
Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When Foresight first launched I wouldn't have recommended it based on my first impression. What seemed like unfinished product with clunky ui proved to have more dept than I thought, being unrefined to modern tastes but not unfinished. Ever since then game has improved weekly, problems that are posted are getting fixed and improvements that make gameplay clearer are being added. I have reported numerous things about this game and I have noticed they all get fixed in matter of days. Foresight team doesn't seem to be afraid to do major changes either to not just to make their game sell, but to make it really good. While I write this review the game still ways to go, but it's the kind of game that grows on you when you give it a chance, improving along the way. More about the setting : http://foresightrts.com/introduction/ [u]Lets get this party started.[/u] I have prepared three different secments : Interesting, meh and the " "why oh why" section. [b]First interesting stuff:[/b] [i]Fleet system with levelling commanders [/i] Commanders gain passive abilities when their skills improve and they have their own AI personalities, such as defensive,competent, intelligent. - You have fleet bars with information in them, allowing you to use all your number keys for buildings and scouts while focusing larger groups to fleet F-keys. - Fleets ask for units and post suggestions: like " requesting five fighters or want to go sector x" , you can just double click to approve them. - Killing fleet commanders hinders your control over them. You need either main hero or alive commander to control fleet. - Ai controls fleets in combat automaticly hitting their strongest targets and based on commanders personality either flee like chickens or take it like a man. - Commanders can die and will try to escape to other ships when they are losing. [i]Unique take to scouting.[/i] - Every ship has limited detection range and larger attack range... because this game has detection units. - Scouting is vital. Scouts allow you to shoot farther and recon new areas and secure sectors as beacons. - Dormant mode allows wide area fleets scans. You know what I mean when you try it. [i] Weaponising resourses [/i] - You can use stuff like gas clouds as minefields. [i]Factions [/i] - UNC ( United Nations Confederation ) is an anti tecnology faction that uses " safe" tecnologies as railguns and missiles, being the " standard" faction. Asia based. -SS ( Slavic Sirerians)"the aliens" : Use chemicals and bio weapons ( yes chemicals and bacteria in space.) Are mostly male and somewhat ....manly. Slavic based. - NSAU ( North-South American Union) : Is high tec faction that uses beam weapons, shields and .. this one was new to me check it out : Portable power generators AND mobile resource harvest buildings. America based. [i]Zone based space travel[/i] Fleets use wormholes to travel splitting all maps in to sectors enabling tactical attacks from multiple sides or really nasty choke points. You should REALLY read the story about why there are wormholes close to earth: http://foresightrts.com/wormhole-anomalies/ [b]Background story and progression[/b] [i]Background story itself is good, but its presentation..[/i] - You live on humanity's own mess up pile, they nuked their own planet, messed up space travel in worm hole experiments and fight against each other in the progress. - Read background story before you play the game, more of the stuff makes sence then. Voice acting being one of them. [b] MEH aspects.[/b] [i]How the story is told. Is a huge potential meh [/i] Some of the charecter commendaries are confusing and then there is voice acting. There are tons of negative comments about it and it can "Sound" atrocious.. least till you bothered to read faction backstories from the web page. - UCN is mostly asian based none of them have native english its just common language. -Slavic Sirerians have intented slavic accent. -NSAU , well they are english. If you want to hear english : check out NSAU Voice acting actually was on most part design choise, also I heard from Jeremy that most of the voice actors were Volenteers, this is a small budget game after all. (update : He changed pug's voice now ! ) [i] The Artificial intelligence [/i] You really either hate or love this. I got my ass kicked when I commanded everything myself. I had to learn to " let go" in mass fights and let the ai do its job. It's not clever enough to start entire sector wide campaings with blizzard level of magnificience but its good enough be left to handle mass fights IF you do not order them too much. I have seen ai do stuff like - Cautious AI commander abandonts its fleet and runs. - Clever one focus fired enemy commanders down - More ruthless one totally ignored defense positions and just blew generators to kingdom come. Then again I also saw this : " Requesting attack to sector x" .. my OWN base was on that sector. [i]Music and sounds[/i] Mostly background style music on neutral level, not something you'd want to burn on your harddrive and listen as separate ( As example age of wonder's sound track), don't expect that, and the music's and sounds are good. [i]Graphical presentation[/i] Apparently game was made by choise somewhat simplistic, to allow larger fleet fight. This means there is not much eye candy. Nor eastern eggs, nor cards. Stuff like that is on works. [b]And now the "why oh why"[/b] [i] User interface[/i] I will first state that this is on rework apparently next patch. Currently its complex. - Makers made the keybindings based on their own localisation, this resulted some farts like: repair key being altgr + 8 for eu player . - Creating fleets and assigning advisors is clumsy. - It's hard to remove units from fleets and to add them to other fleets. -Fleet view at times doesn't view fleets but instead your main commanders face. And small stuff like that. [i] I want my skip button [/i] While they already added options to skip things there is no way to skip in game cutschenes yet, and seeing them half dozen times on retries can be a pain. You can't skip end and defeat score screen either. [i] Steam ui hates this game [/i] Standalone game works fine, but run it in steam you have issues like game crashing on alt tab. [i] Multiplayer needs work [/i] Multiplayer is somewhat complex and well, de syncing on large games. [i] Simple design makes game bland[/i] Not much to explore in this game, it focuses on execution and battles so the space is just full of small stars, not much debris asteroids or things like that. [i] Polish in clarity needed [/i] Some things are hard to pick at, fleet locations, ally locations, you have to access minimap manually instead seeing it all the time but this is on works. [i] Tutorial sucks[/i] But can be skipped ! [b]Summary :[/b] Foresight is a space game placed on era where humans have nuked earth and ruined space travel with wormhole experiements, telling story of Thomas Locke UNC commander who will see quite a bit duing the game. Game is simple on the eye with decent sound score and good but optional backstory accessable from webside along with three fairly different factions and playstyles, that relies on semi ai controlled fleets that can be used to fullest in zone based combat areas. While having lot of potential, it currently suffers from few ui optimisation issues as well as background based voice acting. The game itself doesn't have fatal bugs. As the game is now I'd give it 67/100 but it has potential to be 75-80 game and it will be, the dev's are very active, contact players and discuss their ideas openly. Give it a chance, I did and I don't regret it.
From what I heard, the developers are taking in the negative comments and fixing them in the upcoming patch. To be honest, the gameplay is OK, and yes, it looks like an indie title through and through, but there is a certain charm to indie games. Btw, the cutscene artwork is fantastic. One thing the developers did wrong though - they should have launched this as a work in progress. That would have avoided the tons of negative flak.
It's a very fun RTS, my friends and I have played around with this game a bit and I've talked a lot with the developer and he has seemed good about hearing his communities requests for bug fixes, updates etc... So I'm going to strongly recommend this game, not only is it very playable right now, but the developer is very active and has made the game something worth playing and will continue to improve it over time.
[h1][b]Public Review on behalf of the Opium Pulses Steam group[/b][/h1] [b]Disclaimer[/b]: The copy of this game was provided by the developer for review purposes, yet it doesn't affect my review in any way. [b]Few words about the game[/b] Foresight is a RTS where you can lead your fleets into an epic battles in space. You're playing as a commander with a mission to recruit other commanders, that will help you both, forces and advice in battles. It's totally up to you how you will manage your resources! [b]Advantages[/b] [list] [*] - Pleasant background music and sounds [*] - Nicely written dialogues [*] - Awesome artwork in cutscenes, makes pretty good wallpapers [*] - Storyline seems quite interesting [*] - Retro graphics design is very likeable [*] - After one and a half year after release of the game, devs are fully active and game is often improved with pathes and fixes [*] - Thorough and clear tutorial to introduce RTS simpletons like myself into the game mechanics [/list] [b]Disadvantages[/b] [list] [*] - Voice acting needs an improvement in my opinion [*] - Minimizing the game / restarting the mission leads to stutters and even crashes [*] - A.I. can't really cope alone at all, it requires constant control to be somehow useful [/list] [b]Summary[/b] Full disclosure - I am not a real-time strategy games player, I played only few strategy games in my whole life and it's not my type of a game, but I'm trying to be reliable and objective in here as I possibly can. First of all, at the first sight you can easily tell that devs love what they're doing. This might not be some great AAA top title on steam, but they're obviously trying their best in here (Look at all those news, patches, upgrades and even their responses to reviews). Their love towards their game is a huge advantage for game itself! Now finally about the game itself, yay! Graphics looks old, indeed. But here it's not about graphics but about gameplay, so I like to think about them not as "bad" but as "retro". Music is not wonderful either but it's nice listen. I didn't got far enough into the game to fully explore its possibilities, but I clearly see all the potential in it and I will surely play more of it in future. Missions and battles themselves are highly rewarding, building up your fleets, preparing to battle and standing over destroyed ships of your enemies is awesome! I'd love to compare this game to some other RTS titles, but as I've said before, my experience with them is quite limited. But there's one thing I've noticed in here and what is not that common from what I know. I'm talking about how tactical this game is. It's not about how big and heavy your fleet will be, it's about how you will manage to lead it. For example, commander ships can only shoot forward and it takes time for them to turn around. Without those ships, bombers and fighters become useless and if you're using little and fast battleships to flank commander ship, you're gaining a huge advantage. I might be a bit too into this game... Yes, there are some cons to this game, but it's understandable and game is fully playable and totally enjoyable despite them. One thing that bothers me is why this game is not in early access? It's constantly updated and fixed for better and better AND it would avoid some negative reviews from people who review "fully out yet bugged" game. But I guess there's developers reason behind it. So yeah, long story short, an exemplary game from an indie studio. Recommended for everyone, obligatory for RTS lovers to see its potential. Personal score [table] [tr] [th] 8.5 / 10 [/th] [/tr] [/table]
Giving this a "thumbs down" was difficult for me to do, mainly because space RTS's are probably one of my favorite genres to play. As for what I don't like about it, the voice acting is horrid and the graphics aren't really reflective of modern day technology...the UI and camera controls (you can't rotate the camera and your zooming is limited) remind me a bit of Star Trek Armada from back in the day. Base and turret building are present, but limited...there's just not a lot of building options here. I do like the idea of building fleets and in doing so, your population cap will actually get smaller...at least that's how my experience went. I essentially built ships until I hit my pop cap, hired a fleet commander and a fleet advisor and assigned them to the largest ship, then put them all into a fleet...then rinse and repeat. There are three different factions and a skirmish mode, which I do like and appreciate. I also like the wormhole/gate/sector system as it reminds me a bit of "AI War". If the price were lower (say $5-$10), I'd give this a recommend. As it stands, you can buy "Sins of a Solar Empire: Trinity" for $20 which has (in my opinion) better graphics/camera controls and more depth (tech trees, more resources, etc). https://www.youtube.com/watch?v=jydhAOjrzxs https://www.youtube.com/watch?v=KLMrqmGTnps
A great game by a great developer who is constantly taking Feedback from his customers and improving the experience in a manner I've never actually seen. Think a mix between Warcraft III's Solar Conquest Mod and Star Trek Armada II and a few other RTS's that combine to make Foresight! Plus you've got a fully fledged out campaign featuring a ludicrous amount of missions each more difficult than the last. I literally cannot wait to see what else comes from this dev!
Actually a fairly decent game despite the clunky UI. Reminds me of the Star Trek Armada series. Has a fair amount of potential but does need some work. You don't have to really babysit your units in combat which is a good thing and the game itself is rather easy to pick up and play. Devs are really open to feedback as well which is always a good sign. However for the current price? I could not recommend it, but if it is on sale at a lower price then I definitely recommend giving it a go.
Космическая стратегия, где вы строите космическую базу (база, ангар, защитные турели, «спайс харвестеры» и т.д.) строите свой флот и переходите в другие системы (построенные по принципу сот) через черные дыры и уничтожаете врагов. Движок игры в космических боях очень похож на движок игры Star Wars: Empire at War, только тут бои изрядно подешевле и менее красочные. Ну а так же игра немного сложноватая и очень часто проигрывается из-за непонятных и ненужных ограничительных мер в миссиях (типа убили корабль героя который ничем не отличается от обычного флота ну и т.д.)
This game looks decent. It accually reminds of the old good days of Sci-Fi RTS like some comment said. And it keep updating and improving. I am glad to find this game and enjoy it. Hope it will be better and better.
Well about 20 hours in and still enjoying the missions so gotta recommend based off that alone. But to go into alittle more detail Foresight is a fairly good Space RTS with base building and Fleet management like you would expect of any decent RTS. The Factions are fairly different from one another which is always good and the way fleets are handled by hiring commanders to.. well command them is an intresting change from what im use too. Plus the game does seem to be getting updates and bug fixes, updates that are indeed expanding and improving the game which is of course always a good thing as well. So all in all i'd recommend Foresight to any fans of the RTS genre. Especially fans of Space RTS games.
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