить готова.
《Forestygain》是一款肉鸽卡牌构筑游戏。玩家需要依靠操控英雄完成一排又一排的敌人,借助卡牌的力量利用三种方式去消灭敌人,值得注意的是本作的卡牌几乎都无伤害,全是buff类,卡牌可以生成法力值、强化能力并治疗英雄。 目前游戏有九个角色可供玩家游玩,并且每胜利一次可以解锁一个新角色以供游玩,初始只有一个角色,每个角色各有特色。 关于战斗,每回合玩家尽可能的将能消灭的敌人消灭,在敌人现身之前无法造成伤害,现身之后玩家还可以操作一轮,这边值得注意的是玩家每次都会获得五张牌,即使没有用完(不包括有保留效果的牌),下一轮也会重新给五张,所以不需要省着打牌,这种机制和大部分的卡牌游戏比起来无疑是更加的容易操作。 游戏战斗固定十二张卡牌,每次有新卡牌都是进行置换,选择强力的卡牌置换掉自己最基础的弱卡,这种设计让我们不用太担心卡牌太多不知如何打combo,只需在规定牌数中让卡牌收益最大化即可。除了基础会被置换的卡牌,其他卡牌都有被动属性,还有就是无论怎么攻击距离翻倍,最大攻击距离就是六。 就像对应着卡牌有被动一样,这里所需要面对的怪物也有被动属性,比如伤害减一,受伤加攻击这类的为挑战增加有趣性。总共会面临六次战斗,每次战斗前都有两次提升自己的机会。除了新手教程,后面每场次战斗敌人第一轮都能行动,然后再进行下一次新的战斗。 总的来说这类卡牌我还挺爱玩的而且很有趣,敌人除了数值提高还有很多buff,增添了游戏的有趣性。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Simple, (for first) yet very interesting Tactical Roguelike Deckbuilding game inspired by ARPGs. The whole vibe is quite dark, yet it has a hint of light in it. Enemies are great, the upgrading system and the conditions are working pretty nicely. Plenty of stuff to do in the early access, I highly recommend it!
Positives: Gameplay is smooth, engaging and enjoyable. The cards are interesting and motivates me to come up with strategies. I only managed to get hit by the enemy once during my first run, going with a glasscannon strategy! Now for some feedback, the game could use some juice! Things like: -Cards shuffling into your hand and other interesting animations -Enemy hits going "BAM!", make me feel it in me bones! -Maybe a change in music between the menu, fights and "Choose your path:" screen to give a change in tempo. Otherwise a really fun game, will be doing more runs! Been following this game at events for a while, and I'm super happy to see it released (and yes I did buy my own copy)! Looking forward to see how the game will evolve in the future, it's a good card game. :)
Makes really fun :) good game
Video gameplay: https://youtu.be/uB1awb96ZuY Early Access already has a solid amount of content for you to play, and it's pretty rad. If you like deckbuilder games and want something with a lot of variety, this is a good choice. With 7 classes there are plenty of options to really make you find something you want to play as. The graphics are nice, and about what you'd expect for a game using a ton of cards. The combat is what really makes it stand out though, with a surprising amount of depth depending on which character class you choose.
Great old-school vibe
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Paperwork | $9.2K | 85 | 95% | $3.99 |
| Blockworks | $9.2K | 59 | 93% | $9.99 |
| CorgiSpace | $9.2K | 69 | 94% | $4.99 |
| Hidden Object Adventure: Captain Nemo. Objets Cachés | $9.2K | 121 | 73% | $4.99 |
| Bear With Me: The Lost Robots | $9.2K | 132 | 89% | $4.99 |
| Echo Grotto | $9.2K | 68 | 88% | $7.99 |
Related
| 7 Days to Die | $425.3M | 403.8K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| RimWorld | $176.7M | 243.4K | 98% | $34.99 |
| Squad | $166.4M | 240.5K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Satisfactory | $164.4M | 276.1K | 97% | $27.99 |