
Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.
Modeled estimate, not a reported figure. How we estimate →
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About
Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.
Abilities supported by cards: Hero has 3 abilities that cost mana. Cards generate mana, buff abilities, and heal hero.
Area effect based combat: Abilities with large range don't hit very hard. Abilities with high damage don't reach very far. Sequence them cleverly!
Experimentation without punishment: You can Undo anything played that turn. Try different approaches with no penalty.
Composite cards: Combination of interchangeable statuses and cycles produces near-endless variety of cards.
9 heroes
54 enemies (20 enemy types)
52 card cycles (plus 1 default mini-cycle, Potion)
38 status effects
52 * 38 = 1976 cards combining cycles and statuses (plus 2 Potions)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
oui
I'm not familiar with deck builder games, so for me Forestygian is a nice and cozy introduction into this genre. It's not too hard to get your head around, but also not primitive by any means. Keeping track of the card effects and executing them in the right order to get the best combination is a lot of fun by itself. But here's also a meta strategy going on when you are selecting deck cards for the next round and anticipate even more interesting combinations. In the end the satisfaction of slaying evil enemies is definitely there. I like this!
I was looking for a new game to scratch that Slay the Spire itch and spotted this in the Ukraine sale on Steam. I'm so glad I took the jump and started playing as this is the PERFECT Steam deck game. The gameplay and its differences from other card games did take a bit of getting used to but once I did I was combo-ing enemies and having loads of fun. Only played for 90 mins so far, but I'm keeping with this one. Will update the review with more insights once I play more.
C'est un bon jeu, des mécanismes simples avec des combos intéressantes à creuser, ce qui en fait un jeu simple mais avec de la profondeur. Le seul soucis que j'ai avec le jeu est le prix par rapport au contenu, même à 11.83 c'est trop cher. Ne prenez pas le jeu à plus de 10 €.
It's a really fun card game that is easy to learn but hard to master. I didn't get really far yet but each round I learned more about what I should be doing. I had a great time!
玩法倒不复杂,回合制玩法,开局英雄三选一,有三种攻击方式,吃蓝,下方的卡牌可以回蓝回血拿卷轴,没有蓝的话本回合就得结束,美术一般,卡牌贴图,攻击时就卡牌动一下,前面1和2的敌人会攻击,但我方攻击是可以一排排打的,卡牌被固定没回合发5张,所以还是要考虑怎么打,尽量别让精英怪上前,优先上个回合削弱血量。
中文翻译完全看不懂
Великолепная игра! Атмосфера выдержана отлично, играть приятно и даже медитативно. Можно спокойно запустить её после работы, включить на фоне фильм или курс английского — и наслаждаться процессом без стресса и нервов. Бои не затянуты: шесть боёв в каждом по несколько волн — динамично, но не утомляет. Музыка приятная и ненавязчивая, а механики интересные. Очень расслабляющий и стильный рогалик — определённо рекомендую!
一款不走寻常路的肉鸽卡牌爬塔游戏。战斗时敌方会最多6人一字排开,而且大部分敌人都有自己独特的攻击或免伤机制。而本作中的卡牌没有卡费,每回合会自动补充,其主要作用的回复角色的生命、法力以及增强属性值。支撑我们核心战力的则是角色的三个不同攻击力、攻击范围和法力消耗值的能力,需要根据敌方队列和我方的法力值情况有选择性的释放。相较于类型游戏而言,本作的卡牌战斗机制大大简化,但是却需要进行数值方面的频繁计算,十分具有新意。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1]来一个我杀一个,来一双我杀一双,怎么来了一排[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 设计纯粹的卡牌肉鸽游戏,操作英雄面对一排迎面而来的敌人,利用三种不同方式的攻击方式,将法力转换为输出消灭蜂拥而至的敌人,进行六场压迫十足的战斗,以一敌百,合理利用卡牌获取大量buff和法力支撑战斗的持续。 [h2]纯粹的资源管控[/h2] 每回合,一排敌人会准备好对你进行攻击,在大量敌人的危机面前,玩家可供使用的资源只有初始自带的蓝量血量,以及每回合抽上的五张卡牌。因为三个技能是固定且不会改变的,根据实际情况,玩家要精准计算如何在有限蓝量中产生最有效率的击杀。最为基础的技能模型就是群伤一点,多少蓝量就能打多少格子,理论上就是无损将蓝量转换成伤害,但是敌人大多会具有减伤回血的,实际上会造成极大的伤害丢失。而缩短攻击距离,在消耗没有改变的情况下,将输出集中在即将攻击的敌人身上,等待下一轮的卡牌带来的法力供给,形成一个良性循环才是较为常见的选择。卡牌的作用也不仅仅是纯粹带来法力,还有许多buff,比如攻击伤害+1,那么距离最远的技能就能受到更多加持,非常简单的加减乘除,但是也要注意伤害是否溢出。同样法力获取也是需要详细的计算,游戏开始会有两张随机卡牌和10张基础的法力卡牌,基础卡牌分别为0点附带一个下次获取法力保底3点的buff和1点法力,那么显然就需要连续使用0点的恢复卡牌,就能让每张都获得3点法力恢复,而中途使用1点法力卡牌不仅亏失增益带来的1点也会让循环破碎。游戏在回合中随时可以撤销自己的操作,反复尝试资源的最佳运用。 [h2]超多可能的卡牌组合[/h2] 在每场战斗后,玩家可以从两条路线选择两张卡替换自己的基础法力卡牌,分别是卡面和状态效果。游戏中一共有53种卡面和38种状态效果,两者的随机组合产生了大量卡牌,因为针对每种状态效果价值的不等同,卡面数值也会随之变化。例如卷轴卡面,基础就是恢复四点法力,附加状态是伤害翻倍时恢复的法力就会减为2点。还有一些卡面带有保留图标,未使用的情况下可以留到下一回合,这种卡牌很多都是根据手牌获得状态效果,就是要6张手牌时才能触发,但每回合玩家只有固定抽到的5张手牌,也就是通常必须要保留到下一回合才能发挥作用,因为这种滞后性获得的buff状态也会更多,即时发挥的卡牌状态只有1次,根据手牌获取的有3次,理论上能攒到12张手牌可以获得6次,但是紧张的战斗节奏基本攒不到那么多资源,一套卡组也就12张牌呀。卡牌公式基本就是卡面获得什么或者是条件获得什么,加上状态获得什么。条件有根据当前法力,根据最大法力,根据缺失法力,将法力变成一半等等,基本能对简单元素的利用作者都想到了。 只要是一张卡,那么一定会有对资源的利用和获得状态增益,资源的转换就是游戏的本质。 [h2]受限的游戏重玩价值[/h2] 因为游戏的底层逻辑就是有限的资源最大化,而繁多的资源转换方式占据了游戏主要思考,导致游戏在除去卡牌随机组合的多样化之外,英雄和敌人的设计非常的贫瘠。为了更好的平衡,英雄的技能模型的数据都较为相近,基本还是看牌拿牌决定整个卡组构筑曲线,而一个卡组又只要12张卡,选择的机会固定,玩家能够抉择的地方不多,挑战完最高难度就没什么新鲜感了。敌人看似有五十多个,但基本设计都是回血或者减伤还有攻击力变化,可以考虑更有意思的扩展方向,除去最高难度的三个boss级别,我感受不到什么压力。 [h2]总结[/h2] 作为比较有意思的卡牌资源管理游戏,大量组合的卡牌给予游戏无限的可能性,但是相对平衡的数值也限制了游戏的发展,除去最高难度基本没有太大挑战性。技能和卡牌虽然形式不同,但本质就是针对不同资源的转化器,合理利用资源之间的转换方式,注意输出的最高效率,就能轻松驾驭这个游戏,强烈推荐卡牌玩家尝试。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 5800H GPU:NVIDIA GeForce RTX 3050ti Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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